/* * Copyright © 2015 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Rob Clark */ #include "nir.h" #include "nir_builder.h" #define MAX_CLIP_PLANES 8 /* Generates the lowering code for user-clip-planes, generating CLIPDIST * from UCP[n] + CLIPVERTEX or POSITION. Additionally, an optional pass * for fragment shaders to insert conditional kills based on the inter- * polated CLIPDIST * * NOTE: should be run after nir_lower_outputs_to_temporaries() (or at * least in scenarios where you can count on each output written once * and only once). */ static nir_variable * create_clipdist_var(nir_shader *shader, bool output, gl_varying_slot slot, unsigned array_size) { nir_variable *var = rzalloc(shader, nir_variable); if (output) { var->data.driver_location = shader->num_outputs; var->data.mode = nir_var_shader_out; shader->num_outputs += MAX2(1, DIV_ROUND_UP(array_size, 4)); } else { var->data.driver_location = shader->num_inputs; var->data.mode = nir_var_shader_in; shader->num_inputs += MAX2(1, DIV_ROUND_UP(array_size, 4)); } var->name = ralloc_asprintf(var, "clipdist_%d", var->data.driver_location); var->data.index = 0; var->data.location = slot; if (array_size > 0) { var->type = glsl_array_type(glsl_float_type(), array_size, sizeof(float)); var->data.compact = 1; } else var->type = glsl_vec4_type(); nir_shader_add_variable(shader, var); return var; } static void create_clipdist_vars(nir_shader *shader, nir_variable **io_vars, unsigned ucp_enables, bool output, bool use_clipdist_array) { shader->info.clip_distance_array_size = util_last_bit(ucp_enables); if (shader->info.io_lowered) return; if (use_clipdist_array) { io_vars[0] = create_clipdist_var(shader, output, VARYING_SLOT_CLIP_DIST0, shader->info.clip_distance_array_size); } else { if (ucp_enables & 0x0f) io_vars[0] = create_clipdist_var(shader, output, VARYING_SLOT_CLIP_DIST0, 0); if (ucp_enables & 0xf0) io_vars[1] = create_clipdist_var(shader, output, VARYING_SLOT_CLIP_DIST1, 0); } } static void store_clipdist_output(nir_builder *b, nir_variable *out, int location, int location_offset, nir_def **val, bool use_clipdist_array) { unsigned num_slots = b->shader->info.clip_distance_array_size; nir_io_semantics semantics = { .location = location, .num_slots = num_slots, }; if (location == VARYING_SLOT_CLIP_DIST1 || location_offset) num_slots -= 4; else num_slots = MIN2(num_slots, 4); for (unsigned i = 0; i < num_slots; i++) { nir_store_output(b, val[i] ? val[i] : nir_imm_zero(b, 1, 32), nir_imm_int(b, location_offset), .src_type = nir_type_float32, .write_mask = 0x1, .component = i, .io_semantics = semantics, .base = out ? out->data.driver_location : 0); } } static void load_clipdist_input(nir_builder *b, nir_variable *in, int location_offset, nir_def **val) { nir_io_semantics semantics = { .location = in->data.location, .num_slots = 1, }; nir_def *load; if (b->shader->options->use_interpolated_input_intrinsics) { /* TODO: use sample when per-sample shading? */ nir_def *barycentric = nir_load_barycentric( b, nir_intrinsic_load_barycentric_pixel, INTERP_MODE_NONE); load = nir_load_interpolated_input( b, 4, 32, barycentric, nir_imm_int(b, location_offset), .base = in->data.driver_location, .dest_type = nir_type_float32, .io_semantics = semantics); } else { load = nir_load_input(b, 4, 32, nir_imm_int(b, location_offset), .base = in->data.driver_location, .dest_type = nir_type_float32, .io_semantics = semantics); } val[0] = nir_channel(b, load, 0); val[1] = nir_channel(b, load, 1); val[2] = nir_channel(b, load, 2); val[3] = nir_channel(b, load, 3); } /* TODO: maybe this would be a useful helper? * NOTE: assumes each output is written exactly once (and unconditionally) * so if needed nir_lower_outputs_to_temporaries() */ static nir_def * find_output(nir_builder *b, unsigned location) { nir_def *def = NULL; nir_def *components[4] = {NULL}; nir_instr *first = NULL; unsigned found = 0; nir_foreach_function_impl(impl, b->shader) { nir_foreach_block_reverse(block, impl) { nir_def *new_def = NULL; nir_foreach_instr_reverse(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); if ((intr->intrinsic == nir_intrinsic_store_output || intr->intrinsic == nir_intrinsic_store_per_vertex_output || intr->intrinsic == nir_intrinsic_store_per_primitive_output) && nir_intrinsic_io_semantics(intr).location == location) { assert(nir_src_is_const(*nir_get_io_offset_src(intr))); int wrmask = nir_intrinsic_write_mask(intr); if (intr->num_components == 4 && wrmask == 0xf) { new_def = intr->src[0].ssa; } else { int c = nir_intrinsic_component(intr); assert(intr->num_components == 1 && wrmask == 0x1); assert(!components[c]); components[c] = intr->src[0].ssa; if (!first) first = &intr->instr; found++; } } } assert(!(new_def && def)); if (!def) def = new_def; #if !MESA_DEBUG /* for debug builds, scan entire shader to assert * if output is written multiple times. For release * builds just assume all is well and bail when we * find first: */ if (def || found == 4) break; #endif } } assert(def || found == 4); if (found) { b->cursor = nir_after_instr(first); def = nir_vec(b, components, 4); } return def; } static bool find_clipvertex_and_position_outputs(nir_shader *shader, nir_variable **clipvertex, nir_variable **position) { if (shader->info.io_lowered) { if (shader->info.outputs_written & (VARYING_BIT_CLIP_DIST0 | VARYING_BIT_CLIP_DIST1)) return false; if (shader->info.outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) return true; return false; } nir_foreach_shader_out_variable(var, shader) { switch (var->data.location) { case VARYING_SLOT_POS: *position = var; break; case VARYING_SLOT_CLIP_VERTEX: *clipvertex = var; break; case VARYING_SLOT_CLIP_DIST0: case VARYING_SLOT_CLIP_DIST1: /* if shader is already writing CLIPDIST, then * there should be no user-clip-planes to deal * with. * * We assume nir_remove_dead_variables has removed the clipdist * variables if they're not written. */ return false; } } return *clipvertex || *position; } static nir_def * get_ucp(nir_builder *b, int plane, const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]) { if (clipplane_state_tokens) { char tmp[100]; snprintf(tmp, ARRAY_SIZE(tmp), "gl_ClipPlane%dMESA", plane); nir_variable *var = nir_state_variable_create(b->shader, glsl_vec4_type(), tmp, clipplane_state_tokens[plane]); return nir_load_var(b, var); } else return nir_load_user_clip_plane(b, plane); } static void lower_clip_outputs(nir_builder *b, nir_variable *position, nir_variable *clipvertex, nir_variable **out, unsigned ucp_enables, bool use_vars, bool use_clipdist_array, const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]) { nir_def *clipdist[MAX_CLIP_PLANES] = {NULL}; nir_def *cv; if (use_vars) { cv = nir_load_var(b, clipvertex ? clipvertex : position); if (clipvertex) { clipvertex->data.mode = nir_var_shader_temp; nir_fixup_deref_modes(b->shader); } } else { if (b->shader->info.outputs_written & VARYING_BIT_CLIP_VERTEX) cv = find_output(b, VARYING_SLOT_CLIP_VERTEX); else { cv = find_output(b, VARYING_SLOT_POS); } } for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) { if (ucp_enables & (1 << plane)) { nir_def *ucp = get_ucp(b, plane, clipplane_state_tokens); /* calculate clipdist[plane] - dot(ucp, cv): */ clipdist[plane] = nir_fdot(b, ucp, cv); } else { /* 0.0 == don't-clip == disabled: */ clipdist[plane] = nir_imm_float(b, 0.0); } if (use_clipdist_array && use_vars && plane < util_last_bit(ucp_enables)) { nir_deref_instr *deref; deref = nir_build_deref_array_imm(b, nir_build_deref_var(b, out[0]), plane); nir_store_deref(b, deref, clipdist[plane], 1); } } if (!use_clipdist_array || !use_vars) { if (use_vars) { if (ucp_enables & 0x0f) nir_store_var(b, out[0], nir_vec(b, clipdist, 4), 0xf); if (ucp_enables & 0xf0) nir_store_var(b, out[1], nir_vec(b, &clipdist[4], 4), 0xf); } else if (use_clipdist_array) { /* always emit first half of array */ store_clipdist_output(b, out[0], VARYING_SLOT_CLIP_DIST0, 0, &clipdist[0], use_clipdist_array); if (ucp_enables & 0xf0) store_clipdist_output(b, out[0], VARYING_SLOT_CLIP_DIST0, 1, &clipdist[4], use_clipdist_array); } else { if (ucp_enables & 0x0f) store_clipdist_output(b, out[0], VARYING_SLOT_CLIP_DIST0, 0, &clipdist[0], use_clipdist_array); if (ucp_enables & 0xf0) store_clipdist_output(b, out[1], VARYING_SLOT_CLIP_DIST1, 0, &clipdist[4], use_clipdist_array); } } } /* * VS lowering */ /* ucp_enables is bitmask of enabled ucps. Actual ucp values are * passed in to shader via user_clip_plane system-values * * If use_vars is true, the pass will use variable loads and stores instead * of working with store_output intrinsics. * * If use_clipdist_array is true, the pass will use compact arrays for the * clipdist output instead of two vec4s. */ bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars, bool use_clipdist_array, const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]) { nir_function_impl *impl = nir_shader_get_entrypoint(shader); nir_builder b; nir_variable *position = NULL; nir_variable *clipvertex = NULL; nir_variable *out[2] = { NULL }; if (!ucp_enables) return false; if (shader->info.io_lowered) use_vars = false; b = nir_builder_create(impl); /* NIR should ensure that, even in case of loops/if-else, there * should be only a single predecessor block to end_block, which * makes the perfect place to insert the clipdist calculations. * * NOTE: in case of early returns, these would have to be lowered * to jumps to end_block predecessor in a previous pass. Not sure * if there is a good way to sanity check this, but for now the * users of this pass don't support sub-routines. */ assert(impl->end_block->predecessors->entries == 1); b.cursor = nir_after_impl(impl); /* find clipvertex/position outputs */ if (!find_clipvertex_and_position_outputs(shader, &clipvertex, &position)) return false; /* insert CLIPDIST outputs */ create_clipdist_vars(shader, out, ucp_enables, true, use_clipdist_array); lower_clip_outputs(&b, position, clipvertex, out, ucp_enables, use_vars, use_clipdist_array, clipplane_state_tokens); nir_metadata_preserve(impl, nir_metadata_dominance); return true; } static void lower_clip_in_gs_block(nir_builder *b, nir_block *block, nir_variable *position, nir_variable *clipvertex, nir_variable **out, unsigned ucp_enables, bool use_clipdist_array, const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]) { nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); switch (intrin->intrinsic) { case nir_intrinsic_emit_vertex_with_counter: case nir_intrinsic_emit_vertex: b->cursor = nir_before_instr(instr); lower_clip_outputs(b, position, clipvertex, out, ucp_enables, !b->shader->info.io_lowered, use_clipdist_array, clipplane_state_tokens); break; default: /* not interesting; skip this */ break; } } } /* * GS lowering */ bool nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables, bool use_clipdist_array, const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH]) { nir_function_impl *impl = nir_shader_get_entrypoint(shader); nir_builder b; nir_variable *position = NULL; nir_variable *clipvertex = NULL; nir_variable *out[2] = { NULL }; if (!ucp_enables) return false; /* find clipvertex/position outputs */ if (!find_clipvertex_and_position_outputs(shader, &clipvertex, &position)) return false; /* insert CLIPDIST outputs */ create_clipdist_vars(shader, out, ucp_enables, true, use_clipdist_array); b = nir_builder_create(impl); nir_foreach_block(block, impl) lower_clip_in_gs_block(&b, block, position, clipvertex, out, ucp_enables, use_clipdist_array, clipplane_state_tokens); nir_metadata_preserve(impl, nir_metadata_dominance); return true; } /* * FS lowering */ static void lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables, nir_variable **in, bool use_clipdist_array) { nir_def *clipdist[MAX_CLIP_PLANES]; nir_builder b = nir_builder_at(nir_before_impl(impl)); if (!use_clipdist_array) { if (ucp_enables & 0x0f) load_clipdist_input(&b, in[0], 0, &clipdist[0]); if (ucp_enables & 0xf0) load_clipdist_input(&b, in[1], 0, &clipdist[4]); } else { if (ucp_enables & 0x0f) load_clipdist_input(&b, in[0], 0, &clipdist[0]); if (ucp_enables & 0xf0) load_clipdist_input(&b, in[0], 1, &clipdist[4]); } nir_def *cond = NULL; for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) { if (ucp_enables & (1 << plane)) { nir_def *this_cond = nir_flt_imm(&b, clipdist[plane], 0.0); cond = cond ? nir_ior(&b, cond, this_cond) : this_cond; } } if (cond != NULL) { nir_discard_if(&b, cond); b.shader->info.fs.uses_discard = true; } nir_metadata_preserve(impl, nir_metadata_dominance); } static bool fs_has_clip_dist_input_var(nir_shader *shader, nir_variable **io_vars, unsigned *ucp_enables) { assert(shader->info.stage == MESA_SHADER_FRAGMENT); nir_foreach_shader_in_variable(var, shader) { switch (var->data.location) { case VARYING_SLOT_CLIP_DIST0: assert(var->data.compact); io_vars[0] = var; *ucp_enables &= (1 << glsl_get_length(var->type)) - 1; return true; default: break; } } return false; } /* insert conditional kill based on interpolated CLIPDIST */ bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables, bool use_clipdist_array) { nir_variable *in[2] = { 0 }; if (!ucp_enables) return false; /* this is probably broken until https://gitlab.freedesktop.org/mesa/mesa/-/issues/10826 is fixed */ assert(!shader->info.io_lowered); /* No hard reason to require use_clipdist_arr to work with * frag-shader-based gl_ClipDistance, except that the only user that does * not enable this does not support GL 3.0 (or EXT_clip_cull_distance). */ if (!fs_has_clip_dist_input_var(shader, in, &ucp_enables)) create_clipdist_vars(shader, in, ucp_enables, false, use_clipdist_array); else assert(use_clipdist_array); nir_foreach_function_with_impl(function, impl, shader) { if (!strcmp(function->name, "main")) lower_clip_fs(impl, ucp_enables, in, use_clipdist_array); } return true; }