vkd3d: Simplify vkd3d_allocate_image_memory helper.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2021-02-04 18:05:39 +01:00 committed by Hans-Kristian Arntzen
parent ab2c190da5
commit 12f0c11c7f
3 changed files with 24 additions and 112 deletions

View File

@ -1274,3 +1274,23 @@ HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_bu
return hr;
}
HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage vk_image,
VkMemoryPropertyFlags type_flags, VkDeviceMemory *vk_memory)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryRequirements memory_requirements;
VkResult vr;
HRESULT hr;
VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, &memory_requirements));
if (FAILED(hr = vkd3d_allocate_device_memory_2(device, memory_requirements.size,
type_flags, memory_requirements.memoryTypeBits, NULL, vk_memory, NULL)))
return hr;
if (FAILED(vr = VK_CALL(vkBindImageMemory(device->vk_device, vk_image, *vk_memory, 0))))
return hresult_from_vk_result(vr);
return hr;
}

View File

@ -51,57 +51,6 @@ static inline bool is_cpu_accessible_heap(const D3D12_HEAP_PROPERTIES *propertie
return true;
}
static HRESULT vkd3d_select_memory_flags(struct d3d12_device *device, const D3D12_HEAP_PROPERTIES *heap_properties, VkMemoryPropertyFlags *type_flags)
{
switch (heap_properties->Type)
{
case D3D12_HEAP_TYPE_DEFAULT:
*type_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D12_HEAP_TYPE_UPLOAD:
*type_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
break;
case D3D12_HEAP_TYPE_READBACK:
*type_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
break;
case D3D12_HEAP_TYPE_CUSTOM:
if (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_UNKNOWN
|| (heap_properties->MemoryPoolPreference == D3D12_MEMORY_POOL_L1
&& (is_cpu_accessible_heap(heap_properties) || d3d12_device_is_uma(device, NULL))))
{
WARN("Invalid memory pool preference.\n");
return E_INVALIDARG;
}
switch (heap_properties->CPUPageProperty)
{
case D3D12_CPU_PAGE_PROPERTY_WRITE_BACK:
*type_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
break;
case D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE:
*type_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
break;
case D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE:
*type_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D12_CPU_PAGE_PROPERTY_UNKNOWN:
default:
WARN("Invalid CPU page property.\n");
return E_INVALIDARG;
}
break;
default:
WARN("Invalid heap type %#x.\n", heap_properties->Type);
return E_INVALIDARG;
}
return S_OK;
}
static HRESULT vkd3d_try_allocate_memory(struct d3d12_device *device,
VkDeviceSize size, VkMemoryPropertyFlags type_flags, uint32_t type_mask,
void *pNext, VkDeviceMemory *vk_memory, uint32_t *vk_memory_type)
@ -163,65 +112,6 @@ static HRESULT vkd3d_allocate_memory(struct d3d12_device *device,
return hr;
}
static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage vk_image,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryDedicatedRequirements dedicated_requirements;
VkMemoryDedicatedAllocateInfo dedicated_info;
VkMemoryRequirements2 memory_requirements2;
VkMemoryRequirements *memory_requirements;
VkImageMemoryRequirementsInfo2 info;
VkMemoryPropertyFlags type_flags;
void *pNext = NULL;
VkResult vr;
HRESULT hr;
memory_requirements = &memory_requirements2.memoryRequirements;
info.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2;
info.pNext = NULL;
info.image = vk_image;
dedicated_requirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
dedicated_requirements.pNext = NULL;
memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
memory_requirements2.pNext = &dedicated_requirements;
VK_CALL(vkGetImageMemoryRequirements2(device->vk_device, &info, &memory_requirements2));
if (dedicated_requirements.prefersDedicatedAllocation)
{
dedicated_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
dedicated_info.pNext = NULL;
dedicated_info.image = vk_image;
dedicated_info.buffer = VK_NULL_HANDLE;
pNext = &dedicated_info;
}
if (FAILED(hr = vkd3d_select_memory_flags(device, heap_properties, &type_flags)))
return hr;
if (FAILED(hr = vkd3d_allocate_memory(device, memory_requirements->size, type_flags,
memory_requirements->memoryTypeBits, pNext, vk_memory, vk_memory_type)))
return hr;
if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, vk_image, *vk_memory, 0))) < 0)
{
WARN("Failed to bind memory, vr %d.\n", vr);
VK_CALL(vkFreeMemory(device->vk_device, *vk_memory, NULL));
*vk_memory = VK_NULL_HANDLE;
return hresult_from_vk_result(vr);
}
if (vk_memory_size)
*vk_memory_size = memory_requirements->size;
return S_OK;
}
static VkImageType vk_image_type_from_d3d12_resource_dimension(D3D12_RESOURCE_DIMENSION dimension)
{
switch (dimension)
@ -5889,7 +5779,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
&resource_desc, NULL, &null_resources->vk_2d_image)))
goto fail;
if (FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_image,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_image_memory, NULL, NULL)))
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &null_resources->vk_2d_image_memory)))
goto fail;
/* 2D UAV */
@ -5910,7 +5800,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
&resource_desc, NULL, &null_resources->vk_2d_storage_image)))
goto fail;
if (!use_sparse_resources && FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_storage_image,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_storage_image_memory, NULL, NULL)))
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &null_resources->vk_2d_storage_image_memory)))
goto fail;
/* set Vulkan object names */

View File

@ -748,6 +748,8 @@ struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface);
HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
VkMemoryPropertyFlags type_flags, VkDeviceMemory *vk_memory);
HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage vk_image,
VkMemoryPropertyFlags type_flags, VkDeviceMemory *vk_memory);
HRESULT vkd3d_create_buffer(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer);