# Note: flakes lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# dEQP-EGL started flaking around 2021-04-19 on an innocent CI-related branch.
dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_pbuffer
dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_window
dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_pbuffer
dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_window
dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_pbuffer
dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_window
dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_pbuffer
dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_window
dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_pbuffer
dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_window
dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_pbuffer
dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_window
dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_pbuffer
dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_window
dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_pbuffer
dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_window
dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer
dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_window
dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_pbuffer
dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_window
dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_pbuffer
dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_window
dEQP-EGL.functional.create_context_ext.gl_31.rgba8888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.gl_32.rgb888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.gl_32.rgba8888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.gles_20.rgba8888_depth_stencil
dEQP-EGL.functional.create_context_ext.gles_30.rgba8888_depth_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb888_depth_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb888_no_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_31.rgb888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_31.rgba8888_no_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_32.rgb888_no_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_32.rgba8888_no_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_33.rgba8888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gles_2_ext.rgb888_no_depth_no_stencil
dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_pbuffer
dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_window
dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_pbuffer
dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_window
dEQP-EGL.functional.render.multi_context.gles2.rgb888_pbuffer
dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
dEQP-EGL.functional.render.multi_context.gles2.rgba8888_pbuffer
dEQP-EGL.functional.render.multi_context.gles2.rgba8888_window
dEQP-EGL.functional.render.multi_context.gles3.rgb888_pbuffer
dEQP-EGL.functional.render.multi_context.gles3.rgb888_window
dEQP-EGL.functional.render.multi_context.gles3.rgba8888_pbuffer
dEQP-EGL.functional.render.multi_context.gles3.rgba8888_window
dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_pbuffer
dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_window
dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_pbuffer
dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_window
dEQP-EGL.functional.render.multi_thread.gles2.rgb888_pbuffer
dEQP-EGL.functional.render.multi_thread.gles2.rgb888_window
dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_pbuffer
dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_window
dEQP-EGL.functional.render.multi_thread.gles3.rgb888_pbuffer
dEQP-EGL.functional.render.multi_thread.gles3.rgb888_window
dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_pbuffer
dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_window
dEQP-EGL.functional.render.single_context.gles2.rgb888_pbuffer
dEQP-EGL.functional.render.single_context.gles2.rgb888_window
dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer
dEQP-EGL.functional.render.single_context.gles2.rgba8888_window
dEQP-EGL.functional.render.single_context.gles3.rgb888_pbuffer
dEQP-EGL.functional.render.single_context.gles3.rgb888_window
dEQP-EGL.functional.render.single_context.gles3.rgba8888_pbuffer
dEQP-EGL.functional.render.single_context.gles3.rgba8888_window
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
dEQP-EGL.functional.sharing.gles2.buffer.render
dEQP-EGL.functional.sharing.gles2.multithread.random_egl_server_sync.textures.copyteximage2d.13
dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.textures.copyteximage2d.0
dEQP-EGL.functional.sharing.gles2.multithread.random.textures.copyteximage2d.16
dEQP-EGL.functional.sharing.gles2.multithread.simple.buffers.bufferdata
dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_srgb
dEQP-EGL.functional.wide_color.pbuffer_888_colorspace_srgb
dEQP-EGL.functional.wide_color.window_8888_colorspace_default
dEQP-EGL.functional.wide_color.window_8888_colorspace_srgb

# Started at least by Jan 2020, current as of May 2021
dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array

# Started appearing with the new deqp runner.  possibly different test order?
dEQP-GLES3.functional.fbo.blit.conversion.rg8i_to_r16i
dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r16f

# First noticed Jun 1 2020 on an innocent branch.
KHR-.*.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8

# Flaky with introduction of testing
KHR-.*.core.arrays_of_arrays.InteractionFunctionCalls2
KHR-.*.core.geometry_shader.layered_framebuffer.depth_support

# [  359.031093] *** gpu fault: ttbr0=00000001040d6000 iova=0000001012c0a880 dir=WRITE type=TRANSLATION source=UCHE (0,0,0,1)
KHR-.*.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls

# edfff331b3241d1c18d5c589fcdf75728089c886 mostly fixed this, but apparently it still flakes.
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_basic
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_stencil_only

# looks like a cache flushing issue, and it does sometimes pass.
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.*
bypass-dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color
bypass-dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply

# Flakes, all seen since merge of:
# https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12258
# Failures seen so far in different flakes:
#
#  "Array 1 length is 0 should be 4"
#  "Array 2 length is 0 should be 2"
#  "Array 4 length is 0 should be 22"
#  "Array 5 length is 0 should be 122"
#
# test does a single point draw in a FS taking the length of the first 7 SSBOs and writing them to
# ints in SSBO 7, then glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT), then mapping it.
KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-struct
KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR
KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec
KHR-.*.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR

glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
glx@glx_arb_sync_control@waitformsc
glx@glx-copy-sub-buffer.*
glx@glx-swap-copy
glx@glx-swap-event_interval
glx@glx-visuals-depth
glx@glx-visuals-stencil

# Occasionally flakes preceded by a GPU fault;
#  [  375.034086] adreno 5000000.gpu: [drm:a6xx_irq] *ERROR* gpu fault ring 0 fence aefe8 status 00E51005 rb 0602/06d2 ib1 000000010023D000/0000 ib2 0000000100246170/0000
glx@glx-tfp

# Flaky since around 2021-03-20.  First appeared on the autotune branch.
spec@arb_draw_indirect@arb_draw_indirect-transform-feedback

# Flaky since around 2021-03-22.  First appeared on an innocent mingw branch.
spec@arb_depth_texture@fbo-clear-formats

# Flaky since 2021-12-02, during piglit uprev with commit
# 0ef03f824d1833a853d1a20b4be121089bb9246c
spec@arb_draw_indirect@arb_draw_indirect-transform-feedback

# Flaky since around 2021-05-21, the day after a piglit uprev reshuffled us.
# *** gpu fault: ttbr0=000000001c941000 iova=000000010066a000 dir=READ type=TRANSLATION source=TP|VFD (0,0,0,1)
spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0

# Always been flaky, but didn't show up until the testscase was fixed to not spuriously skip.
spec@arb_shader_image_load_store@indexing
spec@arb_shader_image_load_store@indexing@Fragment shader/dynamically uniform indexing test

# Occasionally passes instead of failing
spec@egl_chromium_sync_control@conformance
spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test

# Flaky since around 2021-04-21.  First appeared on
# https://gitlab.freedesktop.org/robclark/mesa/-/jobs/9101752 (fd/go-fast)
spec@ext_packed_depth_stencil@fbo-clear-formats stencil

# Flaky since around 2021-06-21.
spec@arb_texture_gather@texturegatheroffset@vs-rgb-blue-uint-2darray
spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray
spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray

# First appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11511
spec@glsl-1.30@execution@tex-miplevel-selection texture\(bias\) cubearray

# First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related.
spec@!opengl 1.0@rasterpos@glsl_vs_tex1D

# Has only flaked where it fails twice in a run, never as a Flake status.
spec@!opengl 1.0@rasterpos@glsl_vs_ubo

# First appeared 2021-06-14
spec@egl 1.4@eglcreatepbuffersurface and then glclear

# Flakes collected from June/July 2022 reports, that seem to have been around forever.
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@!opengl 1.1@masked-clear
spec@!opengl 1.1@texsubimage
spec@!opengl 3.0@gl30basic
spec@arb_texture_multisample@texelfetch fs sampler2dms 4 1x71-501x71
spec@egl 1.4@eglcreatepbuffersurface and then glclear
spec@egl_nok_texture_from_pixmap@basic
spec@ext_framebuffer_blit@fbo-sys-blit
spec@ext_framebuffer_blit@fbo-sys-sub-blit
spec@glsl-1.30@execution@texelfetch fs sampler2d 1x71-501x71

# Started around 2022-06-26, first time was on an unlikely MR.
KHR-.*.shader_image_size.basic-nonMS-fs-float
KHR-.*.shader_image_size.basic-nonMS-fs-int
KHR-.*.shader_image_size.basic-nonMS-fs-uint
KHR-.*.shader_image_size.advanced-nonMS-fs-float
KHR-.*.shader_image_size.advanced-nonMS-fs-int
KHR-.*.shader_image_size.advanced-nonMS-fs-uint

# An old classic I thought I fixed at one point, but it still haunts us (particularly sensitive to specific frequencies iirc)
spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit

# Flakes from aug-oct 2022.
spec@ext_timer_query@time-elapsed
spec@ext_texture_lod_bias@lodbias
