# threading bugs
glx@glx-multithread-clearbuffer
glx@glx-multithread-shader-compile
glx@glx-multithread-texture

# Sometimes crashes, less so since moving to the google runners
spec@arb_sync@sync_api

spec@!opengl 1.1@read-front clear-front-first
spec@ext_framebuffer_blit@fbo-sys-sub-blit
