vkd3d: Force RT count to 0 when PS does not exist.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -3059,6 +3059,14 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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rt_count = ARRAY_SIZE(graphics->blend_attachments);
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}
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if (!desc->ps.pShaderBytecode || !desc->ps.BytecodeLength)
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{
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/* Avoids validation errors where app might bind bogus RTV format which does not match the PSO.
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* D3D12 validation does not complain about this when PS is NULL since RTVs are not accessed to begin with.
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* We can just pretend we have no render targets in this case, which is fine. */
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rt_count = 0;
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}
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graphics->null_attachment_mask = 0;
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graphics->rtv_active_mask = 0;
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for (i = 0; i < rt_count; ++i)
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