Mesa 11.0.1 Release Notes / September 26, 2015
==============================================

Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0
release.

Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.1. OpenGL 4.1 is **only** available if requested at context creation
because compatibility contexts are not supported.

SHA256 checksums
----------------

::

   6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867  mesa-11.0.1.tar.gz
   43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6  mesa-11.0.1.tar.xz

New features
------------

None

Bug fixes
---------

This list is likely incomplete.

-  `Bug 38109 <https://bugs.freedesktop.org/show_bug.cgi?id=38109>`__ -
   i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)
-  `Bug 91114 <https://bugs.freedesktop.org/show_bug.cgi?id=91114>`__ -
   ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails
-  `Bug 91716 <https://bugs.freedesktop.org/show_bug.cgi?id=91716>`__ -
   [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT,
   HSW, IVB, SNB
-  `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ -
   [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex
   shaders
-  `Bug 92009 <https://bugs.freedesktop.org/show_bug.cgi?id=92009>`__ -
   ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails

Changes
-------

Antia Puentes (2):

-  i965/vec4: Fix saturation errors when coalescing registers
-  i965/vec4_nir: Load constants as integers

Anuj Phogat (1):

-  meta: Abort meta pbo path if TexSubImage need signed unsigned
   conversion

Emil Velikov (2):

-  docs: add sha256 checksums for 11.0.0
-  Update version to 11.0.1

Iago Toral Quiroga (1):

-  mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default
   framebuffer.

Ian Romanick (5):

-  t_dd_dmatmp: Make "count" actually be the count
-  t_dd_dmatmp: Clean up improper code formatting from previous patch
-  t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere
-  t_dd_dmatmp: Pull out common 'count -= count & 3' code
-  t_dd_dmatmp: Use addition instead of subtraction in loop bounds

Ilia Mirkin (6):

-  st/mesa: avoid integer overflows with buffers >= 512MB
-  nv50, nvc0: fix max texture buffer size to 128M elements
-  freedreno/a3xx: fix blending of L8 format
-  nv50,nvc0: detect underlying resource changes and update tic
-  nv50,nvc0: flush texture cache in presence of coherent bufs
-  radeonsi: load fmask ptr relative to the resources array

Jason Ekstrand (2):

-  nir: Fix a bunch of ralloc parenting errors
-  i965/vec4: Don't reswizzle hardware registers

Jeremy Huddleston (1):

-  configure.ac: Add support to enable read-only text segment on x86.

Ray Strode (1):

-  gbm: convert gbm bo format to fourcc format on dma-buf import

Tapani Pälli (2):

-  mesa: fix errors when reading depth with glReadPixels
-  i965: fix textureGrad for cubemaps

Ulrich Weigand (1):

-  mesa: Fix texture compression on big-endian systems
