/* * Copyright (C) 2019 Ryan Houdek * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "disassemble.h" #include "main/mtypes.h" #include "compiler/glsl/standalone.h" #include "compiler/glsl/glsl_to_nir.h" #include "compiler/glsl/gl_nir.h" #include "compiler/nir_types.h" #include "util/u_dynarray.h" #include "bifrost_compile.h" static void compile_shader(char **argv) { struct gl_shader_program *prog; nir_shader *nir[2]; unsigned shader_types[2] = { MESA_SHADER_VERTEX, MESA_SHADER_FRAGMENT, }; struct standalone_options options = { .glsl_version = 430, .do_link = true, }; static struct gl_context local_ctx; prog = standalone_compile_shader(&options, 2, argv, &local_ctx); prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT; bifrost_program compiled; for (unsigned i = 0; i < 2; ++i) { nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &bifrost_nir_options); NIR_PASS_V(nir[i], nir_lower_global_vars_to_local); NIR_PASS_V(nir[i], nir_split_var_copies); NIR_PASS_V(nir[i], nir_lower_var_copies); NIR_PASS_V(nir[i], nir_lower_alu_to_scalar, NULL, NULL); /* before buffers and vars_to_ssa */ NIR_PASS_V(nir[i], gl_nir_lower_images, true); NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog); NIR_PASS_V(nir[i], nir_opt_constant_folding); bifrost_compile_shader_nir(nir[i], &compiled); } } static void disassemble(const char *filename) { FILE *fp = fopen(filename, "rb"); assert(fp); fseek(fp, 0, SEEK_END); unsigned filesize = ftell(fp); rewind(fp); unsigned char *code = malloc(filesize); unsigned res = fread(code, 1, filesize, fp); if (res != filesize) { printf("Couldn't read full file\n"); } fclose(fp); disassemble_bifrost(stdout, code, filesize, false); free(code); } int main(int argc, char **argv) { if (argc < 2) { printf("Pass a command\n"); exit(1); } if (strcmp(argv[1], "compile") == 0) compile_shader(&argv[2]); else if (strcmp(argv[1], "disasm") == 0) disassemble(argv[2]); else unreachable("Unknown command. Valid: compile/disasm"); return 0; }