#pragma once #include "d3d9_device.h" #include "d3d9_surface.h" #include "d3d9_volume.h" #include "d3d9_util.h" #include #include #include #include #include namespace dxvk { template class D3D9BaseTexture : public D3D9Resource { public: using SubresourceData = std::aligned_storage_t; D3D9BaseTexture( D3D9DeviceEx* pDevice, const D3D9_COMMON_TEXTURE_DESC* pDesc, D3DRESOURCETYPE ResourceType, HANDLE* pSharedHandle) : D3D9Resource ( pDevice ) , m_texture ( pDevice, this, pDesc, ResourceType, pSharedHandle ) , m_lod ( 0 ) { const uint32_t arraySlices = m_texture.Desc()->ArraySize; const uint32_t mipLevels = m_texture.Desc()->MipLevels; m_subresources.resize(arraySlices * mipLevels); for (uint32_t i = 0; i < arraySlices; i++) { for (uint32_t j = 0; j < mipLevels; j++) { const uint32_t subresource = m_texture.CalcSubresource(i, j); SubresourceType* subObj = this->GetSubresource(subresource); new (subObj) SubresourceType( pDevice, &m_texture, i, j, this); } } } ~D3D9BaseTexture() { for (uint32_t i = 0; i < m_subresources.size(); i++) { SubresourceType* subObj = this->GetSubresource(i); subObj->~SubresourceType(); } } DWORD STDMETHODCALLTYPE SetLOD(DWORD LODNew) final { DWORD oldLod = m_lod; m_lod = std::min(LODNew, m_texture.Desc()->MipLevels - 1); if (m_lod != oldLod) { m_texture.CreateSampleView(m_lod); if (this->GetPrivateRefCount() > 0) this->m_parent->MarkTextureBindingDirty(this); } return oldLod; } DWORD STDMETHODCALLTYPE GetLOD() final { return m_lod; } DWORD STDMETHODCALLTYPE GetLevelCount() final { return m_texture.ExposedMipLevels(); } HRESULT STDMETHODCALLTYPE SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) final { if (unlikely(FilterType == D3DTEXF_NONE)) return D3DERR_INVALIDCALL; auto lock = this->m_parent->LockDevice(); m_texture.SetMipFilter(FilterType); if (m_texture.IsAutomaticMip()) this->m_parent->MarkTextureMipsDirty(&m_texture); return D3D_OK; } D3DTEXTUREFILTERTYPE STDMETHODCALLTYPE GetAutoGenFilterType() final { return m_texture.GetMipFilter(); } void STDMETHODCALLTYPE GenerateMipSubLevels() final { if (!m_texture.NeedsMipGen()) return; auto lock = this->m_parent->LockDevice(); this->m_parent->MarkTextureMipsUnDirty(&m_texture); this->m_parent->EmitGenerateMips(&m_texture); } void STDMETHODCALLTYPE PreLoad() final { m_texture.PreLoadAll(); } D3D9CommonTexture* GetCommonTexture() { return &m_texture; } SubresourceType* GetSubresource(UINT Subresource) { return reinterpret_cast(&m_subresources[Subresource]); } protected: D3D9CommonTexture m_texture; std::vector m_subresources; DWORD m_lod; }; using D3D9Texture2DBase = D3D9BaseTexture; class D3D9Texture2D final : public D3D9Texture2DBase { public: D3D9Texture2D( D3D9DeviceEx* pDevice, const D3D9_COMMON_TEXTURE_DESC* pDesc, HANDLE* pSharedHandle); HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject); D3DRESOURCETYPE STDMETHODCALLTYPE GetType(); HRESULT STDMETHODCALLTYPE GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc); HRESULT STDMETHODCALLTYPE GetSurfaceLevel(UINT Level, IDirect3DSurface9** ppSurfaceLevel); HRESULT STDMETHODCALLTYPE LockRect(UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags); HRESULT STDMETHODCALLTYPE UnlockRect(UINT Level); HRESULT STDMETHODCALLTYPE AddDirtyRect(CONST RECT* pDirtyRect); }; using D3D9Texture3DBase = D3D9BaseTexture; class D3D9Texture3D final : public D3D9Texture3DBase { public: D3D9Texture3D( D3D9DeviceEx* pDevice, const D3D9_COMMON_TEXTURE_DESC* pDesc); HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject); D3DRESOURCETYPE STDMETHODCALLTYPE GetType(); HRESULT STDMETHODCALLTYPE GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc); HRESULT STDMETHODCALLTYPE GetVolumeLevel(UINT Level, IDirect3DVolume9** ppSurfaceLevel); HRESULT STDMETHODCALLTYPE LockBox(UINT Level, D3DLOCKED_BOX* pLockedBox, CONST D3DBOX* pBox, DWORD Flags); HRESULT STDMETHODCALLTYPE UnlockBox(UINT Level); HRESULT STDMETHODCALLTYPE AddDirtyBox(CONST D3DBOX* pDirtyBox); }; using D3D9TextureCubeBase = D3D9BaseTexture; class D3D9TextureCube final : public D3D9TextureCubeBase { public: D3D9TextureCube( D3D9DeviceEx* pDevice, const D3D9_COMMON_TEXTURE_DESC* pDesc); HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject); D3DRESOURCETYPE STDMETHODCALLTYPE GetType(); HRESULT STDMETHODCALLTYPE GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc); HRESULT STDMETHODCALLTYPE GetCubeMapSurface(D3DCUBEMAP_FACES Face, UINT Level, IDirect3DSurface9** ppSurfaceLevel); HRESULT STDMETHODCALLTYPE LockRect(D3DCUBEMAP_FACES Face, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags); HRESULT STDMETHODCALLTYPE UnlockRect(D3DCUBEMAP_FACES Face, UINT Level); HRESULT STDMETHODCALLTYPE AddDirtyRect(D3DCUBEMAP_FACES Face, CONST RECT* pDirtyRect); }; static_assert(sizeof(D3D9Texture2D) == sizeof(D3D9Texture3D) && sizeof(D3D9Texture2D) == sizeof(D3D9TextureCube)); inline D3D9CommonTexture* GetCommonTexture(IDirect3DBaseTexture9* ptr) { if (ptr == nullptr) return nullptr; // We can avoid needing to get the type as m_texture has the same offset // no matter the texture type. // The compiler is not smart enough to eliminate the call to GetType as it is // not marked const. return static_cast(ptr)->GetCommonTexture(); } inline D3D9CommonTexture* GetCommonTexture(D3D9Surface* ptr) { if (ptr == nullptr) return nullptr; return ptr->GetCommonTexture(); } inline D3D9CommonTexture* GetCommonTexture(IDirect3DSurface9* ptr) { return GetCommonTexture(static_cast(ptr)); } inline void TextureRefPrivate(IDirect3DBaseTexture9* tex, bool AddRef) { if (tex == nullptr) return; // We can avoid needing to get the type as m_refCount has the same offset // no matter the texture type. // The compiler is not smart enough to eliminate the call to GetType as it is // not marked const. return CastRefPrivate(tex, AddRef); } inline void TextureChangePrivate(IDirect3DBaseTexture9*& dst, IDirect3DBaseTexture9* src) { TextureRefPrivate(dst, false); TextureRefPrivate(src, true); dst = src; } }