vkd3d-proton/libs/vkd3d/meson.build

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Meson
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vkd3d_shaders =[
'shaders/cs_clear_uav_buffer_float.comp',
'shaders/cs_clear_uav_buffer_uint.comp',
'shaders/cs_clear_uav_image_1d_array_float.comp',
'shaders/cs_clear_uav_image_1d_array_uint.comp',
'shaders/cs_clear_uav_image_1d_float.comp',
'shaders/cs_clear_uav_image_1d_uint.comp',
'shaders/cs_clear_uav_image_2d_array_float.comp',
'shaders/cs_clear_uav_image_2d_array_uint.comp',
'shaders/cs_clear_uav_image_2d_float.comp',
'shaders/cs_clear_uav_image_2d_uint.comp',
'shaders/cs_clear_uav_image_3d_float.comp',
'shaders/cs_clear_uav_image_3d_uint.comp',
'shaders/fs_copy_image_float.frag',
'shaders/gs_fullscreen.geom',
'shaders/vs_fullscreen.vert',
'shaders/vs_fullscreen_layer.vert',
]
vkd3d_src = [
'command.c',
'device.c',
'meta.c',
'platform.c',
'resource.c',
'state.c',
'utils.c',
'vkd3d_main.c',
]
if enable_standalone_d3d12
vkd3d_src += 'swapchain.c'
endif
vkd3d_lib = shared_library('vkd3d', vkd3d_src, glsl_generator.process(vkd3d_shaders), vkd3d_version, vkd3d_headers,
dependencies : [ vkd3d_common_dep, vkd3d_shader_dep ] + vkd3d_extra_libs,
include_directories : vkd3d_private_includes,
install : true,
vs_module_defs : 'vkd3d.def',
version : '1.1.0',
override_options : [ 'c_std='+vkd3d_c_std ])
vkd3d_dep = declare_dependency(
link_with : [ vkd3d_lib, vkd3d_common_lib ],
dependencies : vkd3d_extra_libs,
include_directories : vkd3d_public_includes)