# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # Intermittent timeouts in CI (~1/month) dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3 # Takes more than a few minutes, time is spent in batch_draw_tracking(). KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs # Intermittent timeouts spec@ext_texture_lod_bias@lodbias spec@!opengl 1.0@gl-1.0-blend-func # Skip over a bunch of extensions since we don't have extension fast skipping yet. spec@glsl-1.50 spec@glsl-4.* spec@arb_gpu_shader5 spec@arb_gpu_shader_fp64 spec@arb_gpu_shader_int64 spec@arb_tessellation_shader # Skip flaky piglit MSAA, which is well covered by our xfails in dEQP arb_texture_multisample ext_framebuffer_multisample # 1.5 minutes spec@!opengl 1.2@tex3d-maxsize # ~1 minute glx@glx-multithread-texture spec@!opengl 1.1@draw-sync spec@arb_uniform_buffer_object@execution@shared-struct-array-array-array-struct spec@arb_uniform_buffer_object@execution@std140-struct-array-array-array-struct spec@arb_uniform_buffer_object@execution@std140-array-struct-array-struct # This one seems to be triggering faults and causing random other fails # depending on what else was running at the time: spec@arb_texture_cube_map_array@texsubimage cube_map_array spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo # Causes faults that need the HUPCF fix to actually work to avoid killing the # run. spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9 # If we let these tests run in parallel with other piglit tests, we end up # intermittent GL_OUT_OF_MEMORY errors in innocent tests. arb_texture_buffer_object@max-size fbo-maxsize max-texture-size copypixels-draw-sync # multiple succ/fail KHR-GLES31.core.pixelstoragemodes.teximage2d.* KHR-GLES31.core.pixelstoragemodes.teximage3d.* # Hangchecks (copied from a307-skips, first hang matches) tex-miplevel-selection spec@arb_direct_state_access@transformfeedback-bufferrange spec@arb_direct_state_access@transformfeedback-bufferbase spec@arb_uniform_buffer_object@rendering-array spec@arb_uniform_buffer_object@rendering-array-offset spec@arb_point_sprite@arb_point_sprite-interactions gles-3.0-transform-feedback-uniform-buffer-object # additional hangs shaders@glsl-uniform-interstage-limits spec@arb_color_buffer_float.* spec@arb_texture_gather@texturegather.* # offending task: copypixels-sync (/piglit/bin/copypixels-sync -auto -fbo) spec@!opengl 1.1@copypixels-sync # offending task: teximage-colors (/piglit/bin/teximage-colors GL_SRGB8_ALPHA8 -auto -fbo) spec@!opengl 1.1@teximage-colors.* # offending task: texsubimage (/piglit/bin/texsubimage array pbo -auto -fbo) .*texsubimage.* # offending task: texelFetch (/piglit/bin/texelFetch fs sampler1DArray 1x71-501x71 -auto -fbo spec@ext_gpu_shader4@execution@texelfetch.* # offending task: texwrap (/piglit/bin/texwrap GL_EXT_texture_integer bordercolor swizzled -auto -fbo) # texwrap (/piglit/bin/texwrap GL_ARB_texture_float -auto -fbo) .*texwrap.* # offending task: shader_runner (/piglit/bin/shader_runner generated_tests/spec/arb_uniform_buffer_object/execution/shared-array-struct-array-struct.shader_test -auto -fbo) shared-array-struct-array-struct # msm_mdp 901000.display-controller: [drm:a5xx_irq] *ERROR* gpu fault ring 2 fence 8a28 status C5C801C3 rb 004a/004a ib1 0000000002081000/0000 ib2 0000000002091000/0000 arb_uniform_buffer_object/execution/std140-array-struct-array-struct # offending task: fbo-clear-forma (/piglit/bin/fbo-clear-formats GL_ARB_depth_buffer_float -auto -fbo spec@arb_depth_buffer_float@fbo-clear-formats.* # offending task: attribs (/piglit/bin/attribs GL_ARB_vertex_type_2_10_10_10_rev -auto -fbo) spec@arb_vertex_type_2_10_10_10_rev@attribs.* # offending task: texelFetch (/piglit/bin/texelFetch fs sampler1D 1-513 -auto -fbo) spec@glsl-1.30@execution@texelfetch.* # offending task: glx-visuals-ste (/piglit/bin/glx-visuals-stencil -auto) glx@glx-visuals-stencil.* # Faults in a way that makes other tests flaky # msm_mdp 901000.display-controller: [drm:a5xx_irq] *ERROR* gpu fault ring 2 fence bc846 status 800001C1 rb 004a/004a ib1 000000000634F000/0000 ib2 000000000AA27000/0000 KHR-GLES31.core.texture_buffer.texture_buffer_atomic_functions # Unsupported legacy gl features .*edgeflag.* .*stipple.* # uses edgeflags: shaders@point-vertex-id.* # uses stipple: spec@!opengl 1.0@gl-1.0-no-op-paths