/************************************************************************** * * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #ifndef ST_PROGRAM_H #define ST_PROGRAM_H #include "main/mtypes.h" #include "main/atifragshader.h" #include "program/program.h" #include "pipe/p_state.h" #include "tgsi/tgsi_from_mesa.h" #include "st_context.h" #include "st_texture.h" #include "st_glsl_to_tgsi.h" #ifdef __cplusplus extern "C" { #endif #define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xff struct st_external_sampler_key { GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */ GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */ GLuint lower_xy_uxvx; /**< bitmask of 2 plane YUV samplers */ GLuint lower_yx_xuxv; /**< bitmask of 2 plane YUV samplers */ GLuint lower_ayuv; GLuint lower_xyuv; GLuint lower_yuv; GLuint lower_y41x; }; static inline struct st_external_sampler_key st_get_external_sampler_key(struct st_context *st, struct gl_program *prog) { unsigned mask = prog->ExternalSamplersUsed; struct st_external_sampler_key key; memset(&key, 0, sizeof(key)); while (unlikely(mask)) { unsigned unit = u_bit_scan(&mask); struct st_texture_object *stObj = st_get_texture_object(st->ctx, prog, unit); enum pipe_format format = st_get_view_format(stObj); /* if resource format matches then YUV wasn't lowered */ if (format == stObj->pt->format) continue; switch (format) { case PIPE_FORMAT_NV12: if (stObj->pt->format == PIPE_FORMAT_R8_G8B8_420_UNORM) { key.lower_yuv |= (1 << unit); break; } FALLTHROUGH; case PIPE_FORMAT_P010: case PIPE_FORMAT_P012: case PIPE_FORMAT_P016: key.lower_nv12 |= (1 << unit); break; case PIPE_FORMAT_IYUV: key.lower_iyuv |= (1 << unit); break; case PIPE_FORMAT_YUYV: key.lower_yx_xuxv |= (1 << unit); break; case PIPE_FORMAT_UYVY: key.lower_xy_uxvx |= (1 << unit); break; case PIPE_FORMAT_AYUV: key.lower_ayuv |= (1 << unit); break; case PIPE_FORMAT_XYUV: key.lower_xyuv |= (1 << unit); break; case PIPE_FORMAT_Y410: case PIPE_FORMAT_Y412: case PIPE_FORMAT_Y416: key.lower_y41x |= (1 << unit); break; default: printf("mesa: st_get_external_sampler_key: unhandled pipe format %u\n", format); break; } } return key; } /** Fragment program variant key * * Please update st_get_fp_variant() perf_debug() when adding fields. */ struct st_fp_variant_key { struct st_context *st; /**< variants are per-context */ /** for glBitmap */ GLuint bitmap:1; /**< glBitmap variant? */ /** for glDrawPixels */ GLuint drawpixels:1; /**< glDrawPixels variant */ GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */ GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */ /** for ARB_color_buffer_float */ GLuint clamp_color:1; /** for ARB_sample_shading */ GLuint persample_shading:1; /** needed for ATI_fragment_shader */ GLuint fog:2; /** for ARB_depth_clamp */ GLuint lower_depth_clamp:1; /** for OpenGL 1.0 on modern hardware */ GLuint lower_two_sided_color:1; GLuint lower_flatshade:1; GLuint lower_texcoord_replace:MAX_TEXTURE_COORD_UNITS; unsigned lower_alpha_func:3; /** needed for ATI_fragment_shader */ uint8_t texture_index[MAX_NUM_FRAGMENT_REGISTERS_ATI]; struct st_external_sampler_key external; /* bitmask of sampler units; PIPE_CAP_GL_CLAMP */ uint32_t gl_clamp[3]; }; /** * Base class for shader variants. */ struct st_variant { /** next in linked list */ struct st_variant *next; /** st_context from the shader key */ struct st_context *st; void *driver_shader; }; /** * Variant of a fragment program. */ struct st_fp_variant { struct st_variant base; /** Parameters which generated this version of fragment program */ struct st_fp_variant_key key; /** For glBitmap variants */ uint bitmap_sampler; /** For glDrawPixels variants */ unsigned drawpix_sampler; unsigned pixelmap_sampler; }; /** Shader key shared by other shaders. * * Please update st_get_common_variant() perf_debug() when adding fields. */ struct st_common_variant_key { struct st_context *st; /**< variants are per-context */ bool passthrough_edgeflags; /** for ARB_color_buffer_float */ bool clamp_color; /** both for ARB_depth_clamp */ bool lower_depth_clamp; bool clip_negative_one_to_one; /** lower glPointSize to gl_PointSize */ boolean lower_point_size; /* for user-defined clip-planes */ uint8_t lower_ucp; /* Whether st_variant::driver_shader is for the draw module, * not for the driver. */ bool is_draw_shader; /* bitmask of sampler units; PIPE_CAP_GL_CLAMP */ uint32_t gl_clamp[3]; }; /** * Common shader variant. */ struct st_common_variant { struct st_variant base; /* Parameters which generated this variant. */ struct st_common_variant_key key; /* Bitfield of VERT_BIT_* bits matching vertex shader inputs, * but not include the high part of doubles. */ GLbitfield vert_attrib_mask; }; /** * Derived from Mesa gl_program: */ struct st_program { struct gl_program Base; struct pipe_shader_state state; struct glsl_to_tgsi_visitor* glsl_to_tgsi; struct ati_fragment_shader *ati_fs; uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */ void *serialized_nir; unsigned serialized_nir_size; /* used when bypassing glsl_to_tgsi: */ struct gl_shader_program *shader_program; struct st_variant *variants; }; struct st_vertex_program { struct st_program Base; /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */ ubyte index_to_input[PIPE_MAX_ATTRIBS]; ubyte num_inputs; /** Reverse mapping of the above */ ubyte input_to_index[VERT_ATTRIB_MAX]; /** Maps VARYING_SLOT_x to slot */ ubyte result_to_output[VARYING_SLOT_MAX]; }; static inline struct st_program * st_program( struct gl_program *cp ) { return (struct st_program *)cp; } static inline void st_reference_prog(struct st_context *st, struct st_program **ptr, struct st_program *prog) { _mesa_reference_program(st->ctx, (struct gl_program **) ptr, (struct gl_program *) prog); } static inline struct st_common_variant * st_common_variant(struct st_variant *v) { return (struct st_common_variant*)v; } static inline struct st_fp_variant * st_fp_variant(struct st_variant *v) { return (struct st_fp_variant*)v; } /** * This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots. */ static inline unsigned st_get_generic_varying_index(struct st_context *st, GLuint attr) { return tgsi_get_generic_gl_varying_index((gl_varying_slot)attr, st->needs_texcoord_semantic); } extern void st_set_prog_affected_state_flags(struct gl_program *prog); extern struct st_fp_variant * st_get_fp_variant(struct st_context *st, struct st_program *stfp, const struct st_fp_variant_key *key); extern struct st_common_variant * st_get_common_variant(struct st_context *st, struct st_program *p, const struct st_common_variant_key *key); extern void st_release_variants(struct st_context *st, struct st_program *p); extern void st_release_program(struct st_context *st, struct st_program **p); extern void st_destroy_program_variants(struct st_context *st); extern void st_finalize_nir_before_variants(struct nir_shader *nir); extern void st_prepare_vertex_program(struct st_program *stvp); extern void st_translate_stream_output_info(struct gl_program *prog); extern bool st_translate_vertex_program(struct st_context *st, struct st_program *stvp); extern bool st_translate_fragment_program(struct st_context *st, struct st_program *stfp); extern bool st_translate_common_program(struct st_context *st, struct st_program *stp); extern void st_serialize_nir(struct st_program *stp); extern void st_finalize_program(struct st_context *st, struct gl_program *prog); struct pipe_shader_state * st_create_nir_shader(struct st_context *st, struct pipe_shader_state *state); #ifdef __cplusplus } #endif #endif