diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 50c35a18..f6d6059e 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -2184,7 +2184,12 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteBundle(ID3D12GraphicsCom static void STDMETHODCALLTYPE d3d12_command_list_SetDescriptorHeaps(ID3D12GraphicsCommandList *iface, UINT heap_count, ID3D12DescriptorHeap *const *heaps) { - FIXME("iface %p, heap_count %u, heaps %p stub!\n", iface, heap_count, heaps); + TRACE("iface %p, heap_count %u, heaps %p.\n", iface, heap_count, heaps); + + /* Our current implementation does not need this method. + * + * It could be used to validate descriptor tables but we do not have an + * equivalent of the D3D12 Debug Layer. */ } static VkDescriptorSet d3d12_command_list_allocate_descriptor_set(struct d3d12_command_list *list,