#include "d3d11_device.h" #include "d3d11_input_layout.h" namespace dxvk { D3D11InputLayout::D3D11InputLayout( D3D11Device* pDevice, uint32_t numAttributes, const DxvkVertexAttribute* pAttributes, uint32_t numBindings, const DxvkVertexBinding* pBindings) : D3D11DeviceChild(pDevice), m_d3d10(this) { m_attributes.resize(numAttributes); m_bindings.resize(numBindings); for (uint32_t i = 0; i < numAttributes; i++) m_attributes.at(i) = pAttributes[i]; for (uint32_t i = 0; i < numBindings; i++) m_bindings.at(i) = pBindings[i]; } D3D11InputLayout::~D3D11InputLayout() { } HRESULT STDMETHODCALLTYPE D3D11InputLayout::QueryInterface(REFIID riid, void** ppvObject) { if (ppvObject == nullptr) return E_POINTER; *ppvObject = nullptr; if (riid == __uuidof(IUnknown) || riid == __uuidof(ID3D11DeviceChild) || riid == __uuidof(ID3D11InputLayout)) { *ppvObject = ref(this); return S_OK; } if (riid == __uuidof(ID3D10DeviceChild) || riid == __uuidof(ID3D10InputLayout)) { *ppvObject = ref(&m_d3d10); return S_OK; } Logger::warn("D3D11InputLayout::QueryInterface: Unknown interface query"); Logger::warn(str::format(riid)); return E_NOINTERFACE; } void D3D11InputLayout::BindToContext(DxvkContext* ctx) { ctx->setInputLayout( m_attributes.size(), m_attributes.data(), m_bindings.size(), m_bindings.data()); } bool D3D11InputLayout::Compare(const D3D11InputLayout* pOther) const { bool eq = m_attributes.size() == pOther->m_attributes.size() && m_bindings.size() == pOther->m_bindings.size(); for (uint32_t i = 0; eq && i < m_attributes.size(); i++) { eq &= m_attributes[i].location == pOther->m_attributes[i].location && m_attributes[i].binding == pOther->m_attributes[i].binding && m_attributes[i].format == pOther->m_attributes[i].format && m_attributes[i].offset == pOther->m_attributes[i].offset; } for (uint32_t i = 0; eq && i < m_bindings.size(); i++) { eq &= m_bindings[i].binding == pOther->m_bindings[i].binding && m_bindings[i].fetchRate == pOther->m_bindings[i].fetchRate && m_bindings[i].inputRate == pOther->m_bindings[i].inputRate; } return eq; } }