#include #include #include #include "../test_utils.h" using namespace dxvk; struct Extent2D { uint32_t w, h; }; const std::string g_vertexShaderCode = R"( struct VS_INPUT { float3 Position : POSITION; }; struct VS_OUTPUT { float4 Position : POSITION; float2 Texcoord : TEXCOORD0; }; VS_OUTPUT main( VS_INPUT IN ) { VS_OUTPUT OUT; OUT.Position = float4(IN.Position, 0.6f); OUT.Texcoord = IN.Position.xy + float2(0.5, 0.5); OUT.Texcoord.y = 1.0 - OUT.Texcoord.y; return OUT; } )"; const std::string g_pixelShaderCode = R"( struct VS_OUTPUT { float4 Position : POSITION; float2 Texcoord : TEXCOORD0; }; struct PS_OUTPUT { float4 Colour : COLOR; }; sampler g_frogTex : register( s0 ); PS_OUTPUT main( VS_OUTPUT IN ) { PS_OUTPUT OUT; OUT.Colour = float4(1, 0, 0, 1); return OUT; } )"; Logger Logger::s_instance("triangle.log"); class TriangleApp { public: TriangleApp(HINSTANCE instance, HWND window) : m_window(window) { HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d); if (FAILED(status)) throw DxvkError("Failed to create D3D9 interface"); UINT adapter = D3DADAPTER_DEFAULT; D3DADAPTER_IDENTIFIER9 adapterId; m_d3d->GetAdapterIdentifier(adapter, 0, &adapterId); Logger::info(str::format("Using adapter: ", adapterId.Description)); D3DPRESENT_PARAMETERS params; getPresentParams(params); status = m_d3d->CreateDeviceEx( adapter, D3DDEVTYPE_HAL, m_window, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, nullptr, &m_device); if (FAILED(status)) throw DxvkError("Failed to create D3D9 device"); // Vertex Shader { Com blob; status = D3DCompile( g_vertexShaderCode.data(), g_vertexShaderCode.length(), nullptr, nullptr, nullptr, "main", "vs_2_0", 0, 0, &blob, nullptr); if (FAILED(status)) throw DxvkError("Failed to compile vertex shader"); status = m_device->CreateVertexShader(reinterpret_cast(blob->GetBufferPointer()), &m_vs); if (FAILED(status)) throw DxvkError("Failed to create vertex shader"); } // Pixel Shader { Com blob; status = D3DCompile( g_pixelShaderCode.data(), g_pixelShaderCode.length(), nullptr, nullptr, nullptr, "main", "ps_3_0", 0, 0, &blob, nullptr); if (FAILED(status)) throw DxvkError("Failed to compile pixel shader"); status = m_device->CreatePixelShader(reinterpret_cast(blob->GetBufferPointer()), &m_ps); if (FAILED(status)) throw DxvkError("Failed to create pixel shader"); } m_device->SetVertexShader(m_vs.ptr()); m_device->SetPixelShader(m_ps.ptr()); m_device->AddRef(); std::array vertices = { 0.0f, 0.5f, 0.0f, 0.5f, -0.5f, 0.0f, -0.5f, -0.5f, 0.0f, }; const size_t vbSize = vertices.size() * sizeof(float); status = m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr); if (FAILED(status)) throw DxvkError("Failed to create vertex buffer"); void* data = nullptr; status = m_vb->Lock(0, 0, &data, 0); if (FAILED(status)) throw DxvkError("Failed to lock vertex buffer"); std::memcpy(data, vertices.data(), vbSize); status = m_vb->Unlock(); if (FAILED(status)) throw DxvkError("Failed to unlock vertex buffer"); m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float)); std::array elements; elements[0].Method = 0; elements[0].Offset = 0; elements[0].Stream = 0; elements[0].Type = D3DDECLTYPE_FLOAT3; elements[0].Usage = D3DDECLUSAGE_POSITION; elements[0].UsageIndex = 0; elements[1] = D3DDECL_END(); HRESULT result = m_device->CreateVertexDeclaration(elements.data(), &m_decl); if (FAILED(result)) throw DxvkError("Failed to create vertex decl"); m_device->SetVertexDeclaration(m_decl.ptr()); const uint32_t imageSize = 8; Com texDefault; Com texDefaultSurf; status = m_device->CreateTexture(imageSize, imageSize, 4, 0, D3DFMT_DXT1, D3DPOOL_DEFAULT, &texDefault, nullptr); status = texDefault->GetSurfaceLevel(2, &texDefaultSurf); Com texSysmem; Com texSysmemSurf; status = m_device->CreateTexture(imageSize, imageSize, 4, 0, D3DFMT_DXT1, D3DPOOL_SYSTEMMEM, &texSysmem, nullptr); status = texSysmem->GetSurfaceLevel(2, &texSysmemSurf); D3DLOCKED_RECT rect = {}; status = texSysmemSurf->LockRect(&rect, nullptr, 0); std::memset(rect.pBits, 0xF0, 2 * rect.Pitch); status = texSysmemSurf->UnlockRect(); // 1 returns invalid call // 2 succeeds RECT sourceRect = { 0, 0, 2, 2 }; POINT destPoint = { 0, 0 }; status = m_device->UpdateSurface(texSysmemSurf.ptr(), &sourceRect, texDefaultSurf.ptr(), &destPoint); } void run() { this->adjustBackBuffer(); m_device->BeginScene(); m_device->Clear( 0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_RGBA(44, 62, 80, 0), 0, 0); m_device->Clear( 0, nullptr, D3DCLEAR_ZBUFFER, 0, 0.5f, 0); m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1); m_device->EndScene(); m_device->PresentEx( nullptr, nullptr, nullptr, nullptr, 0); } void adjustBackBuffer() { RECT windowRect = { 0, 0, 1024, 600 }; GetClientRect(m_window, &windowRect); Extent2D newSize = { static_cast(windowRect.right - windowRect.left), static_cast(windowRect.bottom - windowRect.top), }; if (m_windowSize.w != newSize.w || m_windowSize.h != newSize.h) { m_windowSize = newSize; D3DPRESENT_PARAMETERS params; getPresentParams(params); HRESULT status = m_device->ResetEx(¶ms, nullptr); if (FAILED(status)) throw DxvkError("Device reset failed"); } } void getPresentParams(D3DPRESENT_PARAMETERS& params) { params.AutoDepthStencilFormat = D3DFMT_UNKNOWN; params.BackBufferCount = 1; params.BackBufferFormat = D3DFMT_X8R8G8B8; params.BackBufferWidth = m_windowSize.w; params.BackBufferHeight = m_windowSize.h; params.EnableAutoDepthStencil = 0; params.Flags = 0; params.FullScreen_RefreshRateInHz = 0; params.hDeviceWindow = m_window; params.MultiSampleQuality = 0; params.MultiSampleType = D3DMULTISAMPLE_NONE; params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; params.SwapEffect = D3DSWAPEFFECT_DISCARD; params.Windowed = TRUE; } private: HWND m_window; Extent2D m_windowSize = { 1024, 600 }; Com m_d3d; Com m_device; Com m_vs; Com m_ps; Com m_vb; Com m_decl; }; LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { HWND hWnd; WNDCLASSEXW wc; ZeroMemory(&wc, sizeof(WNDCLASSEX)); wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.hInstance = hInstance; wc.hCursor = LoadCursor(nullptr, IDC_ARROW); wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = L"WindowClass1"; RegisterClassExW(&wc); hWnd = CreateWindowExW(0, L"WindowClass1", L"Our First Windowed Program", WS_OVERLAPPEDWINDOW, 300, 300, 640, 480, nullptr, nullptr, hInstance, nullptr); ShowWindow(hWnd, nCmdShow); MSG msg; try { TriangleApp app(hInstance, hWnd); while (true) { if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); if (msg.message == WM_QUIT) return msg.wParam; } else { app.run(); } } } catch (const dxvk::DxvkError& e) { std::cerr << e.message() << std::endl; return msg.wParam; } } LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_CLOSE: PostQuitMessage(0); return 0; } return DefWindowProc(hWnd, message, wParam, lParam); }