spec@arb_shader_image_load_store@host-mem-barrier spec@arb_shader_image_load_store@host-mem-barrier@Vertex array/RaW/one bit barrier test/64x64 # 2022-11-23 The following two case are xfails, but sometimes pass. spec@egl_chromium_sync_control@conformance spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test # Flaky with a Fail result since the piglit fix made it stop crashing. glx@glx-make-current # With X11 -> Wayland: Crash -> Flake/Fail glx@glx-visuals-stencil -pixmap glx@glx-visuals-depth -pixmap # OQ flakes/fails started with no perceivable pattern around 2023-12-13 dEQP-GLES3.functional.occlusion_query..* # uprev Piglit in Mesa dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write_stencil_clear glx@glx-multithread-texture spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write_stencil_clear dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write dEQP-GLES3.functional.occlusion_query.depth_write dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write_stencil_clear dEQP-GLES3.functional.occlusion_query.scissor_stencil_write_stencil_clear