/**************************************************************************
 *
 * Copyright 2003 VMware, Inc.
 * Copyright 2009 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

#include <stdio.h>
#include "arrayobj.h"
#include "util/glheader.h"
#include "c99_alloca.h"
#include "context.h"
#include "state.h"
#include "draw.h"
#include "draw_validate.h"
#include "dispatch.h"
#include "varray.h"
#include "bufferobj.h"
#include "enums.h"
#include "macros.h"
#include "transformfeedback.h"
#include "pipe/p_state.h"
#include "api_exec_decl.h"

#include "state_tracker/st_context.h"
#include "state_tracker/st_draw.h"

typedef struct {
   GLuint count;
   GLuint primCount;
   GLuint first;
   GLuint baseInstance;
} DrawArraysIndirectCommand;

typedef struct {
   GLuint count;
   GLuint primCount;
   GLuint firstIndex;
   GLint  baseVertex;
   GLuint baseInstance;
} DrawElementsIndirectCommand;


/**
 * Want to figure out which fragment program inputs are actually
 * constant/current values from ctx->Current.  These should be
 * referenced as a tracked state variable rather than a fragment
 * program input, to save the overhead of putting a constant value in
 * every submitted vertex, transferring it to hardware, interpolating
 * it across the triangle, etc...
 *
 * When there is a VP bound, just use vp->outputs.  But when we're
 * generating vp from fixed function state, basically want to
 * calculate:
 *
 * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) |
 *                 potential_vp_outputs )
 *
 * Where potential_vp_outputs is calculated by looking at enabled
 * texgen, etc.
 *
 * The generated fragment program should then only declare inputs that
 * may vary or otherwise differ from the ctx->Current values.
 * Otherwise, the fp should track them as state values instead.
 */
void
_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs)
{
   if (ctx->VertexProgram._VPModeOptimizesConstantAttribs &&
       ctx->VertexProgram._VaryingInputs != varying_inputs) {
      ctx->VertexProgram._VaryingInputs = varying_inputs;
      ctx->NewState |= _NEW_FF_VERT_PROGRAM | _NEW_FF_FRAG_PROGRAM;
   }
}


/**
 * Set the _DrawVAO and the net enabled arrays.
 * The vao->_Enabled bitmask is transformed due to position/generic0
 * as stored in vao->_AttributeMapMode. Then the filter bitmask is applied
 * to filter out arrays unwanted for the currently executed draw operation.
 * For example, the generic attributes are masked out form the _DrawVAO's
 * enabled arrays when a fixed function array draw is executed.
 */
void
_mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
                   GLbitfield filter)
{
   struct gl_vertex_array_object **ptr = &ctx->Array._DrawVAO;
   bool new_vertex_buffers = false, new_vertex_elements = false;

   if (*ptr != vao) {
      _mesa_reference_vao_(ctx, ptr, vao);
      new_vertex_buffers = true;
      new_vertex_elements = true;
   }

   if (vao->NewVertexBuffers || vao->NewVertexElements) {
      _mesa_update_vao_derived_arrays(ctx, vao);
      new_vertex_buffers |= vao->NewVertexBuffers;
      new_vertex_elements |= vao->NewVertexElements;
      vao->NewVertexBuffers = false;
      vao->NewVertexElements = false;
   }

   assert(vao->_EnabledWithMapMode ==
          _mesa_vao_enable_to_vp_inputs(vao->_AttributeMapMode, vao->Enabled));

   /* Filter out unwanted arrays. */
   const GLbitfield enabled = filter & vao->_EnabledWithMapMode;
   if (ctx->Array._DrawVAOEnabledAttribs != enabled) {
      ctx->Array._DrawVAOEnabledAttribs = enabled;
      new_vertex_buffers = true;
      new_vertex_elements = true;
   }

   if (new_vertex_buffers || new_vertex_elements) {
      ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
      ctx->Array.NewVertexElements |= new_vertex_elements;
   }

   _mesa_set_varying_vp_inputs(ctx, enabled);
}


/**
 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
 * etc?  Also, do additional checking related to transformation feedback.
 * Note: this function cannot be called during glNewList(GL_COMPILE) because
 * this code depends on current transform feedback state.
 * Also, do additional checking related to tessellation shaders.
 */
static GLenum
valid_prim_mode_custom(struct gl_context *ctx, GLenum mode,
                       GLbitfield valid_prim_mask)
{
#if DEBUG
   ASSERTED unsigned mask = ctx->ValidPrimMask;
   ASSERTED unsigned mask_indexed = ctx->ValidPrimMaskIndexed;
   ASSERTED bool drawpix_valid = ctx->DrawPixValid;
   _mesa_update_valid_to_render_state(ctx);
   assert(mask == ctx->ValidPrimMask &&
          mask_indexed == ctx->ValidPrimMaskIndexed &&
          drawpix_valid == ctx->DrawPixValid);
#endif

   /* All primitive type enums are less than 32, so we can use the shift. */
   if (mode >= 32 || !((1u << mode) & valid_prim_mask)) {
      /* If the primitive type is not in SupportedPrimMask, set GL_INVALID_ENUM,
       * else set DrawGLError (e.g. GL_INVALID_OPERATION).
       */
      return mode >= 32 || !((1u << mode) & ctx->SupportedPrimMask) ?
               GL_INVALID_ENUM : ctx->DrawGLError;
   }

   return GL_NO_ERROR;
}

GLenum
_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode)
{
   return valid_prim_mode_custom(ctx, mode, ctx->ValidPrimMask);
}

static GLenum
valid_prim_mode_indexed(struct gl_context *ctx, GLenum mode)
{
   return valid_prim_mode_custom(ctx, mode, ctx->ValidPrimMaskIndexed);
}

/**
 * Verify that the element type is valid.
 *
 * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
 */
static GLenum
valid_elements_type(struct gl_context *ctx, GLenum type)
{
   /* GL_UNSIGNED_BYTE  = 0x1401
    * GL_UNSIGNED_SHORT = 0x1403
    * GL_UNSIGNED_INT   = 0x1405
    *
    * The trick is that bit 1 and bit 2 mean USHORT and UINT, respectively.
    * After clearing those two bits (with ~6), we should get UBYTE.
    * Both bits can't be set, because the enum would be greater than UINT.
    */
   if (!(type <= GL_UNSIGNED_INT && (type & ~6) == GL_UNSIGNED_BYTE))
      return GL_INVALID_ENUM;

   return GL_NO_ERROR;
}

static inline bool
indices_aligned(unsigned index_size_shift, const GLvoid *indices)
{
   /* Require that indices are aligned to the element size. GL doesn't specify
    * an error for this, but the ES 3.0 spec says:
    *
    *    "Clients must align data elements consistently with the requirements
    *     of the client platform, with an additional base-level requirement
    *     that an offset within a buffer to a datum comprising N basic machine
    *     units be a multiple of N"
    *
    * This is only required by index buffers, not user indices.
    */
   return ((uintptr_t)indices & ((1 << index_size_shift) - 1)) == 0;
}

static GLenum
validate_DrawElements_common(struct gl_context *ctx, GLenum mode,
                             GLsizei count, GLsizei numInstances, GLenum type)
{
   if (count < 0 || numInstances < 0)
      return GL_INVALID_VALUE;

   GLenum error = valid_prim_mode_indexed(ctx, mode);
   if (error)
      return error;

   return valid_elements_type(ctx, type);
}

/**
 * Error checking for glDrawElements().  Includes parameter checking
 * and VBO bounds checking.
 * \return GL_TRUE if OK to render, GL_FALSE if error found
 */
static GLboolean
_mesa_validate_DrawElements(struct gl_context *ctx,
                            GLenum mode, GLsizei count, GLenum type)
{
   GLenum error = validate_DrawElements_common(ctx, mode, count, 1, type);
   if (error)
      _mesa_error(ctx, error, "glDrawElements");

   return !error;
}


/**
 * Error checking for glMultiDrawElements().  Includes parameter checking
 * and VBO bounds checking.
 * \return GL_TRUE if OK to render, GL_FALSE if error found
 */
static GLboolean
_mesa_validate_MultiDrawElements(struct gl_context *ctx,
                                 GLenum mode, const GLsizei *count,
                                 GLenum type, const GLvoid * const *indices,
                                 GLsizei primcount)
{
   GLenum error;

   /*
    * Section 2.3.1 (Errors) of the OpenGL 4.5 (Core Profile) spec says:
    *
    *    "If a negative number is provided where an argument of type sizei or
    *     sizeiptr is specified, an INVALID_VALUE error is generated."
    *
    * and in the same section:
    *
    *    "In other cases, there are no side effects unless otherwise noted;
    *     the command which generates the error is ignored so that it has no
    *     effect on GL state or framebuffer contents."
    *
    * Hence, check both primcount and all the count[i].
    */
   if (primcount < 0) {
      error = GL_INVALID_VALUE;
   } else {
      error = valid_prim_mode_indexed(ctx, mode);

      if (!error) {
         error = valid_elements_type(ctx, type);

         if (!error) {
            for (int i = 0; i < primcount; i++) {
               if (count[i] < 0) {
                  error = GL_INVALID_VALUE;
                  break;
               }
            }
         }
      }
   }

   if (error)
      _mesa_error(ctx, error, "glMultiDrawElements");

   /* Not using a VBO for indices, so avoid NULL pointer derefs later.
    */
   if (!ctx->Array.VAO->IndexBufferObj) {
      for (int i = 0; i < primcount; i++) {
         if (!indices[i])
            return GL_FALSE;
      }
   }

   return !error;
}


/**
 * Error checking for glDrawRangeElements().  Includes parameter checking
 * and VBO bounds checking.
 * \return GL_TRUE if OK to render, GL_FALSE if error found
 */
static GLboolean
_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
                                 GLuint start, GLuint end,
                                 GLsizei count, GLenum type)
{
   GLenum error;

   if (end < start) {
      error = GL_INVALID_VALUE;
   } else {
      error = validate_DrawElements_common(ctx, mode, count, 1, type);
   }

   if (error)
      _mesa_error(ctx, error, "glDrawRangeElements");

   return !error;
}


static bool
need_xfb_remaining_prims_check(const struct gl_context *ctx)
{
   /* From the GLES3 specification, section 2.14.2 (Transform Feedback
    * Primitive Capture):
    *
    *   The error INVALID_OPERATION is generated by DrawArrays and
    *   DrawArraysInstanced if recording the vertices of a primitive to the
    *   buffer objects being used for transform feedback purposes would result
    *   in either exceeding the limits of any buffer object’s size, or in
    *   exceeding the end position offset + size − 1, as set by
    *   BindBufferRange.
    *
    * This is in contrast to the behaviour of desktop GL, where the extra
    * primitives are silently dropped from the transform feedback buffer.
    *
    * This text is removed in ES 3.2, presumably because it's not really
    * implementable with geometry and tessellation shaders.  In fact,
    * the OES_geometry_shader spec says:
    *
    *    "(13) Does this extension change how transform feedback operates
    *     compared to unextended OpenGL ES 3.0 or 3.1?
    *
    *     RESOLVED: Yes. Because dynamic geometry amplification in a geometry
    *     shader can make it difficult if not impossible to predict the amount
    *     of geometry that may be generated in advance of executing the shader,
    *     the draw-time error for transform feedback buffer overflow conditions
    *     is removed and replaced with the GL behavior (primitives are not
    *     written and the corresponding counter is not updated)..."
    */
   return _mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
          !_mesa_has_OES_geometry_shader(ctx) &&
          !_mesa_has_OES_tessellation_shader(ctx);
}


/**
 * Figure out the number of transform feedback primitives that will be output
 * considering the drawing mode, number of vertices, and instance count,
 * assuming that no geometry shading is done and primitive restart is not
 * used.
 *
 * This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
 * and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries.  It is also used to
 * pre-validate draw calls in GLES3 (where draw calls only succeed if there is
 * enough room in the transform feedback buffer for the result).
 */
static size_t
count_tessellated_primitives(GLenum mode, GLuint count, GLuint num_instances)
{
   size_t num_primitives;
   switch (mode) {
   case GL_POINTS:
      num_primitives = count;
      break;
   case GL_LINE_STRIP:
      num_primitives = count >= 2 ? count - 1 : 0;
      break;
   case GL_LINE_LOOP:
      num_primitives = count >= 2 ? count : 0;
      break;
   case GL_LINES:
      num_primitives = count / 2;
      break;
   case GL_TRIANGLE_STRIP:
   case GL_TRIANGLE_FAN:
   case GL_POLYGON:
      num_primitives = count >= 3 ? count - 2 : 0;
      break;
   case GL_TRIANGLES:
      num_primitives = count / 3;
      break;
   case GL_QUAD_STRIP:
      num_primitives = count >= 4 ? ((count / 2) - 1) * 2 : 0;
      break;
   case GL_QUADS:
      num_primitives = (count / 4) * 2;
      break;
   case GL_LINES_ADJACENCY:
      num_primitives = count / 4;
      break;
   case GL_LINE_STRIP_ADJACENCY:
      num_primitives = count >= 4 ? count - 3 : 0;
      break;
   case GL_TRIANGLES_ADJACENCY:
      num_primitives = count / 6;
      break;
   case GL_TRIANGLE_STRIP_ADJACENCY:
      num_primitives = count >= 6 ? (count - 4) / 2 : 0;
      break;
   default:
      assert(!"Unexpected primitive type in count_tessellated_primitives");
      num_primitives = 0;
      break;
   }
   return num_primitives * num_instances;
}


static GLenum
validate_draw_arrays(struct gl_context *ctx,
                     GLenum mode, GLsizei count, GLsizei numInstances)
{
   if (count < 0 || numInstances < 0)
      return GL_INVALID_VALUE;

   GLenum error = _mesa_valid_prim_mode(ctx, mode);
   if (error)
      return error;

   if (need_xfb_remaining_prims_check(ctx)) {
      struct gl_transform_feedback_object *xfb_obj
         = ctx->TransformFeedback.CurrentObject;
      size_t prim_count = count_tessellated_primitives(mode, count, numInstances);
      if (xfb_obj->GlesRemainingPrims < prim_count)
         return GL_INVALID_OPERATION;

      xfb_obj->GlesRemainingPrims -= prim_count;
   }

   return GL_NO_ERROR;
}

/**
 * Called from the tnl module to error check the function parameters and
 * verify that we really can draw something.
 * \return GL_TRUE if OK to render, GL_FALSE if error found
 */
static GLboolean
_mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count)
{
   GLenum error = validate_draw_arrays(ctx, mode, count, 1);

   if (error)
      _mesa_error(ctx, error, "glDrawArrays");

   return !error;
}


static GLboolean
_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
                                   GLsizei count, GLsizei numInstances)
{
   GLenum error;

   if (first < 0) {
      error = GL_INVALID_VALUE;
   } else {
      error = validate_draw_arrays(ctx, mode, count, numInstances);
   }

   if (error)
      _mesa_error(ctx, error, "glDrawArraysInstanced");

   return !error;
}


/**
 * Called to error check the function parameters.
 *
 * Note that glMultiDrawArrays is not part of GLES, so there's limited scope
 * for sharing code with the validation of glDrawArrays.
 */
static bool
_mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode,
                               const GLsizei *count, GLsizei primcount)
{
   GLenum error;

   if (primcount < 0) {
      error = GL_INVALID_VALUE;
   } else {
      error = _mesa_valid_prim_mode(ctx, mode);

      if (!error) {
         for (int i = 0; i < primcount; ++i) {
            if (count[i] < 0) {
               error = GL_INVALID_VALUE;
               break;
            }
         }

         if (!error) {
            if (need_xfb_remaining_prims_check(ctx)) {
               struct gl_transform_feedback_object *xfb_obj
                  = ctx->TransformFeedback.CurrentObject;
               size_t xfb_prim_count = 0;

               for (int i = 0; i < primcount; ++i) {
                  xfb_prim_count +=
                     count_tessellated_primitives(mode, count[i], 1);
               }

               if (xfb_obj->GlesRemainingPrims < xfb_prim_count) {
                  error = GL_INVALID_OPERATION;
               } else {
                  xfb_obj->GlesRemainingPrims -= xfb_prim_count;
               }
            }
         }
      }
   }

   if (error)
      _mesa_error(ctx, error, "glMultiDrawArrays");

   return !error;
}


static GLboolean
_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
                                     GLenum mode, GLsizei count, GLenum type,
                                     GLsizei numInstances)
{
   GLenum error =
      validate_DrawElements_common(ctx, mode, count, numInstances, type);

   if (error)
      _mesa_error(ctx, error, "glDrawElementsInstanced");

   return !error;
}


static GLboolean
_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
                                     GLenum mode,
                                     struct gl_transform_feedback_object *obj,
                                     GLuint stream,
                                     GLsizei numInstances)
{
   GLenum error;

   /* From the GL 4.5 specification, page 429:
    * "An INVALID_VALUE error is generated if id is not the name of a
    *  transform feedback object."
    */
   if (!obj || !obj->EverBound || stream >= ctx->Const.MaxVertexStreams ||
       numInstances < 0) {
      error = GL_INVALID_VALUE;
   } else {
      error = _mesa_valid_prim_mode(ctx, mode);

      if (!error) {
         if (!obj->EndedAnytime)
            error = GL_INVALID_OPERATION;
      }
   }

   if (error)
      _mesa_error(ctx, error, "glDrawTransformFeedback*");

   return !error;
}

static GLenum
valid_draw_indirect(struct gl_context *ctx,
                    GLenum mode, const GLvoid *indirect,
                    GLsizei size)
{
   const uint64_t end = (uint64_t) (uintptr_t) indirect + size;

   /* OpenGL ES 3.1 spec. section 10.5:
    *
    *      "DrawArraysIndirect requires that all data sourced for the
    *      command, including the DrawArraysIndirectCommand
    *      structure,  be in buffer objects,  and may not be called when
    *      the default vertex array object is bound."
    */
   if (ctx->API != API_OPENGL_COMPAT &&
       ctx->Array.VAO == ctx->Array.DefaultVAO)
      return GL_INVALID_OPERATION;

   /* From OpenGL ES 3.1 spec. section 10.5:
    *     "An INVALID_OPERATION error is generated if zero is bound to
    *     VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
    *     vertex array."
    *
    * Here we check that for each enabled vertex array we have a vertex
    * buffer bound.
    */
   if (_mesa_is_gles31(ctx) &&
       ctx->Array.VAO->Enabled & ~ctx->Array.VAO->VertexAttribBufferMask)
      return GL_INVALID_OPERATION;

   GLenum error = _mesa_valid_prim_mode(ctx, mode);
   if (error)
      return error;

   /* OpenGL ES 3.1 specification, section 10.5:
    *
    *      "An INVALID_OPERATION error is generated if
    *      transform feedback is active and not paused."
    *
    * The OES_geometry_shader spec says:
    *
    *    On p. 250 in the errors section for the DrawArraysIndirect command,
    *    and on p. 254 in the errors section for the DrawElementsIndirect
    *    command, delete the errors which state:
    *
    *    "An INVALID_OPERATION error is generated if transform feedback is
    *    active and not paused."
    *
    *    (thus allowing transform feedback to work with indirect draw commands).
    */
   if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader &&
       _mesa_is_xfb_active_and_unpaused(ctx))
      return GL_INVALID_OPERATION;

   /* From OpenGL version 4.4. section 10.5
    * and OpenGL ES 3.1, section 10.6:
    *
    *      "An INVALID_VALUE error is generated if indirect is not a
    *       multiple of the size, in basic machine units, of uint."
    */
   if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1))
      return GL_INVALID_VALUE;

   if (!ctx->DrawIndirectBuffer)
      return GL_INVALID_OPERATION;

   if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer))
      return GL_INVALID_OPERATION;

   /* From the ARB_draw_indirect specification:
    * "An INVALID_OPERATION error is generated if the commands source data
    *  beyond the end of the buffer object [...]"
    */
   if (ctx->DrawIndirectBuffer->Size < end)
      return GL_INVALID_OPERATION;

   return GL_NO_ERROR;
}

static inline GLenum
valid_draw_indirect_elements(struct gl_context *ctx,
                             GLenum mode, GLenum type, const GLvoid *indirect,
                             GLsizeiptr size)
{
   GLenum error = valid_elements_type(ctx, type);
   if (error)
      return error;

   /*
    * Unlike regular DrawElementsInstancedBaseVertex commands, the indices
    * may not come from a client array and must come from an index buffer.
    * If no element array buffer is bound, an INVALID_OPERATION error is
    * generated.
    */
   if (!ctx->Array.VAO->IndexBufferObj)
      return GL_INVALID_OPERATION;

   return valid_draw_indirect(ctx, mode, indirect, size);
}

static GLboolean
_mesa_valid_draw_indirect_multi(struct gl_context *ctx,
                                GLsizei primcount, GLsizei stride,
                                const char *name)
{

   /* From the ARB_multi_draw_indirect specification:
    * "INVALID_VALUE is generated by MultiDrawArraysIndirect or
    *  MultiDrawElementsIndirect if <primcount> is negative."
    *
    * "<primcount> must be positive, otherwise an INVALID_VALUE error will
    *  be generated."
    */
   if (primcount < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name);
      return GL_FALSE;
   }


   /* From the ARB_multi_draw_indirect specification:
    * "<stride> must be a multiple of four, otherwise an INVALID_VALUE
    *  error is generated."
    */
   if (stride % 4) {
      _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name);
      return GL_FALSE;
   }

   return GL_TRUE;
}

static GLboolean
_mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
                                  GLenum mode,
                                  const GLvoid *indirect)
{
   const unsigned drawArraysNumParams = 4;
   GLenum error =
      valid_draw_indirect(ctx, mode, indirect,
                          drawArraysNumParams * sizeof(GLuint));

   if (error)
      _mesa_error(ctx, error, "glDrawArraysIndirect");

   return !error;
}

static GLboolean
_mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
                                    GLenum mode, GLenum type,
                                    const GLvoid *indirect)
{
   const unsigned drawElementsNumParams = 5;
   GLenum error = valid_draw_indirect_elements(ctx, mode, type, indirect,
                                               drawElementsNumParams *
                                               sizeof(GLuint));
   if (error)
      _mesa_error(ctx, error, "glDrawElementsIndirect");

   return !error;
}

static GLboolean
_mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
                                       GLenum mode,
                                       const GLvoid *indirect,
                                       GLsizei primcount, GLsizei stride)
{
   GLsizeiptr size = 0;
   const unsigned drawArraysNumParams = 4;

   /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
   assert(stride != 0);

   if (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride,
                                        "glMultiDrawArraysIndirect"))
      return GL_FALSE;

   /* number of bytes of the indirect buffer which will be read */
   size = primcount
      ? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
      : 0;

   GLenum error = valid_draw_indirect(ctx, mode, indirect, size);
   if (error)
      _mesa_error(ctx, error, "glMultiDrawArraysIndirect");

   return !error;
}

static GLboolean
_mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
                                         GLenum mode, GLenum type,
                                         const GLvoid *indirect,
                                         GLsizei primcount, GLsizei stride)
{
   GLsizeiptr size = 0;
   const unsigned drawElementsNumParams = 5;

   /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
   assert(stride != 0);

   if (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride,
                                        "glMultiDrawElementsIndirect"))
      return GL_FALSE;

   /* number of bytes of the indirect buffer which will be read */
   size = primcount
      ? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
      : 0;

   GLenum error = valid_draw_indirect_elements(ctx, mode, type, indirect,
                                               size);
   if (error)
      _mesa_error(ctx, error, "glMultiDrawElementsIndirect");

   return !error;
}

static GLenum
valid_draw_indirect_parameters(struct gl_context *ctx,
                               GLintptr drawcount)
{
   /* From the ARB_indirect_parameters specification:
    * "INVALID_VALUE is generated by MultiDrawArraysIndirectCountARB or
    *  MultiDrawElementsIndirectCountARB if <drawcount> is not a multiple of
    *  four."
    */
   if (drawcount & 3)
      return GL_INVALID_VALUE;

   /* From the ARB_indirect_parameters specification:
    * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
    *  MultiDrawElementsIndirectCountARB if no buffer is bound to the
    *  PARAMETER_BUFFER_ARB binding point."
    */
   if (!ctx->ParameterBuffer)
      return GL_INVALID_OPERATION;

   if (_mesa_check_disallowed_mapping(ctx->ParameterBuffer))
      return GL_INVALID_OPERATION;

   /* From the ARB_indirect_parameters specification:
    * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
    *  MultiDrawElementsIndirectCountARB if reading a <sizei> typed value
    *  from the buffer bound to the PARAMETER_BUFFER_ARB target at the offset
    *  specified by <drawcount> would result in an out-of-bounds access."
    */
   if (ctx->ParameterBuffer->Size < drawcount + sizeof(GLsizei))
      return GL_INVALID_OPERATION;

   return GL_NO_ERROR;
}

static GLboolean
_mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
                                            GLenum mode,
                                            GLintptr indirect,
                                            GLintptr drawcount,
                                            GLsizei maxdrawcount,
                                            GLsizei stride)
{
   GLsizeiptr size = 0;
   const unsigned drawArraysNumParams = 4;

   /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
   assert(stride != 0);

   if (!_mesa_valid_draw_indirect_multi(ctx, maxdrawcount, stride,
                                        "glMultiDrawArraysIndirectCountARB"))
      return GL_FALSE;

   /* number of bytes of the indirect buffer which will be read */
   size = maxdrawcount
      ? (maxdrawcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
      : 0;

   GLenum error = valid_draw_indirect(ctx, mode, (void *)indirect, size);
   if (!error)
      error = valid_draw_indirect_parameters(ctx, drawcount);

   if (error)
      _mesa_error(ctx, error, "glMultiDrawArraysIndirectCountARB");

   return !error;
}

static GLboolean
_mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
                                              GLenum mode, GLenum type,
                                              GLintptr indirect,
                                              GLintptr drawcount,
                                              GLsizei maxdrawcount,
                                              GLsizei stride)
{
   GLsizeiptr size = 0;
   const unsigned drawElementsNumParams = 5;

   /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
   assert(stride != 0);

   if (!_mesa_valid_draw_indirect_multi(ctx, maxdrawcount, stride,
                                        "glMultiDrawElementsIndirectCountARB"))
      return GL_FALSE;

   /* number of bytes of the indirect buffer which will be read */
   size = maxdrawcount
      ? (maxdrawcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
      : 0;

   GLenum error = valid_draw_indirect_elements(ctx, mode, type,
                                               (void *)indirect, size);
   if (!error)
      error = valid_draw_indirect_parameters(ctx, drawcount);

   if (error)
      _mesa_error(ctx, error, "glMultiDrawElementsIndirectCountARB");

   return !error;
}

static inline struct pipe_draw_start_count_bias *
get_temp_draws(struct gl_context *ctx, unsigned primcount)
{
   if (primcount > ctx->num_tmp_draws) {
      struct pipe_draw_start_count_bias *tmp =
         realloc(ctx->tmp_draws, primcount * sizeof(ctx->tmp_draws[0]));

      if (tmp) {
         ctx->tmp_draws = tmp;
         ctx->num_tmp_draws = primcount;
      } else {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "can't alloc tmp_draws");
         free(ctx->tmp_draws); /* realloc doesn't free on failure */
         ctx->tmp_draws = NULL;
         ctx->num_tmp_draws = 0;
      }
   }
   return ctx->tmp_draws;
}

/**
 * Check that element 'j' of the array has reasonable data.
 * Map VBO if needed.
 * For debugging purposes; not normally used.
 */
static void
check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao,
                 GLuint attrib, GLuint j)
{
   const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
   if (vao->Enabled & VERT_BIT(attrib)) {
      const struct gl_vertex_buffer_binding *binding =
         &vao->BufferBinding[array->BufferBindingIndex];
      struct gl_buffer_object *bo = binding->BufferObj;
      const void *data = array->Ptr;
      if (bo) {
         data = ADD_POINTERS(_mesa_vertex_attrib_address(array, binding),
                             bo->Mappings[MAP_INTERNAL].Pointer);
      }
      switch (array->Format.Type) {
      case GL_FLOAT:
         {
            GLfloat *f = (GLfloat *) ((GLubyte *) data + binding->Stride * j);
            GLint k;
            for (k = 0; k < array->Format.Size; k++) {
               if (util_is_inf_or_nan(f[k]) || f[k] >= 1.0e20F || f[k] <= -1.0e10F) {
                  printf("Bad array data:\n");
                  printf("  Element[%u].%u = %f\n", j, k, f[k]);
                  printf("  Array %u at %p\n", attrib, (void *) array);
                  printf("  Type 0x%x, Size %d, Stride %d\n",
                         array->Format.Type, array->Format.Size,
                         binding->Stride);
                  printf("  Address/offset %p in Buffer Object %u\n",
                         array->Ptr, bo ? bo->Name : 0);
                  f[k] = 1.0F;  /* XXX replace the bad value! */
               }
               /*assert(!util_is_inf_or_nan(f[k])); */
            }
         }
         break;
      default:
         ;
      }
   }
}


static inline unsigned
get_index_size_shift(GLenum type)
{
   /* The type is already validated, so use a fast conversion.
    *
    * GL_UNSIGNED_BYTE  - GL_UNSIGNED_BYTE = 0
    * GL_UNSIGNED_SHORT - GL_UNSIGNED_BYTE = 2
    * GL_UNSIGNED_INT   - GL_UNSIGNED_BYTE = 4
    *
    * Divide by 2 to get 0,1,2.
    */
   return (type - GL_UNSIGNED_BYTE) >> 1;
}

/**
 * Examine the array's data for NaNs, etc.
 * For debug purposes; not normally used.
 */
static void
check_draw_elements_data(struct gl_context *ctx, GLsizei count,
                         GLenum elemType, const void *elements,
                         GLint basevertex)
{
   struct gl_vertex_array_object *vao = ctx->Array.VAO;
   GLint i;
   GLuint k;

   _mesa_vao_map(ctx, vao, GL_MAP_READ_BIT);

   if (vao->IndexBufferObj)
       elements =
          ADD_POINTERS(vao->IndexBufferObj->Mappings[MAP_INTERNAL].Pointer, elements);

   for (i = 0; i < count; i++) {
      GLuint j;

      /* j = element[i] */
      switch (elemType) {
      case GL_UNSIGNED_BYTE:
         j = ((const GLubyte *) elements)[i];
         break;
      case GL_UNSIGNED_SHORT:
         j = ((const GLushort *) elements)[i];
         break;
      case GL_UNSIGNED_INT:
         j = ((const GLuint *) elements)[i];
         break;
      default:
         unreachable("Unexpected index buffer type");
      }

      /* check element j of each enabled array */
      for (k = 0; k < VERT_ATTRIB_MAX; k++) {
         check_array_data(ctx, vao, k, j);
      }
   }

   _mesa_vao_unmap(ctx, vao);
}


/**
 * Check array data, looking for NaNs, etc.
 */
static void
check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
{
   /* TO DO */
}


/**
 * Print info/data for glDrawArrays(), for debugging.
 */
static void
print_draw_arrays(struct gl_context *ctx,
                  GLenum mode, GLint start, GLsizei count)
{
   struct gl_vertex_array_object *vao = ctx->Array.VAO;

   printf("_mesa_DrawArrays(mode 0x%x, start %d, count %d):\n",
          mode, start, count);

   _mesa_vao_map_arrays(ctx, vao, GL_MAP_READ_BIT);

   GLbitfield mask = vao->Enabled;
   while (mask) {
      const gl_vert_attrib i = u_bit_scan(&mask);
      const struct gl_array_attributes *array = &vao->VertexAttrib[i];

      const struct gl_vertex_buffer_binding *binding =
         &vao->BufferBinding[array->BufferBindingIndex];
      struct gl_buffer_object *bufObj = binding->BufferObj;

      printf("attr %s: size %d stride %d  "
             "ptr %p  Bufobj %u\n",
             gl_vert_attrib_name((gl_vert_attrib) i),
             array->Format.Size, binding->Stride,
             array->Ptr, bufObj ? bufObj->Name : 0);

      if (bufObj) {
         GLubyte *p = bufObj->Mappings[MAP_INTERNAL].Pointer;
         int offset = (int) (GLintptr)
            _mesa_vertex_attrib_address(array, binding);

         unsigned multiplier;
         switch (array->Format.Type) {
         case GL_DOUBLE:
         case GL_INT64_ARB:
         case GL_UNSIGNED_INT64_ARB:
            multiplier = 2;
            break;
         default:
            multiplier = 1;
         }

         float *f = (float *) (p + offset);
         int *k = (int *) f;
         int i = 0;
         int n = (count - 1) * (binding->Stride / (4 * multiplier))
            + array->Format.Size;
         if (n > 32)
            n = 32;
         printf("  Data at offset %d:\n", offset);
         do {
            if (multiplier == 2)
               printf("    double[%d] = 0x%016llx %lf\n", i,
                      ((unsigned long long *) k)[i], ((double *) f)[i]);
            else
               printf("    float[%d] = 0x%08x %f\n", i, k[i], f[i]);
            i++;
         } while (i < n);
      }
   }

   _mesa_vao_unmap_arrays(ctx, vao);
}


/**
 * Helper function called by the other DrawArrays() functions below.
 * This is where we handle primitive restart for drawing non-indexed
 * arrays.  If primitive restart is enabled, it typically means
 * splitting one DrawArrays() into two.
 */
static void
_mesa_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
                  GLsizei count, GLuint numInstances, GLuint baseInstance)
{
   /* Viewperf has many draws with count=0. Discarding them is faster than
    * processing them.
    */
   if (!count || !numInstances)
      return;

   /* OpenGL 4.5 says that primitive restart is ignored with non-indexed
    * draws.
    */
   struct pipe_draw_info info;
   struct pipe_draw_start_count_bias draw;

   info.mode = mode;
   info.index_size = 0;
   /* Packed section begin. */
   info.primitive_restart = false;
   info.has_user_indices = false;
   info.index_bounds_valid = true;
   info.increment_draw_id = false;
   info.was_line_loop = false;
   info.take_index_buffer_ownership = false;
   info.index_bias_varies = false;
   /* Packed section end. */
   info.start_instance = baseInstance;
   info.instance_count = numInstances;
   info.view_mask = 0;
   info.min_index = start;
   info.max_index = start + count - 1;

   draw.start = start;
   draw.count = count;

   ctx->Driver.DrawGallium(ctx, &info, 0, &draw, 1);

   if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
      _mesa_flush(ctx);
   }
}


/**
 * Execute a glRectf() function.
 */
void GLAPIENTRY
_mesa_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   CALL_Begin(ctx->CurrentServerDispatch, (GL_QUADS));
   /* Begin can change CurrentServerDispatch. */
   struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
   CALL_Vertex2f(dispatch, (x1, y1));
   CALL_Vertex2f(dispatch, (x2, y1));
   CALL_Vertex2f(dispatch, (x2, y2));
   CALL_Vertex2f(dispatch, (x1, y2));
   CALL_End(dispatch, ());
}


void GLAPIENTRY
_mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
   _mesa_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}

void GLAPIENTRY
_mesa_Rectdv(const GLdouble *v1, const GLdouble *v2)
{
   _mesa_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}

void GLAPIENTRY
_mesa_Rectfv(const GLfloat *v1, const GLfloat *v2)
{
   _mesa_Rectf(v1[0], v1[1], v2[0], v2[1]);
}

void GLAPIENTRY
_mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
{
   _mesa_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}

void GLAPIENTRY
_mesa_Rectiv(const GLint *v1, const GLint *v2)
{
   _mesa_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}

void GLAPIENTRY
_mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
   _mesa_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}

void GLAPIENTRY
_mesa_Rectsv(const GLshort *v1, const GLshort *v2)
{
   _mesa_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}


void GLAPIENTRY
_mesa_EvalMesh1(GLenum mode, GLint i1, GLint i2)
{
   GET_CURRENT_CONTEXT(ctx);
   GLint i;
   GLfloat u, du;
   GLenum prim;

   switch (mode) {
   case GL_POINT:
      prim = GL_POINTS;
      break;
   case GL_LINE:
      prim = GL_LINE_STRIP;
      break;
   default:
      _mesa_error(ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)");
      return;
   }

   /* No effect if vertex maps disabled.
    */
   if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
      return;

   du = ctx->Eval.MapGrid1du;
   u = ctx->Eval.MapGrid1u1 + i1 * du;


   CALL_Begin(ctx->CurrentServerDispatch, (prim));
   /* Begin can change CurrentServerDispatch. */
   struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
   for (i = i1; i <= i2; i++, u += du) {
      CALL_EvalCoord1f(dispatch, (u));
   }
   CALL_End(dispatch, ());
}


void GLAPIENTRY
_mesa_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
   GET_CURRENT_CONTEXT(ctx);
   GLfloat u, du, v, dv, v1, u1;
   GLint i, j;

   switch (mode) {
   case GL_POINT:
   case GL_LINE:
   case GL_FILL:
      break;
   default:
      _mesa_error(ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)");
      return;
   }

   /* No effect if vertex maps disabled.
    */
   if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
      return;

   du = ctx->Eval.MapGrid2du;
   dv = ctx->Eval.MapGrid2dv;
   v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
   u1 = ctx->Eval.MapGrid2u1 + i1 * du;

   struct _glapi_table *dispatch;

   switch (mode) {
   case GL_POINT:
      CALL_Begin(ctx->CurrentServerDispatch, (GL_POINTS));
      /* Begin can change CurrentServerDispatch. */
      dispatch = ctx->CurrentServerDispatch;
      for (v = v1, j = j1; j <= j2; j++, v += dv) {
         for (u = u1, i = i1; i <= i2; i++, u += du) {
            CALL_EvalCoord2f(dispatch, (u, v));
         }
      }
      CALL_End(dispatch, ());
      break;
   case GL_LINE:
      for (v = v1, j = j1; j <= j2; j++, v += dv) {
         CALL_Begin(ctx->CurrentServerDispatch, (GL_LINE_STRIP));
         /* Begin can change CurrentServerDispatch. */
         dispatch = ctx->CurrentServerDispatch;
         for (u = u1, i = i1; i <= i2; i++, u += du) {
            CALL_EvalCoord2f(dispatch, (u, v));
         }
         CALL_End(dispatch, ());
      }
      for (u = u1, i = i1; i <= i2; i++, u += du) {
         CALL_Begin(ctx->CurrentServerDispatch, (GL_LINE_STRIP));
         /* Begin can change CurrentServerDispatch. */
         dispatch = ctx->CurrentServerDispatch;
         for (v = v1, j = j1; j <= j2; j++, v += dv) {
            CALL_EvalCoord2f(dispatch, (u, v));
         }
         CALL_End(dispatch, ());
      }
      break;
   case GL_FILL:
      for (v = v1, j = j1; j < j2; j++, v += dv) {
         CALL_Begin(ctx->CurrentServerDispatch, (GL_TRIANGLE_STRIP));
         /* Begin can change CurrentServerDispatch. */
         dispatch = ctx->CurrentServerDispatch;
         for (u = u1, i = i1; i <= i2; i++, u += du) {
            CALL_EvalCoord2f(dispatch, (u, v));
            CALL_EvalCoord2f(dispatch, (u, v + dv));
         }
         CALL_End(dispatch, ());
      }
      break;
   }
}


/**
 * Called from glDrawArrays when in immediate mode (not display list mode).
 */
void GLAPIENTRY
_mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_DrawArrays(ctx, mode, count))
      return;

   if (0)
      check_draw_arrays_data(ctx, start, count);

   _mesa_draw_arrays(ctx, mode, start, count, 1, 0);

   if (0)
      print_draw_arrays(ctx, mode, start, count);
}


/**
 * Called from glDrawArraysInstanced when in immediate mode (not
 * display list mode).
 */
void GLAPIENTRY
_mesa_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
                          GLsizei numInstances)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_DrawArraysInstanced(ctx, mode, start, count,
                                           numInstances))
      return;

   if (0)
      check_draw_arrays_data(ctx, start, count);

   _mesa_draw_arrays(ctx, mode, start, count, numInstances, 0);

   if (0)
      print_draw_arrays(ctx, mode, start, count);
}


/**
 * Called from glDrawArraysInstancedBaseInstance when in immediate mode.
 */
void GLAPIENTRY
_mesa_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
                                      GLsizei count, GLsizei numInstances,
                                      GLuint baseInstance)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
                                           numInstances))
      return;

   if (0)
      check_draw_arrays_data(ctx, first, count);

   _mesa_draw_arrays(ctx, mode, first, count, numInstances, baseInstance);

   if (0)
      print_draw_arrays(ctx, mode, first, count);
}


/**
 * Called from glMultiDrawArrays when in immediate mode.
 */
void GLAPIENTRY
_mesa_MultiDrawArrays(GLenum mode, const GLint *first,
                      const GLsizei *count, GLsizei primcount)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_MultiDrawArrays(ctx, mode, count, primcount))
      return;

   if (primcount == 0)
      return;

   struct pipe_draw_info info;
   struct pipe_draw_start_count_bias *draw = get_temp_draws(ctx, primcount);
   if (!draw)
      return;

   info.mode = mode;
   info.index_size = 0;
   /* Packed section begin. */
   info.primitive_restart = false;
   info.has_user_indices = false;
   info.index_bounds_valid = false;
   info.increment_draw_id = primcount > 1;
   info.was_line_loop = false;
   info.take_index_buffer_ownership = false;
   info.index_bias_varies = false;
   /* Packed section end. */
   info.start_instance = 0;
   info.instance_count = 1;
   info.view_mask = 0;

   for (int i = 0; i < primcount; i++) {
      draw[i].start = first[i];
      draw[i].count = count[i];
   }

   ctx->Driver.DrawGallium(ctx, &info, 0, draw, primcount);

   if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
      _mesa_flush(ctx);
}



/**
 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
 * For debugging.
 */
#if 0
static void
dump_element_buffer(struct gl_context *ctx, GLenum type)
{
   const GLvoid *map =
      ctx->Driver.MapBufferRange(ctx, 0,
                                 ctx->Array.VAO->IndexBufferObj->Size,
                                 GL_MAP_READ_BIT,
                                 ctx->Array.VAO->IndexBufferObj,
                                 MAP_INTERNAL);
   switch (type) {
   case GL_UNSIGNED_BYTE:
      {
         const GLubyte *us = (const GLubyte *) map;
         GLint i;
         for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size; i++) {
            printf("%02x ", us[i]);
            if (i % 32 == 31)
               printf("\n");
         }
         printf("\n");
      }
      break;
   case GL_UNSIGNED_SHORT:
      {
         const GLushort *us = (const GLushort *) map;
         GLint i;
         for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 2; i++) {
            printf("%04x ", us[i]);
            if (i % 16 == 15)
               printf("\n");
         }
         printf("\n");
      }
      break;
   case GL_UNSIGNED_INT:
      {
         const GLuint *us = (const GLuint *) map;
         GLint i;
         for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 4; i++) {
            printf("%08x ", us[i]);
            if (i % 8 == 7)
               printf("\n");
         }
         printf("\n");
      }
      break;
   default:
      ;
   }

   ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj, MAP_INTERNAL);
}
#endif


/**
 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
 * Do the rendering for a glDrawElements or glDrawRangeElements call after
 * we've validated buffer bounds, etc.
 */
static void
_mesa_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
                                  bool index_bounds_valid,
                                  GLuint start, GLuint end,
                                  GLsizei count, GLenum type,
                                  const GLvoid * indices,
                                  GLint basevertex, GLuint numInstances,
                                  GLuint baseInstance)
{
   /* Viewperf has many draws with count=0. Discarding them is faster than
    * processing them.
    */
   if (!count || !numInstances)
      return;

   if (!index_bounds_valid) {
      assert(start == 0u);
      assert(end == ~0u);
   }

   struct pipe_draw_info info;
   struct pipe_draw_start_count_bias draw;
   unsigned index_size_shift = get_index_size_shift(type);
   struct gl_buffer_object *index_bo = ctx->Array.VAO->IndexBufferObj;

   if (index_bo && !indices_aligned(index_size_shift, indices))
      return;

   info.mode = mode;
   info.index_size = 1 << index_size_shift;
   /* Packed section begin. */
   info.primitive_restart = ctx->Array._PrimitiveRestart[index_size_shift];
   info.has_user_indices = index_bo == NULL;
   info.index_bounds_valid = index_bounds_valid;
   info.increment_draw_id = false;
   info.was_line_loop = false;
   info.take_index_buffer_ownership = false;
   info.index_bias_varies = false;
   /* Packed section end. */
   info.start_instance = baseInstance;
   info.instance_count = numInstances;
   info.view_mask = 0;
   info.restart_index = ctx->Array._RestartIndex[index_size_shift];

   if (info.has_user_indices) {
      info.index.user = indices;
      draw.start = 0;
   } else {
      uintptr_t start = (uintptr_t) indices;
      if (unlikely(index_bo->Size < start)) {
         _mesa_warning(ctx, "Invalid indices offset 0x%" PRIxPTR
                            " (indices buffer size is %ld bytes)."
                            " Draw skipped.", start, index_bo->Size);
         return;
      }
      info.index.gl_bo = index_bo;
      draw.start = start >> index_size_shift;
   }
   draw.index_bias = basevertex;

   info.min_index = start;
   info.max_index = end;
   draw.count = count;

   /* Need to give special consideration to rendering a range of
    * indices starting somewhere above zero.  Typically the
    * application is issuing multiple DrawRangeElements() to draw
    * successive primitives layed out linearly in the vertex arrays.
    * Unless the vertex arrays are all in a VBO (or locked as with
    * CVA), the OpenGL semantics imply that we need to re-read or
    * re-upload the vertex data on each draw call.
    *
    * In the case of hardware tnl, we want to avoid starting the
    * upload at zero, as it will mean every draw call uploads an
    * increasing amount of not-used vertex data.  Worse - in the
    * software tnl module, all those vertices might be transformed and
    * lit but never rendered.
    *
    * If we just upload or transform the vertices in start..end,
    * however, the indices will be incorrect.
    *
    * At this level, we don't know exactly what the requirements of
    * the backend are going to be, though it will likely boil down to
    * either:
    *
    * 1) Do nothing, everything is in a VBO and is processed once
    *       only.
    *
    * 2) Adjust the indices and vertex arrays so that start becomes
    *    zero.
    *
    * Rather than doing anything here, I'll provide a helper function
    * for the latter case elsewhere.
    */

   ctx->Driver.DrawGallium(ctx, &info, 0, &draw, 1);

   if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
      _mesa_flush(ctx);
   }
}


/**
 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
 */
void GLAPIENTRY
_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
                                  GLsizei count, GLenum type,
                                  const GLvoid * indices, GLint basevertex)
{
   static GLuint warnCount = 0;
   bool index_bounds_valid = true;

   /* This is only useful to catch invalid values in the "end" parameter
    * like ~0.
    */
   GLuint max_element = 2 * 1000 * 1000 * 1000; /* just a big number */

   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_DrawRangeElements(ctx, mode, start, end, count,
                                         type))
      return;

   if ((int) end + basevertex < 0 || start + basevertex >= max_element) {
      /* The application requested we draw using a range of indices that's
       * outside the bounds of the current VBO.  This is invalid and appears
       * to give undefined results.  The safest thing to do is to simply
       * ignore the range, in case the application botched their range tracking
       * but did provide valid indices.  Also issue a warning indicating that
       * the application is broken.
       */
      if (warnCount++ < 10) {
         _mesa_warning(ctx, "glDrawRangeElements(start %u, end %u, "
                       "basevertex %d, count %d, type 0x%x, indices=%p):\n"
                       "\trange is outside VBO bounds (max=%u); ignoring.\n"
                       "\tThis should be fixed in the application.",
                       start, end, basevertex, count, type, indices,
                       max_element - 1);
      }
      index_bounds_valid = false;
   }

   /* NOTE: It's important that 'end' is a reasonable value.
    * in _tnl_draw_prims(), we use end to determine how many vertices
    * to transform.  If it's too large, we can unnecessarily split prims
    * or we can read/write out of memory in several different places!
    */

   /* Catch/fix some potential user errors */
   if (type == GL_UNSIGNED_BYTE) {
      start = MIN2(start, 0xff);
      end = MIN2(end, 0xff);
   }
   else if (type == GL_UNSIGNED_SHORT) {
      start = MIN2(start, 0xffff);
      end = MIN2(end, 0xffff);
   }

   if (0) {
      printf("glDraw[Range]Elements{,BaseVertex}"
             "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
             "base %d\n",
             start, end, type, count,
             ctx->Array.VAO->IndexBufferObj ?
                ctx->Array.VAO->IndexBufferObj->Name : 0, basevertex);
   }

   if ((int) start + basevertex < 0 || end + basevertex >= max_element)
      index_bounds_valid = false;

#if 0
   check_draw_elements_data(ctx, count, type, indices, basevertex);
#else
   (void) check_draw_elements_data;
#endif

   if (!index_bounds_valid) {
      start = 0;
      end = ~0;
   }

   _mesa_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end,
                                     count, type, indices, basevertex, 1, 0);
}


/**
 * Called by glDrawRangeElements() in immediate mode.
 */
void GLAPIENTRY
_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
                        GLsizei count, GLenum type, const GLvoid * indices)
{
   _mesa_DrawRangeElementsBaseVertex(mode, start, end, count, type,
                                     indices, 0);
}


/**
 * Called by glDrawElements() in immediate mode.
 */
void GLAPIENTRY
_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
                   const GLvoid * indices)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_DrawElements(ctx, mode, count, type))
      return;

   _mesa_validated_drawrangeelements(ctx, mode, false, 0, ~0,
                                     count, type, indices, 0, 1, 0);
}


/**
 * Called by glDrawElementsBaseVertex() in immediate mode.
 */
void GLAPIENTRY
_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
                             const GLvoid * indices, GLint basevertex)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_DrawElements(ctx, mode, count, type))
      return;

   _mesa_validated_drawrangeelements(ctx, mode, false, 0, ~0,
                                     count, type, indices, basevertex, 1, 0);
}


/**
 * Called by glDrawElementsInstanced() in immediate mode.
 */
void GLAPIENTRY
_mesa_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
                            const GLvoid * indices, GLsizei numInstances)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_DrawElementsInstanced(ctx, mode, count, type,
                                             numInstances))
      return;

   _mesa_validated_drawrangeelements(ctx, mode, false, 0, ~0,
                                     count, type, indices, 0, numInstances, 0);
}


/**
 * Called by glDrawElementsInstancedBaseVertex() in immediate mode.
 */
void GLAPIENTRY
_mesa_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count,
                                      GLenum type, const GLvoid * indices,
                                      GLsizei numInstances,
                                      GLint basevertex)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_DrawElementsInstanced(ctx, mode, count, type,
                                             numInstances))
      return;

   _mesa_validated_drawrangeelements(ctx, mode, false, 0, ~0,
                                     count, type, indices,
                                     basevertex, numInstances, 0);
}


/**
 * Called by glDrawElementsInstancedBaseInstance() in immediate mode.
 */
void GLAPIENTRY
_mesa_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count,
                                        GLenum type,
                                        const GLvoid *indices,
                                        GLsizei numInstances,
                                        GLuint baseInstance)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_DrawElementsInstanced(ctx, mode, count, type,
                                             numInstances))
      return;

   _mesa_validated_drawrangeelements(ctx, mode, false, 0, ~0,
                                     count, type, indices, 0, numInstances,
                                     baseInstance);
}


/**
 * Called by glDrawElementsInstancedBaseVertexBaseInstance() in immediate mode.
 */
void GLAPIENTRY
_mesa_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
                                                  GLsizei count,
                                                  GLenum type,
                                                  const GLvoid *indices,
                                                  GLsizei numInstances,
                                                  GLint basevertex,
                                                  GLuint baseInstance)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_DrawElementsInstanced(ctx, mode, count, type,
                                             numInstances))
      return;

   _mesa_validated_drawrangeelements(ctx, mode, false, 0, ~0,
                                     count, type, indices, basevertex,
                                     numInstances, baseInstance);
}


/**
 * Inner support for both _mesa_MultiDrawElements() and
 * _mesa_MultiDrawRangeElements().
 * This does the actual rendering after we've checked array indexes, etc.
 */
static void
_mesa_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
                                  const GLsizei *count, GLenum type,
                                  const GLvoid * const *indices,
                                  GLsizei primcount, const GLint *basevertex)
{
   uintptr_t min_index_ptr, max_index_ptr;
   bool fallback = false;
   int i;

   if (primcount == 0)
      return;

   unsigned index_size_shift = get_index_size_shift(type);

   min_index_ptr = (uintptr_t) indices[0];
   max_index_ptr = 0;
   for (i = 0; i < primcount; i++) {
      min_index_ptr = MIN2(min_index_ptr, (uintptr_t) indices[i]);
      max_index_ptr = MAX2(max_index_ptr, (uintptr_t) indices[i] +
                           (count[i] << index_size_shift));
   }

   /* Check if we can handle this thing as a bunch of index offsets from the
    * same index pointer.  If we can't, then we have to fall back to doing
    * a draw_prims per primitive.
    * Check that the difference between each prim's indexes is a multiple of
    * the index/element size.
    */
   if (index_size_shift) {
      for (i = 0; i < primcount; i++) {
         if ((((uintptr_t) indices[i] - min_index_ptr) &
              ((1 << index_size_shift) - 1)) != 0) {
            fallback = true;
            break;
         }
      }
   }

   struct gl_buffer_object *index_bo = ctx->Array.VAO->IndexBufferObj;
   struct pipe_draw_info info;

   info.mode = mode;
   info.index_size = 1 << index_size_shift;
   /* Packed section begin. */
   info.primitive_restart = ctx->Array._PrimitiveRestart[index_size_shift];
   info.has_user_indices = index_bo == NULL;
   info.index_bounds_valid = false;
   info.increment_draw_id = primcount > 1;
   info.was_line_loop = false;
   info.take_index_buffer_ownership = false;
   info.index_bias_varies = !!basevertex;
   /* Packed section end. */
   info.start_instance = 0;
   info.instance_count = 1;
   info.view_mask = 0;
   info.restart_index = ctx->Array._RestartIndex[index_size_shift];

   if (info.has_user_indices)
      info.index.user = (void*)min_index_ptr;
   else
      info.index.gl_bo = index_bo;

   if (!fallback &&
       (!info.has_user_indices ||
        /* "max_index_ptr - min_index_ptr >> index_size_shift" is stored
         * in draw[i].start. The driver will multiply it later by index_size
         * so make sure the final value won't overflow.
         *
         * For real index buffers, gallium doesn't support index buffer offsets
         * greater than UINT32_MAX bytes.
         */
        max_index_ptr - min_index_ptr <= UINT32_MAX)) {
      struct pipe_draw_start_count_bias *draw = get_temp_draws(ctx, primcount);
      if (!draw)
         return;

      if (info.has_user_indices) {
         for (int i = 0; i < primcount; i++) {
            draw[i].start =
               ((uintptr_t)indices[i] - min_index_ptr) >> index_size_shift;
            draw[i].count = count[i];
            draw[i].index_bias = basevertex ? basevertex[i] : 0;
         }
      } else {
         for (int i = 0; i < primcount; i++) {
            draw[i].start = (uintptr_t)indices[i] >> index_size_shift;
            draw[i].count =
               indices_aligned(index_size_shift, indices[i]) ? count[i] : 0;
            draw[i].index_bias = basevertex ? basevertex[i] : 0;
         }
      }

      ctx->Driver.DrawGallium(ctx, &info, 0, draw, primcount);
   } else {
      /* draw[i].start would overflow. Draw one at a time. */
      assert(info.has_user_indices);
      info.increment_draw_id = false;

      for (int i = 0; i < primcount; i++) {
         struct pipe_draw_start_count_bias draw;

         if (!count[i])
            continue;

         /* Reset these, because the callee can change them. */
         info.index_bounds_valid = false;
         info.index.user = indices[i];
         draw.start = 0;
         draw.index_bias = basevertex ? basevertex[i] : 0;
         draw.count = count[i];

         ctx->Driver.DrawGallium(ctx, &info, i, &draw, 1);
      }
   }

   if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
      _mesa_flush(ctx);
   }
}


void GLAPIENTRY
_mesa_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
                        const GLvoid * const *indices, GLsizei primcount)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
                                         primcount))
      return;

   _mesa_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
                                     NULL);
}


void GLAPIENTRY
_mesa_MultiDrawElementsBaseVertex(GLenum mode,
                                  const GLsizei *count, GLenum type,
                                  const GLvoid * const *indices,
                                  GLsizei primcount,
                                  const GLsizei *basevertex)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
                                         primcount))
      return;

   _mesa_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
                                     basevertex);
}


/**
 * Draw a GL primitive using a vertex count obtained from transform feedback.
 * \param mode  the type of GL primitive to draw
 * \param obj  the transform feedback object to use
 * \param stream  index of the transform feedback stream from which to
 *                get the primitive count.
 * \param numInstances  number of instances to draw
 */
static void
_mesa_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
                              struct gl_transform_feedback_object *obj,
                              GLuint stream, GLuint numInstances)
{
   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
                                             numInstances))
      return;

   /* Maybe we should do some primitive splitting for primitive restart
    * (like in DrawArrays), but we have no way to know how many vertices
    * will be rendered. */

   st_draw_transform_feedback(ctx, mode, numInstances, stream, obj);

   if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
      _mesa_flush(ctx);
   }
}


/**
 * Like DrawArrays, but take the count from a transform feedback object.
 * \param mode  GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
 * \param name  the transform feedback object
 * User still has to setup of the vertex attribute info with
 * glVertexPointer, glColorPointer, etc.
 * Part of GL_ARB_transform_feedback2.
 */
void GLAPIENTRY
_mesa_DrawTransformFeedback(GLenum mode, GLuint name)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_transform_feedback_object *obj =
      _mesa_lookup_transform_feedback_object(ctx, name);

   _mesa_draw_transform_feedback(ctx, mode, obj, 0, 1);
}


void GLAPIENTRY
_mesa_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_transform_feedback_object *obj =
      _mesa_lookup_transform_feedback_object(ctx, name);

   _mesa_draw_transform_feedback(ctx, mode, obj, stream, 1);
}


void GLAPIENTRY
_mesa_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
                                     GLsizei primcount)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_transform_feedback_object *obj =
      _mesa_lookup_transform_feedback_object(ctx, name);

   _mesa_draw_transform_feedback(ctx, mode, obj, 0, primcount);
}


void GLAPIENTRY
_mesa_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
                                           GLuint stream,
                                           GLsizei primcount)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_transform_feedback_object *obj =
      _mesa_lookup_transform_feedback_object(ctx, name);

   _mesa_draw_transform_feedback(ctx, mode, obj, stream, primcount);
}


/**
 * Like [Multi]DrawArrays/Elements, but they take most arguments from
 * a buffer object.
 */
void GLAPIENTRY
_mesa_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
   GET_CURRENT_CONTEXT(ctx);

   /* From the ARB_draw_indirect spec:
    *
    *    "Initially zero is bound to DRAW_INDIRECT_BUFFER. In the
    *    compatibility profile, this indicates that DrawArraysIndirect and
    *    DrawElementsIndirect are to source their arguments directly from the
    *    pointer passed as their <indirect> parameters."
    */
   if (ctx->API == API_OPENGL_COMPAT &&
       !ctx->DrawIndirectBuffer) {
      DrawArraysIndirectCommand *cmd = (DrawArraysIndirectCommand *) indirect;

      _mesa_DrawArraysInstancedBaseInstance(mode, cmd->first, cmd->count,
                                            cmd->primCount,
                                            cmd->baseInstance);
      return;
   }

   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
      return;

   st_indirect_draw_vbo(ctx, mode, 0, (GLintptr)indirect, 0, 1, 16);
}


void GLAPIENTRY
_mesa_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
{
   GET_CURRENT_CONTEXT(ctx);

   /* From the ARB_draw_indirect spec:
    *
    *    "Initially zero is bound to DRAW_INDIRECT_BUFFER. In the
    *    compatibility profile, this indicates that DrawArraysIndirect and
    *    DrawElementsIndirect are to source their arguments directly from the
    *    pointer passed as their <indirect> parameters."
    */
   if (ctx->API == API_OPENGL_COMPAT &&
       !ctx->DrawIndirectBuffer) {
      /*
       * Unlike regular DrawElementsInstancedBaseVertex commands, the indices
       * may not come from a client array and must come from an index buffer.
       * If no element array buffer is bound, an INVALID_OPERATION error is
       * generated.
       */
      if (!ctx->Array.VAO->IndexBufferObj) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glDrawElementsIndirect(no buffer bound "
                     "to GL_ELEMENT_ARRAY_BUFFER)");
      } else {
         DrawElementsIndirectCommand *cmd =
            (DrawElementsIndirectCommand *) indirect;

         /* Convert offset to pointer */
         void *offset = (void *)
            (uintptr_t)((cmd->firstIndex * _mesa_sizeof_type(type)) & 0xffffffffUL);

         _mesa_DrawElementsInstancedBaseVertexBaseInstance(mode, cmd->count,
                                                           type, offset,
                                                           cmd->primCount,
                                                           cmd->baseVertex,
                                                           cmd->baseInstance);
      }

      return;
   }

   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_DrawElementsIndirect(ctx, mode, type, indirect))
      return;

   st_indirect_draw_vbo(ctx, mode, type, (GLintptr)indirect, 0, 1, 20);
}


void GLAPIENTRY
_mesa_MultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect,
                              GLsizei primcount, GLsizei stride)
{
   GET_CURRENT_CONTEXT(ctx);

   /* If <stride> is zero, the array elements are treated as tightly packed. */
   if (stride == 0)
      stride = sizeof(DrawArraysIndirectCommand);

   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   /* From the ARB_draw_indirect spec:
    *
    *    "Initially zero is bound to DRAW_INDIRECT_BUFFER. In the
    *    compatibility profile, this indicates that DrawArraysIndirect and
    *    DrawElementsIndirect are to source their arguments directly from the
    *    pointer passed as their <indirect> parameters."
    */
   if (ctx->API == API_OPENGL_COMPAT &&
       !ctx->DrawIndirectBuffer) {

      if (!_mesa_is_no_error_enabled(ctx) &&
          (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride,
                                           "glMultiDrawArraysIndirect") ||
           !_mesa_validate_DrawArrays(ctx, mode, 1)))
         return;

      struct pipe_draw_info info;
      info.mode = mode;
      info.index_size = 0;
      info.view_mask = 0;
      /* Packed section begin. */
      info.primitive_restart = false;
      info.has_user_indices = false;
      info.index_bounds_valid = false;
      info.increment_draw_id = primcount > 1;
      info.was_line_loop = false;
      info.take_index_buffer_ownership = false;
      info.index_bias_varies = false;
      /* Packed section end. */

      const uint8_t *ptr = (const uint8_t *) indirect;
      for (unsigned i = 0; i < primcount; i++) {
         DrawArraysIndirectCommand *cmd = (DrawArraysIndirectCommand *) ptr;

         info.start_instance = cmd->baseInstance;
         info.instance_count = cmd->primCount;

         struct pipe_draw_start_count_bias draw;
         draw.start = cmd->first;
         draw.count = cmd->count;

         ctx->Driver.DrawGallium(ctx, &info, i, &draw, 1);
         ptr += stride;
      }

      return;
   }

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_MultiDrawArraysIndirect(ctx, mode, indirect,
                                               primcount, stride))
      return;

   st_indirect_draw_vbo(ctx, mode, 0, (GLintptr)indirect, 0, primcount, stride);
}


void GLAPIENTRY
_mesa_MultiDrawElementsIndirect(GLenum mode, GLenum type,
                                const GLvoid *indirect,
                                GLsizei primcount, GLsizei stride)
{
   GET_CURRENT_CONTEXT(ctx);

   FLUSH_FOR_DRAW(ctx);

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   /* If <stride> is zero, the array elements are treated as tightly packed. */
   if (stride == 0)
      stride = sizeof(DrawElementsIndirectCommand);

   /* From the ARB_draw_indirect spec:
    *
    *    "Initially zero is bound to DRAW_INDIRECT_BUFFER. In the
    *    compatibility profile, this indicates that DrawArraysIndirect and
    *    DrawElementsIndirect are to source their arguments directly from the
    *    pointer passed as their <indirect> parameters."
    */
   if (ctx->API == API_OPENGL_COMPAT &&
       !ctx->DrawIndirectBuffer) {
      /*
       * Unlike regular DrawElementsInstancedBaseVertex commands, the indices
       * may not come from a client array and must come from an index buffer.
       * If no element array buffer is bound, an INVALID_OPERATION error is
       * generated.
       */
      if (!ctx->Array.VAO->IndexBufferObj) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glMultiDrawElementsIndirect(no buffer bound "
                     "to GL_ELEMENT_ARRAY_BUFFER)");

         return;
      }

      if (!_mesa_is_no_error_enabled(ctx) &&
          (!_mesa_valid_draw_indirect_multi(ctx, primcount, stride,
                                           "glMultiDrawArraysIndirect") ||
           !_mesa_validate_DrawElements(ctx, mode, 1, type)))
         return;

      unsigned index_size_shift = get_index_size_shift(type);

      struct pipe_draw_info info;
      info.mode = mode;
      info.index_size = 1 << index_size_shift;
      info.view_mask = 0;
      /* Packed section begin. */
      info.primitive_restart = ctx->Array._PrimitiveRestart[index_size_shift];
      info.has_user_indices = false;
      info.index_bounds_valid = false;
      info.increment_draw_id = primcount > 1;
      info.was_line_loop = false;
      info.take_index_buffer_ownership = false;
      info.index_bias_varies = false;
      /* Packed section end. */
      info.restart_index = ctx->Array._RestartIndex[index_size_shift];

      const uint8_t *ptr = (const uint8_t *) indirect;
      for (unsigned i = 0; i < primcount; i++) {
         DrawElementsIndirectCommand *cmd = (DrawElementsIndirectCommand*)ptr;

         info.index.gl_bo = ctx->Array.VAO->IndexBufferObj;
         info.start_instance = cmd->baseInstance;
         info.instance_count = cmd->primCount;

         struct pipe_draw_start_count_bias draw;
         draw.start = cmd->firstIndex;
         draw.count = cmd->count;
         draw.index_bias = cmd->baseVertex;

         ctx->Driver.DrawGallium(ctx, &info, i, &draw, 1);
         ptr += stride;
      }

      return;
   }

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_MultiDrawElementsIndirect(ctx, mode, type, indirect,
                                                 primcount, stride))
      return;

   st_indirect_draw_vbo(ctx, mode, type, (GLintptr)indirect, 0, primcount, stride);
}


void GLAPIENTRY
_mesa_MultiDrawArraysIndirectCountARB(GLenum mode, GLintptr indirect,
                                      GLintptr drawcount_offset,
                                      GLsizei maxdrawcount, GLsizei stride)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   /* If <stride> is zero, the array elements are treated as tightly packed. */
   if (stride == 0)
      stride = 4 * sizeof(GLuint);      /* sizeof(DrawArraysIndirectCommand) */

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_MultiDrawArraysIndirectCount(ctx, mode, indirect,
                                                    drawcount_offset,
                                                    maxdrawcount, stride))
      return;

   st_indirect_draw_vbo(ctx, mode, 0, (GLintptr)indirect, drawcount_offset,
                        maxdrawcount, stride);
}


void GLAPIENTRY
_mesa_MultiDrawElementsIndirectCountARB(GLenum mode, GLenum type,
                                        GLintptr indirect,
                                        GLintptr drawcount_offset,
                                        GLsizei maxdrawcount, GLsizei stride)
{
   GET_CURRENT_CONTEXT(ctx);
   FLUSH_FOR_DRAW(ctx);

   /* If <stride> is zero, the array elements are treated as tightly packed. */
   if (stride == 0)
      stride = 5 * sizeof(GLuint);      /* sizeof(DrawElementsIndirectCommand) */

   _mesa_set_draw_vao(ctx, ctx->Array.VAO,
                      ctx->VertexProgram._VPModeInputFilter);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!_mesa_is_no_error_enabled(ctx) &&
       !_mesa_validate_MultiDrawElementsIndirectCount(ctx, mode, type,
                                                      indirect,
                                                      drawcount_offset,
                                                      maxdrawcount, stride))
      return;

   st_indirect_draw_vbo(ctx, mode, type, (GLintptr)indirect, drawcount_offset,
                        maxdrawcount, stride);
}


/* GL_IBM_multimode_draw_arrays */
void GLAPIENTRY
_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
                              const GLsizei * count,
                              GLsizei primcount, GLint modestride )
{
   GET_CURRENT_CONTEXT(ctx);
   GLint i;

   for ( i = 0 ; i < primcount ; i++ ) {
      if ( count[i] > 0 ) {
         GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
         CALL_DrawArrays(ctx->CurrentServerDispatch, ( m, first[i], count[i] ));
      }
   }
}


/* GL_IBM_multimode_draw_arrays */
void GLAPIENTRY
_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
                                GLenum type, const GLvoid * const * indices,
                                GLsizei primcount, GLint modestride )
{
   GET_CURRENT_CONTEXT(ctx);
   GLint i;

   for ( i = 0 ; i < primcount ; i++ ) {
      if ( count[i] > 0 ) {
         GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
         CALL_DrawElements(ctx->CurrentServerDispatch, ( m, count[i], type,
                                                         indices[i] ));
      }
   }
}
