vkd3d: Ignore IASetVertexBuffers for NULL pViews.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
parent
5b2cc545e8
commit
102ea2211b
|
@ -6897,6 +6897,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(d3d12_comman
|
|||
return;
|
||||
}
|
||||
|
||||
/* Native drivers appear to ignore this call. Buffer bindings are kept as-is. */
|
||||
if (!views)
|
||||
return;
|
||||
|
||||
for (i = 0; i < view_count; ++i)
|
||||
{
|
||||
bool invalid_va = false;
|
||||
|
|
|
@ -19739,6 +19739,10 @@ static void test_null_vbv(void)
|
|||
vbv[1].SizeInBytes = 0;
|
||||
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv);
|
||||
|
||||
/* Call should be ignored. */
|
||||
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, NULL);
|
||||
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 1, 1, NULL);
|
||||
|
||||
ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 4, 0, 0);
|
||||
|
||||
transition_resource_state(command_list, context.render_target,
|
||||
|
|
Loading…
Reference in New Issue