tests: Adding test for crash caused by CopyTextureRegion with null source box from larger texture to smaller.
Signed-off-by: David McCloskey <davmcclo@gmail.com>
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@ -26346,7 +26346,7 @@ static void test_copy_texture(void)
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static const unsigned int bitmap_data[] =
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{
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0xff00ff00, 0xff00ff01, 0xff00ff02, 0xff00ff03,
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0xff00ff10, 0xff00ff12, 0xff00ff12, 0xff00ff13,
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0xff00ff10, 0xff00ff11, 0xff00ff12, 0xff00ff13,
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0xff00ff20, 0xff00ff21, 0xff00ff22, 0xff00ff23,
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0xff00ff30, 0xff00ff31, 0xff00ff32, 0xff00ff33,
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};
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@ -26354,7 +26354,7 @@ static void test_copy_texture(void)
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{
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0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0xff00ff00, 0xff00ff01, 0x00000000,
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0x00000000, 0xff00ff10, 0xff00ff12, 0x00000000,
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0x00000000, 0xff00ff10, 0xff00ff11, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000,
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};
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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@ -26432,7 +26432,7 @@ static void test_copy_texture(void)
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dst_texture = create_default_texture(device, 4, 4, DXGI_FORMAT_R8G8B8A8_UNORM,
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0, D3D12_RESOURCE_STATE_COPY_DEST);
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texture_data.pData = clear_data;
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texture_data.RowPitch = 4 * sizeof(*bitmap_data);
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texture_data.RowPitch = 4 * sizeof(*clear_data);
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texture_data.SlicePitch = texture_data.RowPitch * 4;
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upload_texture_data(dst_texture, &texture_data, 1, queue, command_list);
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reset_command_list(command_list, context.allocator);
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@ -26470,6 +26470,56 @@ static void test_copy_texture(void)
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reset_command_list(command_list, context.allocator);
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}
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for (i = 0; i < ARRAY_SIZE(resource_states); ++i)
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{
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src_texture = create_default_texture(device, 16, 16, DXGI_FORMAT_R8G8B8A8_UNORM,
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0, D3D12_RESOURCE_STATE_COPY_DEST);
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texture_data.pData = bitmap_data;
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texture_data.RowPitch = 4 * sizeof(*bitmap_data);
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texture_data.SlicePitch = texture_data.RowPitch * 4;
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upload_texture_data(src_texture, &texture_data, 1, queue, command_list);
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reset_command_list(command_list, context.allocator);
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dst_texture = create_default_texture(device, 4, 4, DXGI_FORMAT_R8G8B8A8_UNORM,
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0, D3D12_RESOURCE_STATE_COPY_DEST);
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texture_data.pData = clear_data;
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texture_data.RowPitch = 4 * sizeof(*clear_data);
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texture_data.SlicePitch = texture_data.RowPitch * 4;
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upload_texture_data(dst_texture, &texture_data, 1, queue, command_list);
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reset_command_list(command_list, context.allocator);
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transition_resource_state(command_list, src_texture,
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D3D12_RESOURCE_STATE_COPY_DEST, resource_states[i]);
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src_location.pResource = src_texture;
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src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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src_location.SubresourceIndex = 0;
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dst_location.pResource = dst_texture;
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dst_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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dst_location.SubresourceIndex = 0;
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
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&dst_location, 0, 0, 0, &src_location, 0);
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transition_resource_state(command_list, dst_texture,
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_texture_readback_with_command_list(dst_texture, 0, &rb, queue, command_list);
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for (y = 0; y < 4; ++y)
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{
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for (x = 0; x < 4; ++x)
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{
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unsigned int color = get_readback_uint(&rb, x, y, 0);
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unsigned int expected = bitmap_data[y * 4 + x];
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ok(color == expected,
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"Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n",
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color, x, y, expected);
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}
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}
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release_resource_readback(&rb);
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ID3D12Resource_Release(src_texture);
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ID3D12Resource_Release(dst_texture);
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reset_command_list(command_list, context.allocator);
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}
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context.root_signature = create_texture_root_signature(device,
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D3D12_SHADER_VISIBILITY_PIXEL, 0, 0);
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context.pipeline_state = create_pipeline_state(device,
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