/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #pragma once #ifndef GLSL_TYPES_H #define GLSL_TYPES_H #include #define GLSL_TYPE_UINT 0 #define GLSL_TYPE_INT 1 #define GLSL_TYPE_FLOAT 2 #define GLSL_TYPE_BOOL 3 #define GLSL_TYPE_SAMPLER 4 #define GLSL_TYPE_STRUCT 5 #define GLSL_TYPE_ARRAY 6 #define GLSL_TYPE_FUNCTION 7 #define GLSL_TYPE_VOID 8 #define GLSL_TYPE_ERROR 9 #define is_numeric_base_type(b) \ (((b) >= GLSL_TYPE_UINT) && ((b) <= GLSL_TYPE_FLOAT)) #define is_integer_base_type(b) \ (((b) == GLSL_TYPE_UINT) || ((b) == GLSL_TYPE_INT)) #define is_error_type(t) ((t)->base_type == GLSL_TYPE_ERROR) enum glsl_sampler_dim { GLSL_SAMPLER_DIM_1D = 0, GLSL_SAMPLER_DIM_2D, GLSL_SAMPLER_DIM_3D, GLSL_SAMPLER_DIM_CUBE, GLSL_SAMPLER_DIM_RECT, GLSL_SAMPLER_DIM_BUF }; struct glsl_type { unsigned base_type:4; unsigned sampler_dimensionality:3; unsigned sampler_shadow:1; unsigned sampler_array:1; unsigned sampler_type:2; /**< Type of data returned using this sampler. * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT, * and \c GLSL_TYPE_UINT are valid. */ unsigned vector_elements:3; /**< 0, 2, 3, or 4 vector elements. */ unsigned matrix_rows:3; /**< 0, 2, 3, or 4 matrix rows. */ /** * Name of the data type * * This may be \c NULL for anonymous structures, for arrays, or for * function types. */ const char *name; /** * For \c GLSL_TYPE_ARRAY, this is the length of the array. For * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and * the number of values pointed to by \c fields.structure (below). * * For \c GLSL_TYPE_FUNCTION, it is the number of parameters to the * function. The return value from a function is implicitly the first * parameter. The types of the parameters are stored in * \c fields.parameters (below). */ unsigned length; /** * Subtype of composite data types. */ union { const struct glsl_type *array; /**< Type of array elements. */ const struct glsl_type *parameters; /**< Parameters to function. */ const struct glsl_struct_field *structure;/**< List of struct fields. */ } fields; glsl_type(unsigned base_type, unsigned vector_elements, unsigned matrix_rows, const char *name) : base_type(base_type), sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), sampler_type(0), vector_elements(vector_elements), matrix_rows(matrix_rows), name(name), length(0) { memset(& fields, 0, sizeof(fields)); } glsl_type(enum glsl_sampler_dim dim, bool shadow, bool array, unsigned type, const char *name) : base_type(GLSL_TYPE_SAMPLER), sampler_dimensionality(dim), sampler_shadow(shadow), sampler_array(array), sampler_type(type), vector_elements(0), matrix_rows(0), name(name), length(0) { memset(& fields, 0, sizeof(fields)); } glsl_type(const glsl_struct_field *fields, unsigned num_fields, const char *name) : base_type(GLSL_TYPE_STRUCT), sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), sampler_type(0), vector_elements(0), matrix_rows(0), name(name), length(num_fields) { this->fields.structure = fields; } }; #define is_glsl_type_scalar(t) \ (((t)->vector_elements == 0) \ && ((t)->base_type >= GLSL_TYPE_UINT) \ && ((t)->base_type <= GLSL_TYPE_BOOL)) #define is_glsl_type_vector(t) \ (((t)->vector_elements > 0) \ && ((t)->matrix_rows == 0) \ && ((t)->base_type >= GLSL_TYPE_UINT) \ && ((t)->base_type <= GLSL_TYPE_BOOL)) #define is_glsl_type_matrix(t) \ (((t)->matrix_rows > 0) \ && ((t)->base_type == GLSL_TYPE_FLOAT)) /* GLSL only has float matrices. */ struct glsl_struct_field { const struct glsl_type *type; const char *name; }; struct _mesa_glsl_parse_state; #ifdef __cplusplus extern "C" { #endif extern void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state); extern const struct glsl_type * _mesa_glsl_get_vector_type(unsigned base_type, unsigned vector_length); extern const struct glsl_type *const glsl_error_type; extern const struct glsl_type *const glsl_int_type; extern const struct glsl_type *const glsl_uint_type; extern const struct glsl_type *const glsl_float_type; extern const struct glsl_type *const glsl_bool_type; #ifdef __cplusplus } #endif #endif /* GLSL_TYPES_H */