tests: Add test for combined clip and cull distances.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-05 13:45:31 +02:00 committed by Alexandre Julliard
parent ee6fcba034
commit 0a499012ad
1 changed files with 283 additions and 0 deletions

View File

@ -18921,6 +18921,288 @@ static void test_clip_distance(void)
destroy_test_context(&context);
}
static void test_combined_clip_and_cull_distances(void)
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_INPUT_LAYOUT_DESC input_layout;
D3D12_VERTEX_BUFFER_VIEW vbv[2];
struct test_context_desc desc;
struct test_context context;
struct resource_readback rb;
ID3D12CommandQueue *queue;
ID3D12Resource *vb[2];
ID3D12Device *device;
unsigned int i, j, k;
HRESULT hr;
static const DWORD vs_code[] =
{
#if 0
struct input
{
float4 position : POSITION;
float clip0 : CLIP_DISTANCE0;
float clip1 : CLIP_DISTANCE1;
float clip2 : CLIP_DISTANCE2;
float clip3 : CLIP_DISTANCE3;
float cull0 : CULL_DISTANCE0;
float cull1 : CULL_DISTANCE1;
float cull2 : CULL_DISTANCE2;
float cull3 : CULL_DISTANCE3;
};
struct vertex
{
float4 position : SV_Position;
float3 clip0 : SV_ClipDistance1;
float3 cull0 : SV_CullDistance1;
float clip1 : SV_ClipDistance2;
float cull1 : SV_CullDistance2;
};
void main(input vin, out vertex vertex)
{
vertex.position = vin.position;
vertex.clip0 = float3(vin.clip0, vin.clip1, vin.clip2);
vertex.cull0 = float3(vin.cull0, vin.cull1, vin.cull2);
vertex.clip1 = vin.clip3;
vertex.cull1 = vin.cull3;
}
#endif
0x43425844, 0xa24fb3ea, 0x92e2c2b0, 0xb599b1b9, 0xd671f830, 0x00000001, 0x00000374, 0x00000003,
0x0000002c, 0x0000013c, 0x000001f0, 0x4e475349, 0x00000108, 0x00000009, 0x00000008, 0x000000e0,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x000000e9, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0x00000101, 0x000000e9, 0x00000001, 0x00000000, 0x00000003, 0x00000002,
0x00000101, 0x000000e9, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x00000101, 0x000000e9,
0x00000003, 0x00000000, 0x00000003, 0x00000004, 0x00000101, 0x000000f7, 0x00000000, 0x00000000,
0x00000003, 0x00000005, 0x00000101, 0x000000f7, 0x00000001, 0x00000000, 0x00000003, 0x00000006,
0x00000101, 0x000000f7, 0x00000002, 0x00000000, 0x00000003, 0x00000007, 0x00000101, 0x000000f7,
0x00000003, 0x00000000, 0x00000003, 0x00000008, 0x00000101, 0x49534f50, 0x4e4f4954, 0x494c4300,
0x49445f50, 0x4e415453, 0x43004543, 0x5f4c4c55, 0x54534944, 0x45434e41, 0xababab00, 0x4e47534f,
0x000000ac, 0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000001, 0x00000003, 0x00000000,
0x0000000f, 0x0000008c, 0x00000000, 0x00000002, 0x00000003, 0x00000001, 0x00000807, 0x0000008c,
0x00000001, 0x00000002, 0x00000003, 0x00000001, 0x00000708, 0x0000009c, 0x00000000, 0x00000003,
0x00000003, 0x00000002, 0x00000807, 0x0000009c, 0x00000001, 0x00000003, 0x00000003, 0x00000002,
0x00000708, 0x505f5653, 0x7469736f, 0x006e6f69, 0x435f5653, 0x4470696c, 0x61747369, 0x0065636e,
0x435f5653, 0x446c6c75, 0x61747369, 0x0065636e, 0x52444853, 0x0000017c, 0x00010040, 0x0000005f,
0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x00101012, 0x00000001, 0x0300005f, 0x00101012,
0x00000002, 0x0300005f, 0x00101012, 0x00000003, 0x0300005f, 0x00101012, 0x00000004, 0x0300005f,
0x00101012, 0x00000005, 0x0300005f, 0x00101012, 0x00000006, 0x0300005f, 0x00101012, 0x00000007,
0x0300005f, 0x00101012, 0x00000008, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x04000067,
0x00102072, 0x00000001, 0x00000002, 0x04000067, 0x00102082, 0x00000001, 0x00000002, 0x04000067,
0x00102072, 0x00000002, 0x00000003, 0x04000067, 0x00102082, 0x00000002, 0x00000003, 0x05000036,
0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102012, 0x00000001, 0x0010100a,
0x00000001, 0x05000036, 0x00102022, 0x00000001, 0x0010100a, 0x00000002, 0x05000036, 0x00102042,
0x00000001, 0x0010100a, 0x00000003, 0x05000036, 0x00102082, 0x00000001, 0x0010100a, 0x00000004,
0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000005, 0x05000036, 0x00102022, 0x00000002,
0x0010100a, 0x00000006, 0x05000036, 0x00102042, 0x00000002, 0x0010100a, 0x00000007, 0x05000036,
0x00102082, 0x00000002, 0x0010100a, 0x00000008, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
static const D3D12_INPUT_ELEMENT_DESC layout_desc[] =
{
{"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
{"CLIP_DISTANCE", 0, DXGI_FORMAT_R32_FLOAT, 1, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
{"CLIP_DISTANCE", 1, DXGI_FORMAT_R32_FLOAT, 1, 4, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
{"CLIP_DISTANCE", 2, DXGI_FORMAT_R32_FLOAT, 1, 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
{"CLIP_DISTANCE", 3, DXGI_FORMAT_R32_FLOAT, 1, 12, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
{"CULL_DISTANCE", 0, DXGI_FORMAT_R32_FLOAT, 1, 16, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
{"CULL_DISTANCE", 1, DXGI_FORMAT_R32_FLOAT, 1, 20, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
{"CULL_DISTANCE", 2, DXGI_FORMAT_R32_FLOAT, 1, 24, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
{"CULL_DISTANCE", 3, DXGI_FORMAT_R32_FLOAT, 1, 28, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
};
static const struct vec4 quad[] =
{
{-1.0f, -1.0f},
{-1.0f, 1.0f},
{ 1.0f, -1.0f},
{ 1.0f, 1.0f},
};
struct
{
float clip_distance[4];
float cull_distance[4];
}
vertices[4] =
{
{{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
{{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
{{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
{{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
};
static const struct test
{
float vertices[4];
BOOL triangle_visible[2];
}
cull_distance_tests[] =
{
{{-1.0f, 1.0f, 1.0f, 1.0f}, {TRUE, TRUE}},
{{ 1.0f, -1.0f, 1.0f, 1.0f}, {TRUE, TRUE}},
{{ 1.0f, 1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
{{-1.0f, -1.0f, 1.0f, 1.0f}, {TRUE, TRUE}},
{{-1.0f, 1.0f, -1.0f, 1.0f}, {TRUE, TRUE}},
{{-1.0f, 1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
{{ 1.0f, -1.0f, -1.0f, 1.0f}, {TRUE, TRUE}},
{{ 1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
{{ 1.0f, 1.0f, -1.0f, -1.0f}, {TRUE, TRUE}},
{{-1.0f, -1.0f, -1.0f, 1.0f}, {FALSE, TRUE}},
{{-1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
{{-1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
{{-1.0f, 1.0f, -1.0f, -1.0f}, {TRUE, TRUE}},
{{ 1.0f, -1.0f, -1.0f, -1.0f}, {TRUE, FALSE}},
{{-1.0f, -1.0f, -1.0f, -1.0f}, {FALSE, FALSE}},
};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
memset(&desc, 0, sizeof(desc));
desc.rt_width = 640;
desc.rt_height = 480;
desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
desc.no_pipeline = true;
if (!init_test_context(&context, &desc))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
input_layout.pInputElementDescs = layout_desc;
input_layout.NumElements = ARRAY_SIZE(layout_desc);
init_pipeline_state_desc(&pso_desc, context.root_signature,
context.render_target_desc.Format, &vs, NULL, &input_layout);
hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
ok(hr == S_OK, "Failed to create pipeline state, hr %#x.\n", hr);
vb[0] = create_upload_buffer(device, sizeof(quad), quad);
vbv[0].BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb[0]);
vbv[0].StrideInBytes = sizeof(*quad);
vbv[0].SizeInBytes = sizeof(quad);
vb[1] = create_upload_buffer(device, sizeof(vertices), vertices);
vbv[1].BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb[1]);
vbv[1].StrideInBytes = sizeof(*vertices);
vbv[1].SizeInBytes = sizeof(vertices);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
for (i = 0; i < ARRAY_SIZE(vertices->cull_distance); ++i)
{
for (j = 0; j < ARRAY_SIZE(cull_distance_tests); ++j)
{
const struct test *test = &cull_distance_tests[j];
unsigned int expected_color[ARRAY_SIZE(test->triangle_visible)];
unsigned int color;
for (k = 0; k < ARRAY_SIZE(vertices); ++k)
vertices[k].cull_distance[i] = test->vertices[k];
update_buffer_data(vb[1], 0, sizeof(vertices), vertices);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
for (k = 0; k < ARRAY_SIZE(expected_color); ++k)
expected_color[k] = test->triangle_visible[k] ? 0xff00ff00 : 0xffffffff;
if (expected_color[0] == expected_color[1])
{
check_sub_resource_uint(context.render_target, 0, queue, command_list, expected_color[0], 0);
}
else
{
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
color = get_readback_uint(&rb, 160, 240, 0);
ok(color == expected_color[0], "Got unexpected color 0x%08x.\n", color);
color = get_readback_uint(&rb, 480, 240, 0);
ok(color == expected_color[1], "Got unexpected color 0x%08x.\n", color);
release_resource_readback(&rb);
}
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
for (j = 0; j < ARRAY_SIZE(vertices); ++j)
vertices[j].cull_distance[i] = 1.0f;
}
for (i = 0; i < ARRAY_SIZE(vertices->clip_distance); ++i)
{
for (j = 0; j < ARRAY_SIZE(vertices); ++j)
vertices[j].clip_distance[i] = -1.0f;
update_buffer_data(vb[1], 0, sizeof(vertices), vertices);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffffff, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
for (j = 0; j < ARRAY_SIZE(vertices); ++j)
vertices[j].clip_distance[i] = 1.0f;
}
memset(vertices, 0, sizeof(vertices));
update_buffer_data(vb[1], 0, sizeof(vertices), vertices);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
for (i = 0; i < ARRAY_SIZE(vb); ++i)
ID3D12Resource_Release(vb[i]);
destroy_test_context(&context);
}
START_TEST(d3d12)
{
bool enable_debug_layer = false;
@ -19036,4 +19318,5 @@ START_TEST(d3d12)
run_test(test_render_a8);
run_test(test_cpu_descriptors_lifetime);
run_test(test_clip_distance);
run_test(test_combined_clip_and_cull_distances);
}