/* * Copyright (C) 2021 Collabora, Ltd. * Copyright (C) 2019 Ryan Houdek * Copyright (C) 2014 Rob Clark * Copyright © 2015 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "disassemble.h" #include "valhall/disassemble.h" #include "compiler.h" #include "main/mtypes.h" #include "compiler/glsl/standalone.h" #include "compiler/glsl/glsl_to_nir.h" #include "compiler/glsl/gl_nir.h" #include "compiler/nir_types.h" #include "util/u_dynarray.h" #include "bifrost_compile.h" unsigned gpu_id = 0x7212; int verbose = 0; static gl_shader_stage filename_to_stage(const char *stage) { const char *ext = strrchr(stage, '.'); if (ext == NULL) { fprintf(stderr, "No extension found in %s\n", stage); exit(1); } if (!strcmp(ext, ".cs") || !strcmp(ext, ".comp")) return MESA_SHADER_COMPUTE; else if (!strcmp(ext, ".vs") || !strcmp(ext, ".vert")) return MESA_SHADER_VERTEX; else if (!strcmp(ext, ".fs") || !strcmp(ext, ".frag")) return MESA_SHADER_FRAGMENT; else { fprintf(stderr, "Invalid extension %s\n", ext); exit(1); } unreachable("Should've returned or bailed"); } static int st_packed_uniforms_type_size(const struct glsl_type *type, bool bindless) { return glsl_count_dword_slots(type, bindless); } static int glsl_type_size(const struct glsl_type *type, bool bindless) { return glsl_count_attribute_slots(type, false); } static void insert_sorted(struct exec_list *var_list, nir_variable *new_var) { nir_foreach_variable_in_list (var, var_list) { if (var->data.location > new_var->data.location) { exec_node_insert_node_before(&var->node, &new_var->node); return; } } exec_list_push_tail(var_list, &new_var->node); } static void sort_varyings(nir_shader *nir, nir_variable_mode mode) { struct exec_list new_list; exec_list_make_empty(&new_list); nir_foreach_variable_with_modes_safe (var, nir, mode) { exec_node_remove(&var->node); insert_sorted(&new_list, var); } exec_list_append(&nir->variables, &new_list); } static void fixup_varying_slots(nir_shader *nir, nir_variable_mode mode) { nir_foreach_variable_with_modes (var, nir, mode) { if (var->data.location >= VARYING_SLOT_VAR0) { var->data.location += 9; } else if ((var->data.location >= VARYING_SLOT_TEX0) && (var->data.location <= VARYING_SLOT_TEX7)) { var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0; } } } static void compile_shader(int stages, char **files) { struct gl_shader_program *prog; nir_shader *nir[MESA_SHADER_COMPUTE + 1]; unsigned shader_types[MESA_SHADER_COMPUTE + 1]; if (stages > MESA_SHADER_COMPUTE) { fprintf(stderr, "Too many stages"); exit(1); } for (unsigned i = 0; i < stages; ++i) shader_types[i] = filename_to_stage(files[i]); struct standalone_options options = { .glsl_version = 300, /* ES - needed for precision */ .do_link = true, .lower_precision = true }; static struct gl_context local_ctx; prog = standalone_compile_shader(&options, stages, files, &local_ctx); for (unsigned i = 0; i < stages; ++i) { gl_shader_stage stage = shader_types[i]; prog->_LinkedShaders[stage]->Program->info.stage = stage; } struct util_dynarray binary; util_dynarray_init(&binary, NULL); for (unsigned i = 0; i < stages; ++i) { nir[i] = glsl_to_nir(&local_ctx.Const, prog, shader_types[i], &bifrost_nir_options); if (shader_types[i] == MESA_SHADER_VERTEX) { nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs, glsl_type_size); sort_varyings(nir[i], nir_var_shader_out); nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs, glsl_type_size); fixup_varying_slots(nir[i], nir_var_shader_out); } else if (shader_types[i] == MESA_SHADER_FRAGMENT) { sort_varyings(nir[i], nir_var_shader_in); nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs, glsl_type_size); fixup_varying_slots(nir[i], nir_var_shader_in); nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs, glsl_type_size); } nir_assign_var_locations(nir[i], nir_var_uniform, &nir[i]->num_uniforms, glsl_type_size); NIR_PASS_V(nir[i], nir_lower_global_vars_to_local); NIR_PASS_V(nir[i], nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir[i]), true, i == 0); NIR_PASS_V(nir[i], nir_opt_copy_prop_vars); NIR_PASS_V(nir[i], nir_opt_combine_stores, nir_var_all); NIR_PASS_V(nir[i], nir_lower_system_values); NIR_PASS_V(nir[i], gl_nir_lower_samplers, prog); NIR_PASS_V(nir[i], nir_split_var_copies); NIR_PASS_V(nir[i], nir_lower_var_copies); NIR_PASS_V(nir[i], nir_lower_io, nir_var_uniform, st_packed_uniforms_type_size, (nir_lower_io_options)0); NIR_PASS_V(nir[i], nir_lower_uniforms_to_ubo, true, false); /* before buffers and vars_to_ssa */ NIR_PASS_V(nir[i], gl_nir_lower_images, true); NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog); NIR_PASS_V(nir[i], nir_opt_constant_folding); struct panfrost_compile_inputs inputs = { .gpu_id = gpu_id, .fixed_sysval_ubo = -1, }; struct pan_shader_info info = { 0 }; util_dynarray_clear(&binary); bifrost_compile_shader_nir(nir[i], &inputs, &binary, &info); char *fn = NULL; asprintf(&fn, "shader_%u.bin", i); assert(fn != NULL); FILE *fp = fopen(fn, "wb"); fwrite(binary.data, 1, binary.size, fp); fclose(fp); free(fn); } util_dynarray_fini(&binary); } #define BI_FOURCC(ch0, ch1, ch2, ch3) ( \ (uint32_t)(ch0) | (uint32_t)(ch1) << 8 | \ (uint32_t)(ch2) << 16 | (uint32_t)(ch3) << 24) static void disassemble(const char *filename) { FILE *fp = fopen(filename, "rb"); assert(fp); fseek(fp, 0, SEEK_END); unsigned filesize = ftell(fp); rewind(fp); uint32_t *code = malloc(filesize); unsigned res = fread(code, 1, filesize, fp); if (res != filesize) { printf("Couldn't read full file\n"); } fclose(fp); void *entrypoint = code; if (filesize && code[0] == BI_FOURCC('M', 'B', 'S', '2')) { for (int i = 0; i < filesize / 4; ++i) { if (code[i] != BI_FOURCC('O', 'B', 'J', 'C')) continue; unsigned size = code[i + 1]; unsigned offset = i + 2; entrypoint = code + offset; filesize = size; } } if ((gpu_id >> 12) >= 9) disassemble_valhall(stdout, entrypoint, filesize, verbose); else disassemble_bifrost(stdout, entrypoint, filesize, verbose); free(code); } int main(int argc, char **argv) { int c; if (argc < 2) { printf("Pass a command\n"); exit(1); } static struct option longopts[] = { { "id", optional_argument, NULL, 'i' }, { "gpu", optional_argument, NULL, 'g' }, { "verbose", no_argument, &verbose, 'v' }, { NULL, 0, NULL, 0 } }; static struct { const char *name; unsigned major, minor; } gpus[] = { { "G71", 6, 0 }, { "G72", 6, 2 }, { "G51", 7, 0 }, { "G76", 7, 1 }, { "G52", 7, 2 }, { "G31", 7, 3 }, { "G77", 9, 0 }, { "G57", 9, 1 }, { "G78", 9, 2 }, { "G57", 9, 3 }, { "G68", 9, 4 }, { "G78AE", 9, 5 }, }; while ((c = getopt_long(argc, argv, "v:", longopts, NULL)) != -1) { switch (c) { case 'i': gpu_id = atoi(optarg); if (!gpu_id) { fprintf(stderr, "Expected GPU ID, got %s\n", optarg); return 1; } break; case 'g': gpu_id = 0; /* Compatibility with the Arm compiler */ if (strncmp(optarg, "Mali-", 5) == 0) optarg += 5; for (unsigned i = 0; i < ARRAY_SIZE(gpus); ++i) { if (strcmp(gpus[i].name, optarg)) continue; unsigned major = gpus[i].major; unsigned minor = gpus[i].minor; gpu_id = (major << 12) | (minor << 8); break; } if (!gpu_id) { fprintf(stderr, "Unknown GPU %s\n", optarg); return 1; } break; default: break; } } if (strcmp(argv[optind], "compile") == 0) compile_shader(argc - optind - 1, &argv[optind + 1]); else if (strcmp(argv[optind], "disasm") == 0) disassemble(argv[optind + 1]); else { fprintf(stderr, "Unknown command. Valid: compile/disasm\n"); return 1; } return 0; }