vkd3d-shader: Handle interpolation mode in vkd3d_dxbc_compiler_emit_input().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-05-14 13:27:41 +02:00 committed by Alexandre Julliard
parent f0530d92b8
commit 267f10df8b
2 changed files with 40 additions and 40 deletions

View File

@ -3330,6 +3330,36 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin);
}
static void vkd3d_dxbc_compiler_emit_interpolation_decorations(struct vkd3d_dxbc_compiler *compiler,
uint32_t id, enum vkd3d_shader_interpolation_mode mode)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
switch (mode)
{
case VKD3DSIM_NONE:
break;
case VKD3DSIM_CONSTANT:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0);
break;
case VKD3DSIM_LINEAR:
break;
case VKD3DSIM_LINEAR_CENTROID:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationCentroid, NULL, 0);
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationNoPerspective, NULL, 0);
break;
case VKD3DSIM_LINEAR_SAMPLE:
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0);
break;
default:
FIXME("Unhandled interpolation mode %#x.\n", mode);
break;
}
}
static uint32_t vkd3d_dxbc_compiler_emit_int_to_bool(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_conditional_op condition, unsigned int component_count, uint32_t val_id)
{
@ -3768,7 +3798,8 @@ static bool needs_private_io_variable(const struct vkd3d_shader_signature *signa
}
static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval,
enum vkd3d_shader_interpolation_mode interpolation_mode)
{
unsigned int component_idx, component_count, input_component_count;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
@ -3857,6 +3888,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, reg_idx);
if (component_idx)
vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx);
vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, interpolation_mode);
}
if (reg->type == VKD3DSPR_PATCHCONST)
@ -3961,7 +3994,7 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
switch (reg->type)
{
case VKD3DSPR_INPUT:
vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE);
return;
case VKD3DSPR_OUTPOINTID:
case VKD3DSPR_PRIMID:
@ -5089,64 +5122,30 @@ static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compi
if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
vkd3d_dxbc_compiler_emit_shader_phase_input(compiler, phase, dst);
else if (vkd3d_shader_register_is_input(&dst->reg) || dst->reg.type == VKD3DSPR_PATCHCONST)
vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE);
else
vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
}
static void vkd3d_dxbc_compiler_emit_interpolation_decorations(struct vkd3d_dxbc_compiler *compiler,
uint32_t id, enum vkd3d_shader_interpolation_mode mode)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
switch (mode)
{
case VKD3DSIM_CONSTANT:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0);
break;
case VKD3DSIM_LINEAR:
break;
case VKD3DSIM_LINEAR_CENTROID:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationCentroid, NULL, 0);
break;
case VKD3DSIM_LINEAR_NOPERSPECTIVE:
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationNoPerspective, NULL, 0);
break;
case VKD3DSIM_LINEAR_SAMPLE:
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0);
break;
default:
FIXME("Unhandled interpolation mode %#x.\n", mode);
break;
}
}
static void vkd3d_dxbc_compiler_emit_dcl_input_ps(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t input_id;
if ((input_id = vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE)))
vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, instruction->flags);
vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE, instruction->flags);
}
static void vkd3d_dxbc_compiler_emit_dcl_input_ps_sysval(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_register_semantic *semantic = &instruction->declaration.register_semantic;
uint32_t input_id;
input_id = vkd3d_dxbc_compiler_emit_input(compiler, &semantic->reg, semantic->sysval_semantic);
if (input_id && !semantic->sysval_semantic)
vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, instruction->flags);
vkd3d_dxbc_compiler_emit_input(compiler, &semantic->reg, semantic->sysval_semantic, instruction->flags);
}
static void vkd3d_dxbc_compiler_emit_dcl_input_sysval(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.register_semantic.reg,
instruction->declaration.register_semantic.sysval_semantic);
instruction->declaration.register_semantic.sysval_semantic, VKD3DSIM_NONE);
}
static void vkd3d_dxbc_compiler_emit_dcl_output(struct vkd3d_dxbc_compiler *compiler,

View File

@ -430,6 +430,7 @@ enum vkd3d_shader_dst_modifier
enum vkd3d_shader_interpolation_mode
{
VKD3DSIM_NONE = 0,
VKD3DSIM_CONSTANT = 1,
VKD3DSIM_LINEAR = 2,
VKD3DSIM_LINEAR_CENTROID = 3,