#pragma once #include "d3d9_include.h" namespace dxvk::caps { constexpr uint32_t MaxClipPlanes = 6; constexpr uint32_t MaxSamplers = 16; constexpr uint32_t MaxStreams = 16; constexpr uint32_t MaxSimultaneousTextures = 8; constexpr uint32_t MaxTextureBlendStages = MaxSimultaneousTextures; constexpr uint32_t MaxSimultaneousRenderTargets = D3D_MAX_SIMULTANEOUS_RENDERTARGETS; constexpr uint32_t MaxFloatConstantsVS = 256; constexpr uint32_t MaxFloatConstantsPS = 224; constexpr uint32_t MaxOtherConstants = 16; constexpr uint32_t MaxFloatConstantsSoftware = 8192; constexpr uint32_t MaxOtherConstantsSoftware = 2048; constexpr uint32_t InputRegisterCount = 16; constexpr uint32_t MaxTextureDimension = 16384; constexpr uint32_t MaxMipLevels = 15; constexpr uint32_t MaxSubresources = 15 * 6; constexpr uint32_t MaxTransforms = 10 + 256; constexpr uint32_t TextureStageCount = MaxSimultaneousTextures; constexpr uint32_t MaxEnabledLights = 8; constexpr uint32_t MaxTexturesVS = 4; constexpr uint32_t MaxTexturesPS = 16; }