vkd3d-shader: Use offset buffer for bufinfo instruction.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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1c35cee200
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@ -9108,7 +9108,7 @@ static void vkd3d_dxbc_compiler_emit_bufinfo(struct vkd3d_dxbc_compiler *compile
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t type_id, val_id, stride_id;
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uint32_t type_id, val_id, stride_id, bounds_id;
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struct vkd3d_shader_image image;
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uint32_t constituents[2];
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unsigned int write_mask;
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@ -9121,10 +9121,22 @@ static void vkd3d_dxbc_compiler_emit_bufinfo(struct vkd3d_dxbc_compiler *compile
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if (image.ssbo)
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{
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if (src->reg.modifier == VKD3DSPRM_NONUNIFORM)
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vkd3d_dxbc_compiler_decorate_nonuniform(compiler, image.id);
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if (compiler->shader_interface.flags & VKD3D_SHADER_INTERFACE_SSBO_OFFSET_BUFFER)
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{
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const struct vkd3d_symbol *symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src->reg);
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bounds_id = vkd3d_dxbc_compiler_get_ssbo_bounds(compiler, &src->reg, symbol->info.resource.resource_binding);
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val_id = vkd3d_spirv_build_op_array_length(builder, type_id, image.id, 0);
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val_id = vkd3d_spirv_build_op_shift_right_logical(builder, type_id,
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vkd3d_spirv_build_op_composite_extract1(builder, type_id, bounds_id, 1),
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vkd3d_dxbc_compiler_get_constant_uint(compiler, 2));
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}
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else
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{
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if (src->reg.modifier == VKD3DSPRM_NONUNIFORM)
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vkd3d_dxbc_compiler_decorate_nonuniform(compiler, image.id);
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val_id = vkd3d_spirv_build_op_array_length(builder, type_id, image.id, 0);
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}
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}
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else
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val_id = vkd3d_spirv_build_op_image_query_size(builder, type_id, image.image_id);
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