vkd3d: Do not set VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT for multisample textures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-11-26 14:22:23 +01:00 committed by Alexandre Julliard
parent a5646b3aff
commit 00afe75457
1 changed files with 2 additions and 1 deletions

View File

@ -518,7 +518,8 @@ static HRESULT vkd3d_create_image(struct d3d12_device *device,
if (!(desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) && dxgi_format_is_typeless(desc->Format))
image_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D
&& desc->Width == desc->Height && desc->DepthOrArraySize >= 6)
&& desc->Width == desc->Height && desc->DepthOrArraySize >= 6
&& desc->SampleDesc.Count == 1)
image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
image_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR;