vkd3d-shader: Get rid of vkd3d_dxbc_compiler_emit_swizzle_ext().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-02-25 11:59:15 +01:00 committed by Alexandre Julliard
parent cb24be8e83
commit 02cbc53b96
1 changed files with 9 additions and 16 deletions

View File

@ -2621,7 +2621,7 @@ static bool vkd3d_swizzle_is_equal(unsigned int dst_write_mask,
return vkd3d_compact_swizzle(VKD3D_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask);
}
static uint32_t vkd3d_dxbc_compiler_emit_swizzle_ext(struct vkd3d_dxbc_compiler *compiler,
static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *compiler,
uint32_t val_id, unsigned int val_write_mask, enum vkd3d_component_type component_type,
unsigned int swizzle, unsigned int write_mask)
{
@ -2668,13 +2668,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_swizzle_ext(struct vkd3d_dxbc_compiler
type_id, val_id, val_id, components, component_count);
}
static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *compiler,
uint32_t val_id, enum vkd3d_component_type component_type, DWORD swizzle, DWORD write_mask)
{
return vkd3d_dxbc_compiler_emit_swizzle_ext(compiler,
val_id, VKD3DSP_WRITEMASK_ALL, component_type, swizzle, write_mask);
}
static uint32_t vkd3d_dxbc_compiler_emit_vector_shuffle(struct vkd3d_dxbc_compiler *compiler,
uint32_t vector1_id, uint32_t vector2_id, uint32_t write_mask,
enum vkd3d_component_type component_type, unsigned int component_count)
@ -2806,7 +2799,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co
val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone);
}
val_id = vkd3d_dxbc_compiler_emit_swizzle_ext(compiler,
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, reg_info.write_mask, reg_info.component_type, swizzle, write_mask);
if (component_type != reg_info.component_type)
@ -3019,7 +3012,7 @@ static void vkd3d_dxbc_compiler_emit_store_dst_swizzled(struct vkd3d_dxbc_compil
{
struct vkd3d_shader_dst_param typed_dst = *dst;
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, component_type, swizzle, dst->write_mask);
val_id, VKD3DSP_WRITEMASK_ALL, component_type, swizzle, dst->write_mask);
/* XXX: The register data type could be fixed by the shader parser. For SM5
* shaders the data types are stored in instructions modifiers.
*/
@ -3658,7 +3651,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, val_id);
}
val_id = vkd3d_dxbc_compiler_emit_swizzle_ext(compiler, val_id,
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id,
vkd3d_write_mask_from_component_count(input_component_count) << component_idx,
VKD3D_TYPE_FLOAT, VKD3D_NO_SWIZZLE, dst->write_mask);
@ -4053,7 +4046,7 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi
use_mask = (output->mask >> 8) & 0xff;
swizzle = get_shader_output_swizzle(compiler, output->register_index);
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, VKD3D_TYPE_FLOAT, swizzle, write_mask);
val_id, VKD3DSP_WRITEMASK_ALL, VKD3D_TYPE_FLOAT, swizzle, write_mask);
component_count = vkd3d_write_mask_component_count(write_mask);
@ -4093,7 +4086,7 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi
indexes[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, index++);
chain_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id,
output_id, indexes, ARRAY_SIZE(indexes));
object_id = vkd3d_dxbc_compiler_emit_swizzle_ext(compiler, val_id,
object_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id,
write_mask, output_info->component_type, VKD3D_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
vkd3d_spirv_build_op_store(builder, chain_id, object_id, SpvMemoryAccessMaskNone);
}
@ -7324,7 +7317,7 @@ static void vkd3d_dxbc_compiler_emit_bufinfo(struct vkd3d_dxbc_compiler *compile
val_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 2));
}
val_id = vkd3d_dxbc_compiler_emit_swizzle_ext(compiler,
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, write_mask, VKD3D_TYPE_UINT, src->swizzle, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
@ -7384,7 +7377,7 @@ static void vkd3d_dxbc_compiler_emit_resinfo(struct vkd3d_dxbc_compiler *compile
val_id = vkd3d_spirv_build_op_convert_utof(builder, type_id, val_id);
}
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, VKD3D_TYPE_FLOAT, src[1].swizzle, dst->write_mask);
val_id, VKD3DSP_WRITEMASK_ALL, VKD3D_TYPE_FLOAT, src[1].swizzle, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
@ -7431,7 +7424,7 @@ static void vkd3d_dxbc_compiler_emit_sample_info(struct vkd3d_dxbc_compiler *com
}
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, VKD3D_TYPE_FLOAT, src->swizzle, dst->write_mask);
val_id, VKD3DSP_WRITEMASK_ALL, VKD3D_TYPE_FLOAT, src->swizzle, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}