20 lines
456 B
Plaintext
20 lines
456 B
Plaintext
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#version 450
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layout(local_size_x = 8, local_size_y = 8) in;
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layout(binding = 0)
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writeonly uniform uimage2DArray dst;
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layout(push_constant)
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uniform u_info_t {
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uvec4 clear_value;
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ivec2 dst_offset;
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ivec2 dst_extent;
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} u_info;
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void main() {
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ivec3 thread_id = ivec3(gl_GlobalInvocationID);
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if (all(lessThan(thread_id.xy, u_info.dst_extent.xy)))
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imageStore(dst, ivec3(u_info.dst_offset.xy + thread_id.xy, thread_id.z), u_info.clear_value);
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}
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