#pragma once #include "d3d11_include.h" namespace dxvk { /** * \brief D3D11 command type * * Used to identify the type of command * data most recently added to a CS chunk. */ enum class D3D11CmdType { DrawIndirect, DrawIndirectIndexed, }; /** * \brief Command data header * * Stores the command type. All command * data structs must inherit this struct. */ struct D3D11CmdData { D3D11CmdType type; }; /** * \brief Indirect draw command data * * Stores the offset into the draw buffer for * the first draw, as well as the number of * draws to execute. */ struct D3D11CmdDrawIndirectData : public D3D11CmdData { uint32_t offset; uint32_t count; uint32_t stride; }; }