vkd3d: Move vertex strides and primitive topology to dynamic_state.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-04-01 14:30:22 +02:00 committed by Hans-Kristian Arntzen
parent 9cb863f84a
commit 0cc33cb823
2 changed files with 16 additions and 14 deletions

View File

@ -2672,9 +2672,6 @@ static void d3d12_command_list_reset_state(struct d3d12_command_list *list,
{ {
d3d12_command_list_iface *iface = &list->ID3D12GraphicsCommandList_iface; d3d12_command_list_iface *iface = &list->ID3D12GraphicsCommandList_iface;
memset(list->strides, 0, sizeof(list->strides));
list->primitive_topology = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
list->index_buffer_format = DXGI_FORMAT_UNKNOWN; list->index_buffer_format = DXGI_FORMAT_UNKNOWN;
memset(list->rtvs, 0, sizeof(list->rtvs)); memset(list->rtvs, 0, sizeof(list->rtvs));
@ -2699,6 +2696,7 @@ static void d3d12_command_list_reset_state(struct d3d12_command_list *list,
list->dynamic_state.blend_constants[1] = D3D12_DEFAULT_BLEND_FACTOR_GREEN; list->dynamic_state.blend_constants[1] = D3D12_DEFAULT_BLEND_FACTOR_GREEN;
list->dynamic_state.blend_constants[2] = D3D12_DEFAULT_BLEND_FACTOR_BLUE; list->dynamic_state.blend_constants[2] = D3D12_DEFAULT_BLEND_FACTOR_BLUE;
list->dynamic_state.blend_constants[3] = D3D12_DEFAULT_BLEND_FACTOR_ALPHA; list->dynamic_state.blend_constants[3] = D3D12_DEFAULT_BLEND_FACTOR_ALPHA;
list->dynamic_state.primitive_topology = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
memset(list->pipeline_bindings, 0, sizeof(list->pipeline_bindings)); memset(list->pipeline_bindings, 0, sizeof(list->pipeline_bindings));
memset(list->descriptor_heaps, 0, sizeof(list->descriptor_heaps)); memset(list->descriptor_heaps, 0, sizeof(list->descriptor_heaps));
@ -2888,7 +2886,8 @@ static bool d3d12_command_list_update_graphics_pipeline(struct d3d12_command_lis
} }
if (!(vk_pipeline = d3d12_pipeline_state_get_or_create_pipeline(list->state, if (!(vk_pipeline = d3d12_pipeline_state_get_or_create_pipeline(list->state,
list->primitive_topology, list->strides, list->dsv_format, &vk_render_pass))) list->dynamic_state.primitive_topology, list->dynamic_state.vertex_strides,
list->dsv_format, &vk_render_pass)))
return false; return false;
/* The render pass cache ensures that we use the same Vulkan render pass /* The render pass cache ensures that we use the same Vulkan render pass
@ -4263,6 +4262,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(d3d12_co
D3D12_PRIMITIVE_TOPOLOGY topology) D3D12_PRIMITIVE_TOPOLOGY topology)
{ {
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
struct vkd3d_dynamic_state *dyn_state = &list->dynamic_state;
TRACE("iface %p, topology %#x.\n", iface, topology); TRACE("iface %p, topology %#x.\n", iface, topology);
@ -4272,10 +4272,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(d3d12_co
return; return;
} }
if (list->primitive_topology == topology) if (dyn_state->primitive_topology == topology)
return; return;
list->primitive_topology = topology; dyn_state->primitive_topology = topology;
d3d12_command_list_invalidate_current_pipeline(list); d3d12_command_list_invalidate_current_pipeline(list);
} }
@ -5032,11 +5032,12 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(d3d12_comman
UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views) UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views)
{ {
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface); struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
struct vkd3d_dynamic_state *dyn_state = &list->dynamic_state;
VkDeviceSize offsets[ARRAY_SIZE(dyn_state->vertex_strides)];
VkBuffer buffers[ARRAY_SIZE(dyn_state->vertex_strides)];
const struct vkd3d_null_resources *null_resources; const struct vkd3d_null_resources *null_resources;
struct vkd3d_gpu_va_allocator *gpu_va_allocator; struct vkd3d_gpu_va_allocator *gpu_va_allocator;
VkDeviceSize offsets[ARRAY_SIZE(list->strides)];
const struct vkd3d_vk_device_procs *vk_procs; const struct vkd3d_vk_device_procs *vk_procs;
VkBuffer buffers[ARRAY_SIZE(list->strides)];
struct d3d12_resource *resource; struct d3d12_resource *resource;
bool invalidate = false; bool invalidate = false;
unsigned int i, stride; unsigned int i, stride;
@ -5047,7 +5048,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(d3d12_comman
null_resources = &list->device->null_resources; null_resources = &list->device->null_resources;
gpu_va_allocator = &list->device->gpu_va_allocator; gpu_va_allocator = &list->device->gpu_va_allocator;
if (start_slot >= ARRAY_SIZE(list->strides) || view_count > ARRAY_SIZE(list->strides) - start_slot) if (start_slot >= ARRAY_SIZE(dyn_state->vertex_strides) ||
view_count > ARRAY_SIZE(dyn_state->vertex_strides) - start_slot)
{ {
WARN("Invalid start slot %u / view count %u.\n", start_slot, view_count); WARN("Invalid start slot %u / view count %u.\n", start_slot, view_count);
return; return;
@ -5069,8 +5071,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(d3d12_comman
stride = 0; stride = 0;
} }
invalidate |= list->strides[start_slot + i] != stride; invalidate |= dyn_state->vertex_strides[start_slot + i] != stride;
list->strides[start_slot + i] = stride; dyn_state->vertex_strides[start_slot + i] = stride;
} }
if (view_count) if (view_count)

View File

@ -1095,6 +1095,9 @@ struct vkd3d_dynamic_state
float blend_constants[4]; float blend_constants[4];
uint32_t stencil_reference; uint32_t stencil_reference;
uint32_t vertex_strides[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
D3D12_PRIMITIVE_TOPOLOGY primitive_topology;
}; };
/* ID3D12CommandList */ /* ID3D12CommandList */
@ -1112,9 +1115,6 @@ struct d3d12_command_list
bool is_valid; bool is_valid;
VkCommandBuffer vk_command_buffer; VkCommandBuffer vk_command_buffer;
uint32_t strides[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
D3D12_PRIMITIVE_TOPOLOGY primitive_topology;
DXGI_FORMAT index_buffer_format; DXGI_FORMAT index_buffer_format;
VkImageView rtvs[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; VkImageView rtvs[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];