# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # Note normal pre-merge CI also includes -premerge-skips.txt, and that's where # "it's slow but would pass/fail/crash within a couple of minutes" skips should go. # Timeouts in CI even after 5 minutes dEQP-VK.tessellation.invariance.inner_triangle_set.quads_equal_spacing dEQP-VK.tessellation.invariance.inner_triangle_set.triangles_fractional_even_spacing dEQP-VK.tessellation.invariance.outer_edge_division.quads_equal_spacing dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_even_spacing dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_odd_spacing dEQP-VK.tessellation.invariance.outer_triangle_set.quads_equal_spacing dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_even_spacing dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_odd_spacing dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_equal_spacing dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_fractional_even_spacing dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_fractional_odd_spacing # Can cause a hangcheck. # # even if they sometimes pass and could be categorized as flakes, we skip them # because device loss will end up failing the rest of the caselist. dEQP-VK.api.command_buffers.record_many_draws_primary_2 dEQP-VK.api.command_buffers.record_many_draws_secondary_2 spill-dEQP-VK.graphicsfuzz.cov-function-two-loops-limit-using-arguments-array-element-copies spill-dEQP-VK.graphicsfuzz.cov-nested-loop-large-array-index-using-vector-components # Still running after 3 hours, time is spent in batch_draw_tracking(). KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs spec@ext_framebuffer_blit@fbo-blit-check-limits spec@egl 1.4@egl-copy-buffers # uprev Piglit in Mesa spec@egl_khr_gl_colorspace@srgb spec@egl_khr_gl_colorspace@linear # Timeout dEQP-VK.memory.mapping.suballocation.full.variable.implicit_unmap