# We aren't running an X server.
glx.*

# Very slow tests, potentially timing out
KHR-GL46.copy_image.functional
KHR-GL46.texture_swizzle.functional
KHR-GL46.texture_swizzle.smoke
KHR-GL46.direct_state_access.framebuffers_texture_layer_attachment
shaders@glsl-max-varyings
