#include #include #include #include #include #include #include "../test_utils.h" using namespace dxvk; const std::string g_vsCode = "struct VS_IFACE {\n" " float4 pos : VS_POSITION;\n" "};\n" "VS_IFACE main(VS_IFACE ia_in) {\n" " return ia_in;\n" "}\n"; const std::string g_gsCode = "struct GS_IN {\n" " float4 pos : VS_POSITION;\n" "};\n" "struct GS_OUT_NORMAL {\n" " float3 nor : GS_NORMAL;\n" " float len : GS_LENGTH;\n" "};\n" "[maxvertexcount(1)]\n" "void main(triangle GS_IN vs_in[3], inout PointStream o_normals) {\n" " float3 ds1 = vs_in[1].pos.xyz - vs_in[0].pos.xyz;\n" " float3 ds2 = vs_in[2].pos.xyz - vs_in[0].pos.xyz;\n" " float3 cv = cross(ds1, ds2);\n" " float cl = length(cv);\n" " GS_OUT_NORMAL normal;\n" " normal.nor = cv / cl;\n" " normal.len = cl;" " o_normals.Append(normal);\n" "}\n"; Com g_d3d11Device; Com g_d3d11Context; Com g_vertShader; Com g_geomShader; Com g_inputLayout; Com g_vertexBuffer; Com g_normalBuffer; Com g_readBuffer; Com g_soStream; Com g_soOverflow; struct Vertex { float x, y, z, w; }; struct Normal { float x, y, z, len; }; int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { if (FAILED(D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &g_d3d11Device, nullptr, &g_d3d11Context))) { std::cerr << "Failed to create D3D11 device" << std::endl; return 1; } Com vsBlob; Com gsBlob; if (FAILED(D3DCompile(g_vsCode.data(), g_vsCode.size(), "Vertex shader", nullptr, nullptr, "main", "vs_4_0", 0, 0, &vsBlob, nullptr))) { std::cerr << "Failed to compile vertex shader" << std::endl; return 1; } if (FAILED(D3DCompile(g_gsCode.data(), g_gsCode.size(), "Geometry shader", nullptr, nullptr, "main", "gs_4_0", 0, 0, &gsBlob, nullptr))) { std::cerr << "Failed to compile geometry shader" << std::endl; return 1; } if (FAILED(g_d3d11Device->CreateVertexShader( vsBlob->GetBufferPointer(), vsBlob->GetBufferSize(), nullptr, &g_vertShader))) { std::cerr << "Failed to create vertex shader" << std::endl; return 1; } std::array soDeclarations = {{ { 0, "GS_NORMAL", 0, 0, 3, 0 }, { 0, "GS_LENGTH", 0, 0, 1, 0 }, }}; std::array soBufferStrides = {{ sizeof(Normal), }}; if (FAILED(g_d3d11Device->CreateGeometryShaderWithStreamOutput( gsBlob->GetBufferPointer(), gsBlob->GetBufferSize(), soDeclarations.data(), soDeclarations.size(), soBufferStrides.data(), soBufferStrides.size(), D3D11_SO_NO_RASTERIZED_STREAM, nullptr, &g_geomShader))) { std::cerr << "Failed to create geometry shader" << std::endl; return 1; } std::array iaElements = {{ { "VS_POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }}; if (FAILED(g_d3d11Device->CreateInputLayout( iaElements.data(), iaElements.size(), vsBlob->GetBufferPointer(), vsBlob->GetBufferSize(), &g_inputLayout))) { std::cerr << "Failed to create input layout" << std::endl; return 1; } std::array vertexData = {{ { 0.0f, 0.0f, 0.0f, 1.0f }, { 1.0f, 0.0f, 0.0f, 1.0f }, { 0.0f, 1.0f, 0.0f, 1.0f }, { 0.5f,-1.0f,-0.2f, 1.0f }, { 3.2f, 2.0f, 0.0f, 1.0f }, {-1.0f,-1.0f, 0.4f, 1.0f }, { 0.7f,-0.5f,-0.8f, 1.0f }, { 1.2f, 1.0f,-1.0f, 1.0f }, {-0.1f, 1.0f,-2.7f, 1.0f }, }}; D3D11_BUFFER_DESC vertexDesc; vertexDesc.ByteWidth = vertexData.size() * sizeof(Vertex); vertexDesc.Usage = D3D11_USAGE_IMMUTABLE; vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexDesc.CPUAccessFlags = 0; vertexDesc.MiscFlags = 0; vertexDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexInfo; vertexInfo.pSysMem = vertexData.data(); vertexInfo.SysMemPitch = vertexDesc.ByteWidth; vertexInfo.SysMemSlicePitch = vertexDesc.ByteWidth; if (FAILED(g_d3d11Device->CreateBuffer(&vertexDesc, &vertexInfo, &g_vertexBuffer))) { std::cerr << "Failed to create vertex buffer" << std::endl; return 1; } std::array normalData = { }; D3D11_BUFFER_DESC normalDesc; normalDesc.ByteWidth = normalData.size() * sizeof(Normal); normalDesc.Usage = D3D11_USAGE_DEFAULT; normalDesc.BindFlags = D3D11_BIND_STREAM_OUTPUT; normalDesc.CPUAccessFlags = 0; normalDesc.MiscFlags = 0; normalDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA normalInfo; normalInfo.pSysMem = normalData.data(); normalInfo.SysMemPitch = normalDesc.ByteWidth; normalInfo.SysMemSlicePitch = normalDesc.ByteWidth; if (FAILED(g_d3d11Device->CreateBuffer(&normalDesc, &normalInfo, &g_normalBuffer))) { std::cerr << "Failed to create normal buffer" << std::endl; return 1; } D3D11_BUFFER_DESC readDesc; readDesc.ByteWidth = normalDesc.ByteWidth; readDesc.Usage = D3D11_USAGE_STAGING; readDesc.BindFlags = 0; readDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; readDesc.MiscFlags = 0; readDesc.StructureByteStride = 0; if (FAILED(g_d3d11Device->CreateBuffer(&readDesc, nullptr, &g_readBuffer))) { std::cerr << "Failed to create readback buffer" << std::endl; return 1; } D3D11_QUERY_DESC soQueryDesc; soQueryDesc.Query = D3D11_QUERY_SO_STATISTICS_STREAM0; soQueryDesc.MiscFlags = 0; if (FAILED(g_d3d11Device->CreateQuery(&soQueryDesc, &g_soStream))) { std::cerr << "Failed to create streamout query" << std::endl; return 1; } soQueryDesc.Query = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0; if (FAILED(g_d3d11Device->CreateQuery(&soQueryDesc, &g_soOverflow))) { std::cerr << "Failed to create streamout overflow query" << std::endl; return 1; } UINT soOffset = 0; UINT vbOffset = 0; UINT vbStride = sizeof(Vertex); FLOAT omBlendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; D3D11_VIEWPORT omViewport; omViewport.TopLeftX = 0.0f; omViewport.TopLeftY = 0.0f; omViewport.Width = 256.0f; omViewport.Height = 256.0f; omViewport.MinDepth = 0.0f; omViewport.MaxDepth = 1.0f; g_d3d11Context->IASetInputLayout(g_inputLayout.ptr()); g_d3d11Context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); g_d3d11Context->IASetVertexBuffers(0, 1, &g_vertexBuffer, &vbStride, &vbOffset); g_d3d11Context->RSSetState(nullptr); g_d3d11Context->RSSetViewports(1, &omViewport); g_d3d11Context->OMSetRenderTargets(0, nullptr, nullptr); g_d3d11Context->OMSetBlendState(nullptr, omBlendFactor, 0xFFFFFFFF); g_d3d11Context->OMSetDepthStencilState(nullptr, 0); g_d3d11Context->SOSetTargets(1, &g_normalBuffer, &soOffset); g_d3d11Context->VSSetShader(g_vertShader.ptr(), nullptr, 0); g_d3d11Context->GSSetShader(g_geomShader.ptr(), nullptr, 0); g_d3d11Context->Begin(g_soStream.ptr()); g_d3d11Context->Begin(g_soOverflow.ptr()); g_d3d11Context->Draw(vertexData.size(), 0); g_d3d11Context->End(g_soOverflow.ptr()); g_d3d11Context->End(g_soStream.ptr()); g_d3d11Context->CopyResource( g_readBuffer.ptr(), g_normalBuffer.ptr()); D3D11_QUERY_DATA_SO_STATISTICS soQueryData = { }; BOOL soOverflowData = false; while (g_d3d11Context->GetData(g_soStream.ptr(), &soQueryData, sizeof(soQueryData), 0) != S_OK || g_d3d11Context->GetData(g_soOverflow.ptr(), &soOverflowData, sizeof(soOverflowData), 0) != S_OK) continue; std::cout << "Written: " << soQueryData.NumPrimitivesWritten << std::endl; std::cout << "Needed: " << soQueryData.PrimitivesStorageNeeded << std::endl; std::cout << "Overflow: " << (soOverflowData ? "Yes" : "No") << std::endl; D3D11_MAPPED_SUBRESOURCE mapInfo; if (FAILED(g_d3d11Context->Map(g_readBuffer.ptr(), 0, D3D11_MAP_READ, 0, &mapInfo))) { std::cerr << "Failed to map readback buffer" << std::endl; return 1; } std::memcpy(normalData.data(), mapInfo.pData, normalDesc.ByteWidth); g_d3d11Context->Unmap(g_readBuffer.ptr(), 0); for (uint32_t i = 0; i < normalData.size(); i++) { std::cout << i << ": " << normalData[i].x << "," << normalData[i].y << "," << normalData[i].z << "," << normalData[i].len << std::endl; } return 0; }