libs/vkd3d: Do not leak "framebuffers".
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@ -737,6 +737,7 @@ static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandL
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{
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VK_CALL(vkDestroyFramebuffer(device->vk_device, list->framebuffers[i], NULL));
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}
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vkd3d_free(list->framebuffers);
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for (i = 0; i < list->pass_count; ++i)
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{
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