/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef DIXL_ENUMS_H #define DIXL_ENUMS_H #include enum dxil_signature_kind { DXIL_SIG_INVALID = 0, DXIL_SIG_INPUT, DXIL_SIG_OUTPUT, DXIL_SIG_PATCH_CONST_OR_PRIM }; /* These enums are taken from * DirectXShaderCompiler/lib/dxc/DXIL/DxilConstants.h */ enum dxil_semantic_kind { DXIL_SEM_ARBITRARY, DXIL_SEM_VERTEX_ID, DXIL_SEM_INSTANCE_ID, DXIL_SEM_POSITION, DXIL_SEM_RENDERTARGET_ARRAY_INDEX, DXIL_SEM_VIEWPORT_ARRAY_INDEX, DXIL_SEM_CLIP_DISTANCE, DXIL_SEM_CULL_DISTANCE, DXIL_SEM_OUTPUT_CONTROL_POINT_ID, DXIL_SEM_DOMAIN_LOCATION, DXIL_SEM_PRIMITIVE_ID, DXIL_SEM_GS_INSTANCE_ID, DXIL_SEM_SAMPLE_INDEX, DXIL_SEM_IS_FRONT_FACE, DXIL_SEM_COVERAGE, DXIL_SEM_INNER_COVERAGE, DXIL_SEM_TARGET, DXIL_SEM_DEPTH, DXIL_SEM_DEPTH_LE, DXIL_SEM_DEPTH_GE, DXIL_SEM_STENCIL_REF, DXIL_SEM_DISPATCH_THREAD_ID, DXIL_SEM_GROUP_ID, DXIL_SEM_GROUP_INDEX, DXIL_SEM_GROUP_THREAD_ID, DXIL_SEM_TESS_FACTOR, DXIL_SEM_INSIDE_TESS_FACTOR, DXIL_SEM_VIEW_ID, DXIL_SEM_BARYCENTRICS, DXIL_SEM_SHADING_RATE, DXIL_SEM_CULL_PRIMITIVE, DXIL_SEM_INVALID }; enum dxil_prog_sig_semantic { DXIL_PROG_SEM_UNDEFINED = 0, DXIL_PROG_SEM_POSITION = 1, DXIL_PROG_SEM_CLIP_DISTANCE = 2, DXIL_PROG_SEM_CULL_DISTANCE = 3, DXIL_PROG_SEM_RENDERTARGET_ARRAY_INDEX = 4, DXIL_PROG_SEM_VIEWPORT_ARRAY_INDEX = 5, DXIL_PROG_SEM_VERTEX_ID = 6, DXIL_PROG_SEM_PRIMITIVE_ID = 7, DXIL_PROG_SEM_INSTANCE_ID = 8, DXIL_PROG_SEM_IS_FRONTFACE = 9, DXIL_PROG_SEM_SAMPLE_INDEX = 10, DXIL_PROG_SEM_FINAL_QUAD_EDGE_TESSFACTOR = 11, DXIL_PROG_SEM_FINAL_QUAD_INSIDE_EDGE_TESSFACTOR = 12, DXIL_PROG_SEM_FINAL_TRI_EDGE_TESSFACTOR = 13, DXIL_PROG_SEM_FINAL_TRI_INSIDE_EDGE_TESSFACTOR = 14, DXIL_PROG_SEM_FINAL_LINE_DETAIL_TESSFACTOR = 15, DXIL_PROG_SEM_FINAL_LINE_DENSITY_TESSFACTOR = 16, DXIL_PROG_SEM_BARYCENTRICS = 23, DXIL_PROG_SEM_SHADING_RATE = 24, DXIL_PROG_SEM_CULL_PRIMITIVE = 25, DXIL_PROG_SEM_TARGET = 64, DXIL_PROG_SEM_DEPTH = 65, DXIL_PROG_SEM_COVERAGE = 66, DXIL_PROG_SEM_DEPTH_GE = 67, DXIL_PROG_SEM_DEPTH_LE = 68, DXIL_PROG_SEM_STENCIL_REF = 69, DXIL_PROG_SEM_INNER_COVERAGE = 70 }; enum dxil_prog_sig_comp_type { DXIL_PROG_SIG_COMP_TYPE_UNKNOWN = 0, DXIL_PROG_SIG_COMP_TYPE_UINT32 = 1, DXIL_PROG_SIG_COMP_TYPE_SINT32 = 2, DXIL_PROG_SIG_COMP_TYPE_FLOAT32 = 3, DXIL_PROG_SIG_COMP_TYPE_UINT16 = 4, DXIL_PROG_SIG_COMP_TYPE_SINT16 = 5, DXIL_PROG_SIG_COMP_TYPE_FLOAT16 = 6, DXIL_PROG_SIG_COMP_TYPE_UINT64 = 7, DXIL_PROG_SIG_COMP_TYPE_SINT64 = 8, DXIL_PROG_SIG_COMP_TYPE_FLOAT64 = 9, DXIL_PROG_SIG_COMP_TYPE_COUNT }; enum dxil_sig_point_kind { DXIL_SIG_POINT_VSIN, // Ordinary Vertex Shader input from Input Assembler DXIL_SIG_POINT_VSOUT, // Ordinary Vertex Shader output that may feed Rasterizer DXIL_SIG_POINT_PCIN, // Patch Constant function non-patch inputs DXIL_SIG_POINT_HSIN, // Hull Shader function non-patch inputs DXIL_SIG_POINT_HSCPIN, // Hull Shader patch inputs - Control Points DXIL_SIG_POINT_HSCPOut, // Hull Shader function output - Control Point DXIL_SIG_POINT_PCOUT, // Patch Constant function output - Patch Constant data passed to Domain Shader DXIL_SIG_POINT_DSIN, // Domain Shader regular input - Patch Constant data plus system values DXIL_SIG_POINT_DSCPIN, // Domain Shader patch input - Control Points DXIL_SIG_POINT_DSOUT, // Domain Shader output - vertex data that may feed Rasterizer DXIL_SIG_POINT_GSVIN, // Geometry Shader vertex input - qualified with primitive type DXIL_SIG_POINT_GSIN, // Geometry Shader non-vertex inputs (system values) DXIL_SIG_POINT_GSOUT, // Geometry Shader output - vertex data that may feed Rasterizer DXIL_SIG_POINT_PSIN, // Pixel Shader input DXIL_SIG_POINT_PSOUT, // Pixel Shader output DXIL_SIG_POINT_CSIN, // Compute Shader input DXIL_SIG_POINT_MSIN, // Mesh Shader input DXIL_SIG_POINT_MSOUT, // Mesh Shader vertices output DXIL_SIG_POINT_MSPOUT, // Mesh Shader primitives output DXIL_SIG_POINT_ASIN, // Amplification Shader input DXIL_SIG_POINT_INVALID }; enum dxil_min_precision { DXIL_MIN_PREC_DEFAULT = 0, DXIL_MIN_PREC_FLOAT16 = 1, DXIL_MIN_PREC_FLOAT2_8 = 2, DXIL_MIN_PREC_RESERVED = 3, DXIL_MIN_PREC_SINT16 = 4, DXIL_MIN_PREC_UINT16 = 5, DXIL_MIN_PREC_ANY16 = 0xf0, DXIL_MIN_PREC_ANY10 = 0xf1 }; enum dxil_semantic_interpret_kind { DXIL_SEM_INTERP_NA, // Not Available DXIL_SEM_INTERP_SV, // Normal System Value DXIL_SEM_INTERP_SGV, // System Generated Value (sorted last) DXIL_SEM_INTERP_ARB, // Treated as Arbitrary DXIL_SEM_INTERP_NOT_IN_SIG, // Not included in signature (intrinsic access) DXIL_SEM_INTERP_NOT_PACKED, // Included in signature, but does not contribute to packing DXIL_SEM_INTERP_TARGET, // Special handling for SV_Target DXIL_SEM_INTERP_TESSFACTOR, // Special handling for tessellation factors DXIL_SEM_INTERP_SHADOW, // Shadow element must be added to a signature for compatibility DXIL_SEM_INTERP_CLIPCULL, // Special packing rules for SV_ClipDistance or SV_CullDistance DXIL_SEM_INTERP_INVALID }; enum dxil_component_type { DXIL_COMP_TYPE_INVALID = 0, DXIL_COMP_TYPE_I1 = 1, DXIL_COMP_TYPE_I16 = 2, DXIL_COMP_TYPE_U16 = 3, DXIL_COMP_TYPE_I32 = 4, DXIL_COMP_TYPE_U32 = 5, DXIL_COMP_TYPE_I64 = 6, DXIL_COMP_TYPE_U64 = 7, DXIL_COMP_TYPE_F16 = 8, DXIL_COMP_TYPE_F32 = 9, DXIL_COMP_TYPE_F64 = 10, DXIL_COMP_TYPE_SNORMF16 = 11, DXIL_COMP_TYPE_UNORMF16 = 12, DXIL_COMP_TYPE_SNORMF32 = 13, DXIL_COMP_TYPE_UNORMF32 = 14, DXIL_COMP_TYPE_SNORMF64 = 15, DXIL_COMP_TYPE_UNORMF64 = 16 }; enum dxil_interpolation_mode { DXIL_INTERP_UNDEFINED = 0, DXIL_INTERP_CONSTANT = 1, DXIL_INTERP_LINEAR = 2, DXIL_INTERP_LINEAR_CENTROID = 3, DXIL_INTERP_LINEAR_NOPERSPECTIVE = 4, DXIL_INTERP_LINEAR_NOPERSPECTIVE_CENTROID = 5, DXIL_INTERP_LINEAR_SAMPLE = 6, DXIL_INTERP_LINEAR_NOPERSPECTIVE_SAMPLE = 7, DXIL_INTERP_INVALID = 8 }; enum overload_type { DXIL_NONE, DXIL_I1, DXIL_I16, DXIL_I32, DXIL_I64, DXIL_F16, DXIL_F32, DXIL_F64, DXIL_NUM_OVERLOADS }; enum dxil_resource_class { DXIL_RESOURCE_CLASS_SRV = 0, DXIL_RESOURCE_CLASS_UAV = 1, DXIL_RESOURCE_CLASS_CBV = 2, DXIL_RESOURCE_CLASS_SAMPLER = 3 }; enum dxil_resource_kind { DXIL_RESOURCE_KIND_INVALID = 0, DXIL_RESOURCE_KIND_TEXTURE1D = 1, DXIL_RESOURCE_KIND_TEXTURE2D = 2, DXIL_RESOURCE_KIND_TEXTURE2DMS = 3, DXIL_RESOURCE_KIND_TEXTURE3D = 4, DXIL_RESOURCE_KIND_TEXTURECUBE = 5, DXIL_RESOURCE_KIND_TEXTURE1D_ARRAY = 6, DXIL_RESOURCE_KIND_TEXTURE2D_ARRAY = 7, DXIL_RESOURCE_KIND_TEXTURE2DMS_ARRAY = 8, DXIL_RESOURCE_KIND_TEXTURECUBE_ARRAY = 9, DXIL_RESOURCE_KIND_TYPED_BUFFER = 10, DXIL_RESOURCE_KIND_RAW_BUFFER = 11, DXIL_RESOURCE_KIND_STRUCTURED_BUFFER = 12, DXIL_RESOURCE_KIND_CBUFFER = 13, DXIL_RESOURCE_KIND_SAMPLER = 14, DXIL_RESOURCE_KIND_TBUFFER = 15, }; enum dxil_sampler_kind { DXIL_SAMPLER_KIND_DEFAULT = 0, DXIL_SAMPLER_KIND_COMPARISON = 1, DXIL_SAMPLER_KIND_MONO = 2, DXIL_SAMPLER_KIND_INVALID = 3, }; enum dxil_attr_kind { DXIL_ATTR_KIND_NONE = 0, DXIL_ATTR_KIND_NO_DUPLICATE = 12, DXIL_ATTR_KIND_NO_UNWIND = 18, DXIL_ATTR_KIND_READ_NONE = 20, DXIL_ATTR_KIND_READ_ONLY = 21, }; enum dxil_input_primitive { DXIL_INPUT_PRIMITIVE_UNDEFINED = 0, DXIL_INPUT_PRIMITIVE_POINT = 1, DXIL_INPUT_PRIMITIVE_LINE = 2, DXIL_INPUT_PRIMITIVE_TRIANGLE = 3, DXIL_INPUT_PRIMITIVE_LINES_ADJENCY = 6, DXIL_INPUT_PRIMITIVE_TRIANGLES_ADJENCY = 7, }; enum dxil_primitive_topology { DXIL_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, DXIL_PRIMITIVE_TOPOLOGY_POINT_LIST = 1, DXIL_PRIMITIVE_TOPOLOGY_LINE_LIST = 2, DXIL_PRIMITIVE_TOPOLOGY_LINE_STRIP = 3, DXIL_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 4, DXIL_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 5, }; enum dxil_shader_tag { DXIL_SHADER_TAG_FLAGS = 0, DXIL_SHADER_TAG_GS_STATE = 1, DXIL_SHADER_TAG_DS_STATE = 2, DXIL_SHADER_TAG_HS_STATE = 3, DXIL_SHADER_TAG_NUM_THREADS = 4, DXIL_SHADER_TAG_WAVE_SIZE = 11, }; enum dxil_barrier_mode { DXIL_BARRIER_MODE_SYNC_THREAD_GROUP = 1, DXIL_BARRIER_MODE_UAV_FENCE_GLOBAL = 2, DXIL_BARRIER_MODE_UAV_FENCE_THREAD_GROUP = 4, DXIL_BARRIER_MODE_GROUPSHARED_MEM_FENCE = 8, }; enum dxil_address_space { DXIL_AS_DEFAULT = 0, DXIL_AS_DEVMEM = 1, DXIL_AS_CBUF = 2, DXIL_AS_GROUPSHARED = 3, }; enum dxil_rmw_op { DXIL_RMWOP_XCHG = 0, DXIL_RMWOP_ADD = 1, DXIL_RMWOP_SUB = 2, DXIL_RMWOP_AND = 3, DXIL_RMWOP_NAND = 4, DXIL_RMWOP_OR = 5, DXIL_RMWOP_XOR = 6, DXIL_RMWOP_MAX = 7, DXIL_RMWOP_MIN = 8, DXIL_RMWOP_UMAX = 9, DXIL_RMWOP_UMIN = 10, }; enum dxil_atomic_ordering { DXIL_ATOMIC_ORDERING_NOTATOMIC = 0, DXIL_ATOMIC_ORDERING_UNORDERED = 1, DXIL_ATOMIC_ORDERING_MONOTONIC = 2, DXIL_ATOMIC_ORDERING_ACQUIRE = 3, DXIL_ATOMIC_ORDERING_RELEASE = 4, DXIL_ATOMIC_ORDERING_ACQREL = 5, DXIL_ATOMIC_ORDERING_SEQCST = 6, }; enum dxil_sync_scope { DXIL_SYNC_SCOPE_SINGLETHREAD = 0, DXIL_SYNC_SCOPE_CROSSTHREAD = 1, }; enum dxil_tessellator_domain { DXIL_TESSELLATOR_DOMAIN_UNDEFINED = 0, DXIL_TESSELLATOR_DOMAIN_ISOLINE = 1, DXIL_TESSELLATOR_DOMAIN_TRI = 2, DXIL_TESSELLATOR_DOMAIN_QUAD = 3, }; enum dxil_tessellator_output_primitive { DXIL_TESSELLATOR_OUTPUT_PRIMITIVE_UNDEFINED = 0, DXIL_TESSELLATOR_OUTPUT_PRIMITIVE_POINT = 1, DXIL_TESSELLATOR_OUTPUT_PRIMITIVE_LINE = 2, DXIL_TESSELLATOR_OUTPUT_PRIMITIVE_TRIANGLE_CW = 3, DXIL_TESSELLATOR_OUTPUT_PRIMITIVE_TRIANGLE_CCW = 4, }; enum dxil_tessellator_partitioning { DXIL_TESSELLATOR_PARTITIONING_UNDEFINED = 0, DXIL_TESSELLATOR_PARTITIONING_INTEGER = 1, DXIL_TESSELLATOR_PARTITIONING_POW2 = 2, DXIL_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, DXIL_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, }; enum dxil_signature_element_extended_properties { DXIL_SIGNATURE_ELEMENT_OUTPUT_STREAM = 0, DXIL_SIGNATURE_ELEMENT_GLOBAL_SYMBOL = 1, DXIL_SIGNATURE_ELEMENT_DYNAMIC_INDEX_COMPONENT_MASK = 2, DXIL_SIGNATURE_ELEMENT_USAGE_COMPONENT_MASK = 3, }; enum dxil_quad_op_kind { QUAD_READ_ACROSS_X = 0, QUAD_READ_ACROSS_Y = 1, QUAD_READ_ACROSS_DIAGONAL = 2, }; enum dxil_wave_op_kind { DXIL_WAVE_OP_SUM = 0, DXIL_WAVE_OP_PRODUCT = 1, DXIL_WAVE_OP_MIN = 2, DXIL_WAVE_OP_MAX = 3, }; enum dxil_wave_bit_op_kind { DXIL_WAVE_BIT_OP_AND = 0, DXIL_WAVE_BIT_OP_OR = 1, DXIL_WAVE_BIT_OP_XOR = 2, }; #ifdef __cplusplus extern "C" { #endif struct glsl_type; enum glsl_sampler_dim; enum dxil_component_type dxil_get_comp_type(const struct glsl_type *type); enum dxil_prog_sig_comp_type dxil_get_prog_sig_comp_type(const struct glsl_type *type); enum dxil_resource_kind dxil_sampler_dim_to_resource_kind(enum glsl_sampler_dim dim, bool is_array); enum dxil_resource_kind dxil_get_resource_kind(const struct glsl_type *type); enum dxil_primitive_topology dxil_get_primitive_topology(unsigned topology); enum dxil_input_primitive dxil_get_input_primitive(unsigned primitive); const char *dxil_overload_suffix( enum overload_type overload); #ifdef __cplusplus } #endif #endif // DXIL_ENUMS_H