33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
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/*
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* * Copyright 2021 NVIDIA Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "vkd3d_d3d12.idl";
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import "vkd3d_vk_includes.h";
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[
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uuid(77a86b09-2bea-4801-b89a-37648e104af1),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12GraphicsCommandListExt : IUnknown
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{
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HRESULT GetVulkanHandle(VkCommandBuffer *pVkCommandBuffer);
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HRESULT LaunchCubinShader(D3D12_CUBIN_DATA_HANDLE *handle, UINT32 block_x, UINT32 block_y, UINT32 block_z, const void *params, UINT32 param_size);
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}
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