/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * SPDX-License-Identifier: SGI-B-2.0 */ #include #include "glxclient.h" #include "indirect.h" #include "indirect_vertex_array.h" /*****************************************************************************/ #ifndef GLX_USE_APPLEGL static void do_enable_disable(GLenum array, GLboolean val) { struct glx_context *gc = __glXGetCurrentContext(); __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); unsigned index = 0; if (array == GL_TEXTURE_COORD_ARRAY) { index = __glXGetActiveTextureUnit(state); } if (!__glXSetArrayEnable(state, array, index, val)) { __glXSetError(gc, GL_INVALID_ENUM); } } void __indirect_glEnableClientState(GLenum array) { do_enable_disable(array, GL_TRUE); } void __indirect_glDisableClientState(GLenum array) { do_enable_disable(array, GL_FALSE); } /************************************************************************/ void __indirect_glPushClientAttrib(GLuint mask) { struct glx_context *gc = __glXGetCurrentContext(); __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); __GLXattribute **spp = gc->attributes.stackPointer, *sp; if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) { if (!(sp = *spp)) { sp = malloc(sizeof(__GLXattribute)); if (sp == NULL) { __glXSetError(gc, GL_OUT_OF_MEMORY); return; } *spp = sp; } sp->mask = mask; gc->attributes.stackPointer = spp + 1; if (mask & GL_CLIENT_PIXEL_STORE_BIT) { sp->storePack = state->storePack; sp->storeUnpack = state->storeUnpack; } if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { __glXPushArrayState(state); } } else { __glXSetError(gc, GL_STACK_OVERFLOW); return; } } void __indirect_glPopClientAttrib(void) { struct glx_context *gc = __glXGetCurrentContext(); __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); __GLXattribute **spp = gc->attributes.stackPointer, *sp; GLuint mask; if (spp > &gc->attributes.stack[0]) { --spp; sp = *spp; assert(sp != 0); mask = sp->mask; gc->attributes.stackPointer = spp; if (mask & GL_CLIENT_PIXEL_STORE_BIT) { state->storePack = sp->storePack; state->storeUnpack = sp->storeUnpack; } if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { __glXPopArrayState(state); } sp->mask = 0; } else { __glXSetError(gc, GL_STACK_UNDERFLOW); return; } } #endif