#include #include #include #include #include #include "../test_utils.h" #undef ENUM_NAME #define ENUM_NAME(e) case e: return #e; using namespace dxvk; std::string GetFormatName(DXGI_FORMAT Format) { switch (Format) { ENUM_NAME(DXGI_FORMAT_UNKNOWN); ENUM_NAME(DXGI_FORMAT_R32G32B32A32_TYPELESS); ENUM_NAME(DXGI_FORMAT_R32G32B32A32_FLOAT); ENUM_NAME(DXGI_FORMAT_R32G32B32A32_UINT); ENUM_NAME(DXGI_FORMAT_R32G32B32A32_SINT); ENUM_NAME(DXGI_FORMAT_R32G32B32_TYPELESS); ENUM_NAME(DXGI_FORMAT_R32G32B32_FLOAT); ENUM_NAME(DXGI_FORMAT_R32G32B32_UINT); ENUM_NAME(DXGI_FORMAT_R32G32B32_SINT); ENUM_NAME(DXGI_FORMAT_R16G16B16A16_TYPELESS); ENUM_NAME(DXGI_FORMAT_R16G16B16A16_FLOAT); ENUM_NAME(DXGI_FORMAT_R16G16B16A16_UNORM); ENUM_NAME(DXGI_FORMAT_R16G16B16A16_UINT); ENUM_NAME(DXGI_FORMAT_R16G16B16A16_SNORM); ENUM_NAME(DXGI_FORMAT_R16G16B16A16_SINT); ENUM_NAME(DXGI_FORMAT_R32G32_TYPELESS); ENUM_NAME(DXGI_FORMAT_R32G32_FLOAT); ENUM_NAME(DXGI_FORMAT_R32G32_UINT); ENUM_NAME(DXGI_FORMAT_R32G32_SINT); ENUM_NAME(DXGI_FORMAT_R32G8X24_TYPELESS); ENUM_NAME(DXGI_FORMAT_D32_FLOAT_S8X24_UINT); ENUM_NAME(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS); ENUM_NAME(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT); ENUM_NAME(DXGI_FORMAT_R10G10B10A2_TYPELESS); ENUM_NAME(DXGI_FORMAT_R10G10B10A2_UNORM); ENUM_NAME(DXGI_FORMAT_R10G10B10A2_UINT); ENUM_NAME(DXGI_FORMAT_R11G11B10_FLOAT); ENUM_NAME(DXGI_FORMAT_R8G8B8A8_TYPELESS); ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UNORM); ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB); ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UINT); ENUM_NAME(DXGI_FORMAT_R8G8B8A8_SNORM); ENUM_NAME(DXGI_FORMAT_R8G8B8A8_SINT); ENUM_NAME(DXGI_FORMAT_R16G16_TYPELESS); ENUM_NAME(DXGI_FORMAT_R16G16_FLOAT); ENUM_NAME(DXGI_FORMAT_R16G16_UNORM); ENUM_NAME(DXGI_FORMAT_R16G16_UINT); ENUM_NAME(DXGI_FORMAT_R16G16_SNORM); ENUM_NAME(DXGI_FORMAT_R16G16_SINT); ENUM_NAME(DXGI_FORMAT_R32_TYPELESS); ENUM_NAME(DXGI_FORMAT_D32_FLOAT); ENUM_NAME(DXGI_FORMAT_R32_FLOAT); ENUM_NAME(DXGI_FORMAT_R32_UINT); ENUM_NAME(DXGI_FORMAT_R32_SINT); ENUM_NAME(DXGI_FORMAT_R24G8_TYPELESS); ENUM_NAME(DXGI_FORMAT_D24_UNORM_S8_UINT); ENUM_NAME(DXGI_FORMAT_R24_UNORM_X8_TYPELESS); ENUM_NAME(DXGI_FORMAT_X24_TYPELESS_G8_UINT); ENUM_NAME(DXGI_FORMAT_R8G8_TYPELESS); ENUM_NAME(DXGI_FORMAT_R8G8_UNORM); ENUM_NAME(DXGI_FORMAT_R8G8_UINT); ENUM_NAME(DXGI_FORMAT_R8G8_SNORM); ENUM_NAME(DXGI_FORMAT_R8G8_SINT); ENUM_NAME(DXGI_FORMAT_R16_TYPELESS); ENUM_NAME(DXGI_FORMAT_R16_FLOAT); ENUM_NAME(DXGI_FORMAT_D16_UNORM); ENUM_NAME(DXGI_FORMAT_R16_UNORM); ENUM_NAME(DXGI_FORMAT_R16_UINT); ENUM_NAME(DXGI_FORMAT_R16_SNORM); ENUM_NAME(DXGI_FORMAT_R16_SINT); ENUM_NAME(DXGI_FORMAT_R8_TYPELESS); ENUM_NAME(DXGI_FORMAT_R8_UNORM); ENUM_NAME(DXGI_FORMAT_R8_UINT); ENUM_NAME(DXGI_FORMAT_R8_SNORM); ENUM_NAME(DXGI_FORMAT_R8_SINT); ENUM_NAME(DXGI_FORMAT_A8_UNORM); ENUM_NAME(DXGI_FORMAT_R1_UNORM); ENUM_NAME(DXGI_FORMAT_R9G9B9E5_SHAREDEXP); ENUM_NAME(DXGI_FORMAT_R8G8_B8G8_UNORM); ENUM_NAME(DXGI_FORMAT_G8R8_G8B8_UNORM); ENUM_NAME(DXGI_FORMAT_BC1_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC1_UNORM); ENUM_NAME(DXGI_FORMAT_BC1_UNORM_SRGB); ENUM_NAME(DXGI_FORMAT_BC2_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC2_UNORM); ENUM_NAME(DXGI_FORMAT_BC2_UNORM_SRGB); ENUM_NAME(DXGI_FORMAT_BC3_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC3_UNORM); ENUM_NAME(DXGI_FORMAT_BC3_UNORM_SRGB); ENUM_NAME(DXGI_FORMAT_BC4_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC4_UNORM); ENUM_NAME(DXGI_FORMAT_BC4_SNORM); ENUM_NAME(DXGI_FORMAT_BC5_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC5_UNORM); ENUM_NAME(DXGI_FORMAT_BC5_SNORM); ENUM_NAME(DXGI_FORMAT_B5G6R5_UNORM); ENUM_NAME(DXGI_FORMAT_B5G5R5A1_UNORM); ENUM_NAME(DXGI_FORMAT_B8G8R8A8_UNORM); ENUM_NAME(DXGI_FORMAT_B8G8R8X8_UNORM); ENUM_NAME(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM); ENUM_NAME(DXGI_FORMAT_B8G8R8A8_TYPELESS); ENUM_NAME(DXGI_FORMAT_B8G8R8A8_UNORM_SRGB); ENUM_NAME(DXGI_FORMAT_B8G8R8X8_TYPELESS); ENUM_NAME(DXGI_FORMAT_B8G8R8X8_UNORM_SRGB); ENUM_NAME(DXGI_FORMAT_BC6H_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC6H_UF16); ENUM_NAME(DXGI_FORMAT_BC6H_SF16); ENUM_NAME(DXGI_FORMAT_BC7_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC7_UNORM); ENUM_NAME(DXGI_FORMAT_BC7_UNORM_SRGB); default: return std::to_string(Format); } } std::string GetFormatFlagName(D3D11_FORMAT_SUPPORT Flag) { switch (Flag) { ENUM_NAME(D3D11_FORMAT_SUPPORT_BUFFER); ENUM_NAME(D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER); ENUM_NAME(D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER); ENUM_NAME(D3D11_FORMAT_SUPPORT_SO_BUFFER); ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURE1D); ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURE2D); ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURE3D); ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURECUBE); ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_LOAD); ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE); ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON); ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT); ENUM_NAME(D3D11_FORMAT_SUPPORT_MIP); ENUM_NAME(D3D11_FORMAT_SUPPORT_MIP_AUTOGEN); ENUM_NAME(D3D11_FORMAT_SUPPORT_RENDER_TARGET); ENUM_NAME(D3D11_FORMAT_SUPPORT_BLENDABLE); ENUM_NAME(D3D11_FORMAT_SUPPORT_DEPTH_STENCIL); ENUM_NAME(D3D11_FORMAT_SUPPORT_CPU_LOCKABLE); ENUM_NAME(D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE); ENUM_NAME(D3D11_FORMAT_SUPPORT_DISPLAY); ENUM_NAME(D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT); ENUM_NAME(D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET); ENUM_NAME(D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD); ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_GATHER); ENUM_NAME(D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST); ENUM_NAME(D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW); ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON); ENUM_NAME(D3D11_FORMAT_SUPPORT_DECODER_OUTPUT); ENUM_NAME(D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT); ENUM_NAME(D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT); ENUM_NAME(D3D11_FORMAT_SUPPORT_VIDEO_ENCODER); default: return std::to_string(Flag); } } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { Com device; if (FAILED(D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &device, nullptr, nullptr))) { std::cerr << "Failed to create D3D11 device" << std::endl; return 1; } for (UINT i = UINT(DXGI_FORMAT_UNKNOWN); i <= UINT(DXGI_FORMAT_BC7_UNORM_SRGB); i++) { DXGI_FORMAT format = DXGI_FORMAT(i); UINT flags = 0; std::cout << GetFormatName(format) << ": " << std::endl; if (SUCCEEDED(device->CheckFormatSupport(format, &flags))) { for (uint32_t i = 0; i < 32; i++) { if (flags & (1 << i)) { std::cout << " " << GetFormatFlagName(D3D11_FORMAT_SUPPORT(1 << i)) << std::endl; } } } else { std::cout << " Not supported" << std::endl; } } return 0; }