diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 142c9f36..e5caa48f 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -7934,12 +7934,9 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil SpvImageOperandsMask operands_mask = 0; unsigned int image_operand_count = 0; struct vkd3d_shader_image image; - uint32_t image_operands[1]; + uint32_t image_operands[2]; SpvOp op; - if (vkd3d_shader_instruction_has_texel_offset(instruction)) - FIXME("Texel offset not supported.\n"); - if (instruction->handler_idx == VKD3DSIH_SAMPLE_C_LZ) { op = SpvOpImageSampleDrefExplicitLod; @@ -7954,6 +7951,14 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, &src[2].reg, VKD3D_IMAGE_FLAG_SAMPLED | VKD3D_IMAGE_FLAG_DEPTH); + + if (vkd3d_shader_instruction_has_texel_offset(instruction)) + { + operands_mask |= SpvImageOperandsConstOffsetMask; + image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler, + instruction, image.resource_type_info); + } + sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1); coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL); dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);