#pragma once #include "util_vector.h" namespace dxvk { class Matrix4 { public: Matrix4(); // Identity explicit Matrix4(float x); // Produces a scalar matrix, x * Identity Matrix4( const Vector4& v0, const Vector4& v1, const Vector4& v2, const Vector4& v3); Matrix4(const Matrix4& other) = default; Vector4& operator[](size_t index); const Vector4& operator[](size_t index) const; bool operator==(const Matrix4& m2) const; bool operator!=(const Matrix4& m2) const; Matrix4 operator+(const Matrix4& other) const; Matrix4 operator-(const Matrix4& other) const; Matrix4 operator*(const Matrix4& m2) const; Vector4 operator*(const Vector4& v) const; Matrix4 operator*(float scalar) const; Matrix4 operator/(float scalar) const; Matrix4& operator+=(const Matrix4& other); Matrix4& operator-=(const Matrix4& other); Matrix4& operator*=(const Matrix4& other); Vector4 data[4]; }; inline Matrix4 operator*(float scalar, const Matrix4& m) { return m * scalar; } Matrix4 transpose(const Matrix4& m); float determinant(const Matrix4& m); Matrix4 inverse(const Matrix4& m); Matrix4 hadamardProduct(const Matrix4& a, const Matrix4& b); std::ostream& operator<<(std::ostream& os, const Matrix4& m); }