#include "d3d10_texture.h" #include "d3d10_device.h" #include "../d3d11/d3d11_device.h" #include "../d3d11/d3d11_context.h" #include "../d3d11/d3d11_texture.h" namespace dxvk { HRESULT STDMETHODCALLTYPE D3D10Texture1D::QueryInterface( REFIID riid, void** ppvObject) { return m_d3d11->QueryInterface(riid, ppvObject); } ULONG STDMETHODCALLTYPE D3D10Texture1D::AddRef() { return m_d3d11->AddRef(); } ULONG STDMETHODCALLTYPE D3D10Texture1D::Release() { return m_d3d11->Release(); } void STDMETHODCALLTYPE D3D10Texture1D::GetDevice( ID3D10Device** ppDevice) { GetD3D10Device(m_d3d11, ppDevice); } HRESULT STDMETHODCALLTYPE D3D10Texture1D::GetPrivateData( REFGUID guid, UINT* pDataSize, void* pData) { return m_d3d11->GetPrivateData(guid, pDataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10Texture1D::SetPrivateData( REFGUID guid, UINT DataSize, const void* pData) { return m_d3d11->SetPrivateData(guid, DataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10Texture1D::SetPrivateDataInterface( REFGUID guid, const IUnknown* pData) { return m_d3d11->SetPrivateDataInterface(guid, pData); } void STDMETHODCALLTYPE D3D10Texture1D::GetType( D3D10_RESOURCE_DIMENSION* rType) { *rType = D3D10_RESOURCE_DIMENSION_TEXTURE1D; } void STDMETHODCALLTYPE D3D10Texture1D::SetEvictionPriority( UINT EvictionPriority) { m_d3d11->SetEvictionPriority(EvictionPriority); } UINT STDMETHODCALLTYPE D3D10Texture1D::GetEvictionPriority() { return m_d3d11->GetEvictionPriority(); } HRESULT STDMETHODCALLTYPE D3D10Texture1D::Map( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, void** ppData) { Com ctx; GetD3D11Context(m_d3d11, &ctx); D3D11_MAPPED_SUBRESOURCE sr; HRESULT hr = ctx->Map(m_d3d11, Subresource, D3D11_MAP(MapType), MapFlags, &sr); if (FAILED(hr)) return hr; if (ppData != nullptr) { *ppData = sr.pData; return S_OK; } return S_FALSE; } void STDMETHODCALLTYPE D3D10Texture1D::Unmap( UINT Subresource) { Com ctx; GetD3D11Context(m_d3d11, &ctx); ctx->Unmap(m_d3d11, Subresource); } void STDMETHODCALLTYPE D3D10Texture1D::GetDesc( D3D10_TEXTURE1D_DESC* pDesc) { D3D11_TEXTURE1D_DESC d3d11Desc; m_d3d11->GetDesc(&d3d11Desc); pDesc->Width = d3d11Desc.Width; pDesc->MipLevels = d3d11Desc.MipLevels; pDesc->ArraySize = d3d11Desc.ArraySize; pDesc->Format = d3d11Desc.Format; pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage); pDesc->BindFlags = d3d11Desc.BindFlags; pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags; pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags); } HRESULT STDMETHODCALLTYPE D3D10Texture2D::QueryInterface( REFIID riid, void** ppvObject) { return m_d3d11->QueryInterface(riid, ppvObject); } ULONG STDMETHODCALLTYPE D3D10Texture2D::AddRef() { return m_d3d11->AddRef(); } ULONG STDMETHODCALLTYPE D3D10Texture2D::Release() { return m_d3d11->Release(); } void STDMETHODCALLTYPE D3D10Texture2D::GetDevice( ID3D10Device** ppDevice) { GetD3D10Device(m_d3d11, ppDevice); } HRESULT STDMETHODCALLTYPE D3D10Texture2D::GetPrivateData( REFGUID guid, UINT* pDataSize, void* pData) { return m_d3d11->GetPrivateData(guid, pDataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10Texture2D::SetPrivateData( REFGUID guid, UINT DataSize, const void* pData) { return m_d3d11->SetPrivateData(guid, DataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10Texture2D::SetPrivateDataInterface( REFGUID guid, const IUnknown* pData) { return m_d3d11->SetPrivateDataInterface(guid, pData); } void STDMETHODCALLTYPE D3D10Texture2D::GetType( D3D10_RESOURCE_DIMENSION* rType) { *rType = D3D10_RESOURCE_DIMENSION_TEXTURE2D; } void STDMETHODCALLTYPE D3D10Texture2D::SetEvictionPriority( UINT EvictionPriority) { m_d3d11->SetEvictionPriority(EvictionPriority); } UINT STDMETHODCALLTYPE D3D10Texture2D::GetEvictionPriority() { return m_d3d11->GetEvictionPriority(); } HRESULT STDMETHODCALLTYPE D3D10Texture2D::Map( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE2D* pMappedTex2D) { Com ctx; GetD3D11Context(m_d3d11, &ctx); D3D11_MAPPED_SUBRESOURCE sr; HRESULT hr = ctx->Map(m_d3d11, Subresource, D3D11_MAP(MapType), MapFlags, &sr); if (FAILED(hr)) return hr; if (pMappedTex2D != nullptr) { pMappedTex2D->pData = sr.pData; pMappedTex2D->RowPitch = sr.RowPitch; return S_OK; } return S_FALSE; } void STDMETHODCALLTYPE D3D10Texture2D::Unmap( UINT Subresource) { Com ctx; GetD3D11Context(m_d3d11, &ctx); ctx->Unmap(m_d3d11, Subresource); } void STDMETHODCALLTYPE D3D10Texture2D::GetDesc( D3D10_TEXTURE2D_DESC* pDesc) { D3D11_TEXTURE2D_DESC d3d11Desc; m_d3d11->GetDesc(&d3d11Desc); pDesc->Width = d3d11Desc.Width; pDesc->Height = d3d11Desc.Height; pDesc->MipLevels = d3d11Desc.MipLevels; pDesc->ArraySize = d3d11Desc.ArraySize; pDesc->Format = d3d11Desc.Format; pDesc->SampleDesc = d3d11Desc.SampleDesc; pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage); pDesc->BindFlags = d3d11Desc.BindFlags; pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags; pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags); } HRESULT STDMETHODCALLTYPE D3D10Texture3D::QueryInterface( REFIID riid, void** ppvObject) { return m_d3d11->QueryInterface(riid, ppvObject); } ULONG STDMETHODCALLTYPE D3D10Texture3D::AddRef() { return m_d3d11->AddRef(); } ULONG STDMETHODCALLTYPE D3D10Texture3D::Release() { return m_d3d11->Release(); } void STDMETHODCALLTYPE D3D10Texture3D::GetDevice( ID3D10Device** ppDevice) { GetD3D10Device(m_d3d11, ppDevice); } HRESULT STDMETHODCALLTYPE D3D10Texture3D::GetPrivateData( REFGUID guid, UINT* pDataSize, void* pData) { return m_d3d11->GetPrivateData(guid, pDataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10Texture3D::SetPrivateData( REFGUID guid, UINT DataSize, const void* pData) { return m_d3d11->SetPrivateData(guid, DataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10Texture3D::SetPrivateDataInterface( REFGUID guid, const IUnknown* pData) { return m_d3d11->SetPrivateDataInterface(guid, pData); } void STDMETHODCALLTYPE D3D10Texture3D::GetType( D3D10_RESOURCE_DIMENSION* rType) { *rType = D3D10_RESOURCE_DIMENSION_TEXTURE3D; } void STDMETHODCALLTYPE D3D10Texture3D::SetEvictionPriority( UINT EvictionPriority) { m_d3d11->SetEvictionPriority(EvictionPriority); } UINT STDMETHODCALLTYPE D3D10Texture3D::GetEvictionPriority() { return m_d3d11->GetEvictionPriority(); } HRESULT STDMETHODCALLTYPE D3D10Texture3D::Map( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE3D* pMappedTex3D) { Com ctx; GetD3D11Context(m_d3d11, &ctx); D3D11_MAPPED_SUBRESOURCE sr; HRESULT hr = ctx->Map(m_d3d11, Subresource, D3D11_MAP(MapType), MapFlags, &sr); if (FAILED(hr)) return hr; if (pMappedTex3D != nullptr) { pMappedTex3D->pData = sr.pData; pMappedTex3D->RowPitch = sr.RowPitch; pMappedTex3D->DepthPitch = sr.DepthPitch; return S_OK; } return S_FALSE; } void STDMETHODCALLTYPE D3D10Texture3D::Unmap( UINT Subresource) { Com ctx; GetD3D11Context(m_d3d11, &ctx); ctx->Unmap(m_d3d11, Subresource); } void STDMETHODCALLTYPE D3D10Texture3D::GetDesc( D3D10_TEXTURE3D_DESC* pDesc) { D3D11_TEXTURE3D_DESC d3d11Desc; m_d3d11->GetDesc(&d3d11Desc); pDesc->Width = d3d11Desc.Width; pDesc->Height = d3d11Desc.Height; pDesc->Depth = d3d11Desc.Depth; pDesc->MipLevels = d3d11Desc.MipLevels; pDesc->Format = d3d11Desc.Format; pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage); pDesc->BindFlags = d3d11Desc.BindFlags; pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags; pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags); } }