vkd3d: Fix compile error introduced by bad rebase.
Somehow the rebase got really screwed up :\ Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -2226,11 +2226,6 @@ struct vkd3d_memory_info_domain
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uint32_t buffer_type_mask;
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uint32_t sampled_type_mask;
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uint32_t rt_ds_type_mask;
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uint32_t budget_sensitive_mask;
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VkDeviceSize type_budget[VK_MAX_MEMORY_TYPES];
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VkDeviceSize type_current[VK_MAX_MEMORY_TYPES];
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pthread_mutex_t budget_lock;
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};
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struct vkd3d_memory_info
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@ -2246,6 +2241,11 @@ struct vkd3d_memory_info
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* Used when we want to allocate DEFAULT heaps or non-visible CUSTOM heaps.
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* For images, we only include memory types which are OPTIMAL tiled. */
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struct vkd3d_memory_info_domain non_cpu_accessible_domain;
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uint32_t budget_sensitive_mask;
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VkDeviceSize type_budget[VK_MAX_MEMORY_TYPES];
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VkDeviceSize type_current[VK_MAX_MEMORY_TYPES];
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pthread_mutex_t budget_lock;
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};
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HRESULT vkd3d_memory_info_init(struct vkd3d_memory_info *info,
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