# Times out after a minute.
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment

# Some of these consistently time out after a minute, some are >30s and would
# flake as timeouts in CI.
KHR-GL45.arrays_of_arrays_gl.SizedDeclarationsPrimitive
KHR-GL45.copy_image.functional
KHR-GL45.texture_size_promotion.functional
KHR-GL45.texture_swizzle.functional
KHR-GL45.texture_swizzle.smoke
KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2
arb_pipeline_statistics_query-comp
gl-1.0-blend-func

# piglit tests that would take too much memory on shared runners
max-texture-size
maxsize

# Slow, not obviously fixable test
spec@arb_compute_shader@local-id-explosion

# Too slow, fixed in https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/624
glsl-max-varyings
longprim

# Unreliable on shared runners due to timing
ext_timer_query@time-elapsed
spec@arb_timer_query@query gl_timestamp
