# Times out after a minute.
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment

# Some of these consistently time out after a minute, some are >30s and would
# flake as timeouts in CI.
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
KHR-GL45.arrays_of_arrays_gl.SizedDeclarationsPrimitive
KHR-GL45.copy_image.functional
KHR-GL45.texture_size_promotion.functional
KHR-GL45.texture_swizzle.functional
KHR-GL45.texture_swizzle.smoke
KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2
