vkd3d: Fix compile error introduced by bad rebase.

Somehow the rebase got really screwed up :\

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-09-16 16:28:09 +02:00
parent a8f623e60d
commit 1d51818d8f
1 changed files with 5 additions and 5 deletions

View File

@ -2226,11 +2226,6 @@ struct vkd3d_memory_info_domain
uint32_t buffer_type_mask;
uint32_t sampled_type_mask;
uint32_t rt_ds_type_mask;
uint32_t budget_sensitive_mask;
VkDeviceSize type_budget[VK_MAX_MEMORY_TYPES];
VkDeviceSize type_current[VK_MAX_MEMORY_TYPES];
pthread_mutex_t budget_lock;
};
struct vkd3d_memory_info
@ -2246,6 +2241,11 @@ struct vkd3d_memory_info
* Used when we want to allocate DEFAULT heaps or non-visible CUSTOM heaps.
* For images, we only include memory types which are OPTIMAL tiled. */
struct vkd3d_memory_info_domain non_cpu_accessible_domain;
uint32_t budget_sensitive_mask;
VkDeviceSize type_budget[VK_MAX_MEMORY_TYPES];
VkDeviceSize type_current[VK_MAX_MEMORY_TYPES];
pthread_mutex_t budget_lock;
};
HRESULT vkd3d_memory_info_init(struct vkd3d_memory_info *info,