# Timeout city
#KHR-GLES2.texture_3d.filtering.combinations.*

# Timeouts
KHR-GLES2.texture_3d.filtering.combinations.*linear_mipmap_linear
KHR-GLES2.texture_3d.filtering.sizes.*linear_mipmap_linear
shaders@glsl-predication-on-large-array

# I'm running it with gl_rgba8_snorm
glx@

# GPU hang
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_nested_struct_array_vertex
