diff --git a/docs/relnotes.rst b/docs/relnotes.rst index 25f7f25218edf..bf788eaae1620 100644 --- a/docs/relnotes.rst +++ b/docs/relnotes.rst @@ -3,6 +3,7 @@ Release Notes The release notes summarize what's new or changed in each Mesa release. +- :doc:`24.0.6 release notes ` - :doc:`24.0.5 release notes ` - :doc:`24.0.4 release notes ` - :doc:`24.0.3 release notes ` @@ -416,6 +417,7 @@ The release notes summarize what's new or changed in each Mesa release. :maxdepth: 1 :hidden: + 24.0.6 24.0.5 24.0.4 24.0.3 diff --git a/docs/relnotes/24.0.6.rst b/docs/relnotes/24.0.6.rst new file mode 100644 index 0000000000000..54910b8615a8d --- /dev/null +++ b/docs/relnotes/24.0.6.rst @@ -0,0 +1,159 @@ +Mesa 24.0.6 Release Notes / 2024-04-24 +====================================== + +Mesa 24.0.6 is a bug fix release which fixes bugs found since the 24.0.5 release. + +Mesa 24.0.6 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. + +Mesa 24.0.6 implements the Vulkan 1.3 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. + +SHA256 checksum +--------------- + +:: + + TBD. + + +New features +------------ + +- None + + +Bug fixes +--------- + +- radv: mesa-9999/src/amd/vulkan/radv_image_view.c:147: radv_set_mutable_tex_desc_fields: Assertion \`(plane->surface.u.gfx9.surf_pitch * plane->surface.bpe) % 256 == 0' failed. +- r600: Valheim hangs CAYMAN gpu (regression/bisected) +- r600: Artifacts in Oxygen Not Included around air ducts and pipes (regression, bisected) +- RADV, regression : Objects randomly appear/disappear on Unreal Engine 4 titles using D3D12 backend on Polaris +- mesa 23.1.0-rc3 flickering textures/lighting in Unreal 4 games Polaris10 +- anv: flaky vkd3d-proton test_buffer_feedback_instructions_sm51 + + +Changes +------- + +Bas Nieuwenhuizen (1): + +- radv: Fix differing aspect masks for multiplane image copies. + +Boris Brezillon (1): + +- nir/lower_blend: Fix nir_blend_logicop() for 8/16-bit integer formats + +Dave Airlie (1): + +- egl/dri2: don't bind dri2 for zink + +Eric Engestrom (5): + +- docs: add sha256sum for 24.0.5 +- .pick_status.json: Update to 2bb102f020b3a5834d219ab474c6bcdd02f88d09 +- .pick_status.json: Update to 7a1779edc7fb82c891e584074b95d1a4801c1782 +- .pick_status.json: Mark 3c673919c348b0611595b32fcc8a3d376868c830 as denominated +- .pick_status.json: Update to cd5c9870ea1d7e73d05f125b229f34e5749c8345 + +Eric R. Smith (3): + +- panfrost: fix a GPU/CPU synchronization problem +- panfrost: mark separate_stencil as valid when surface is valid +- panfrost: fix an incorrect stencil clear optimization + +Georg Lehmann (1): + +- aco: use v1 definition for v_interp_p1lv_f16 + +Gert Wollny (4): + +- r600/sfn: Add array element parent also to array +- r600/sfn: Use dependecies to order barriers and LDS/RAT instructions +- r600/sfn: when emitting fp64 op2 groups pre-load values +- r600/sfn: Don't put b2f64 conversion into ALU group + +Iago Toral Quiroga (1): + +- broadcom/compiler: enable perquad with uses_wide_subgroup_intrinsics + +Ian Romanick (1): + +- intel/brw: Fix handling of cmat_signed_mask + +Jonathan Gray (3): + +- intel/dev: update DG2 device names +- intel/dev: update DG2 device names +- intel/dev: 0x7d45 is mtl-u not mtl-h + +Jose Maria Casanova Crespo (1): + +- broadcom/compiler: needs_quad_helper_invocation enable PER_QUAD TMU access + +Karol Herbst (1): + +- rusticl/program: handle -cl-no-subgroup-ifp + +Konstantin Seurer (1): + +- lavapipe: Handle multiple planes in GetDescriptorEXT + +M Henning (1): + +- nvk: Don't use a descriptor cbuf if it's too large + +Mike Blumenkrantz (13): + +- lavapipe: don't clamp index buffer size for null index buffer draws +- zink: block LA formats with srgb +- llvmpipe: clamp 32bit query results to low 32 bits rather than MIN +- lavapipe: clamp 32bit query results to low 32 bits rather than MIN +- nir/remove_unused_io_vars: check all components to determine variable liveness +- lavapipe: disable stencil test if no stencil attachment +- egl: fix defines for zink's dri3 check +- egl/android: fix zink loading +- zink: disable buffer reordering correctly on shader image binds +- zink: destroy shaderdb pipelines +- zink: add VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR for shaderdb +- brw/lower_a2c: fix for scalarized fs outputs +- zink: copy shader name when copying shader info + +Patrick Lerda (2): + +- r300: fix r300_draw_elements() behavior +- panfrost: remove panfrost_create_shader_state() related dead code + +Paulo Zanoni (1): + +- anv/sparse: replace device->using_sparse with device->num_sparse_resources + +Sagar Ghuge (3): + +- anv: Fix typo in DestinationAlphaBlendFactor value +- anv: Use appropriate argument format for indirect draw +- isl: Update isl_swizzle_supports_rendering comment + +Samuel Pitoiset (3): + +- radv: add missing SQTT markers when an indirect indexed draw is used with DGC +- radv: use canonicalized VA for VM fault reports +- radv: fix waiting for occlusion queries on GFX6-8 + +Stéphane Cerveau (1): + +- vulkan/video: hevc: b-frames can be reference or not + +Yonggang Luo (1): + +- compiler/spirv: vtn_add_printf_string support for handling OpBitcast + +nyanmisaka (1): + +- radeonsi/uvd_enc: update to use correct padding size