13 lines
231 B
GLSL
13 lines
231 B
GLSL
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#version 450
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layout(location = 0) out vec2 vUV;
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void main()
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{
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gl_Position = vec4(
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float(gl_VertexIndex & 1) * 4.0f - 1.0f,
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float(gl_VertexIndex & 2) * 2.0f - 1.0f,
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0.0f, 1.0f);
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vUV = gl_Position.xy * 0.5 + 0.5;
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}
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