vkd3d-shader: Try to use SpvOpCopyMemory for mov instructions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-02-11 13:20:46 +01:00 committed by Alexandre Julliard
parent a81a7f837e
commit 0498fafbb0
1 changed files with 30 additions and 4 deletions

View File

@ -1180,6 +1180,17 @@ static void vkd3d_spirv_build_op_store(struct vkd3d_spirv_builder *builder,
pointer_id, object_id, memory_access);
}
static void vkd3d_spirv_build_op_copy_memory(struct vkd3d_spirv_builder *builder,
uint32_t target_id, uint32_t source_id, uint32_t memory_access)
{
if (!memory_access)
return vkd3d_spirv_build_op2(&builder->function_stream, SpvOpCopyMemory,
target_id, source_id);
else
return vkd3d_spirv_build_op3(&builder->function_stream, SpvOpCopyMemory,
target_id, source_id, memory_access);
}
static uint32_t vkd3d_spirv_build_op_select(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t condition_id, uint32_t object0_id, uint32_t object1_id)
{
@ -2627,6 +2638,12 @@ static uint32_t vkd3d_dxbc_compiler_get_register_id(struct vkd3d_dxbc_compiler *
}
}
static bool vkd3d_swizzle_is_equal(unsigned int dst_write_mask,
unsigned int swizzle, unsigned int write_mask)
{
return vkd3d_compact_swizzle(VKD3D_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask);
}
static uint32_t vkd3d_dxbc_compiler_emit_swizzle_ext(struct vkd3d_dxbc_compiler *compiler,
uint32_t val_id, unsigned int val_write_mask, enum vkd3d_component_type component_type,
unsigned int swizzle, unsigned int write_mask)
@ -2639,7 +2656,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_swizzle_ext(struct vkd3d_dxbc_compiler
val_component_count = vkd3d_write_mask_component_count(val_write_mask);
if (component_count == val_component_count
&& vkd3d_compact_swizzle(swizzle, write_mask) == vkd3d_compact_swizzle(VKD3D_NO_SWIZZLE, val_write_mask))
&& vkd3d_swizzle_is_equal(val_write_mask, swizzle, write_mask))
return val_id;
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
@ -5175,6 +5192,7 @@ static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_comp
static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_register_info dst_reg_info, src_reg_info;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
@ -5189,7 +5207,17 @@ static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
if (src->reg.type != VKD3DSPR_IMMCONST)
vkd3d_dxbc_compiler_get_register_info(compiler, &src->reg, &src_reg_info);
if (component_count == 1 || component_count == VKD3D_VEC4_SIZE
if (!dst->modifiers && !src->modifiers && src->reg.type != VKD3DSPR_IMMCONST
&& dst_reg_info.component_type == src_reg_info.component_type
&& dst_reg_info.write_mask == src_reg_info.write_mask
&& vkd3d_swizzle_is_equal(dst_reg_info.write_mask, src->swizzle, src_reg_info.write_mask))
{
dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);
vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone);
}
else if (component_count == 1 || component_count == VKD3D_VEC4_SIZE
|| dst->modifiers || src->modifiers || src->reg.type == VKD3DSPR_IMMCONST
|| dst_reg_info.component_type != src_reg_info.component_type
|| dst_reg_info.write_mask != VKD3DSP_WRITEMASK_ALL
@ -5200,8 +5228,6 @@ static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
}
else
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
type_id = vkd3d_spirv_get_type_id(builder, dst_reg_info.component_type, VKD3D_VEC4_SIZE);
dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);