#include #include #include #include #include #include "../test_utils.h" #undef ENUM_NAME #define ENUM_NAME(e) case e: return #e; using namespace dxvk; std::string GetFormatName(DXGI_FORMAT Format) { switch (Format) { ENUM_NAME(DXGI_FORMAT_UNKNOWN); ENUM_NAME(DXGI_FORMAT_R32G32B32A32_TYPELESS); ENUM_NAME(DXGI_FORMAT_R32G32B32A32_FLOAT); ENUM_NAME(DXGI_FORMAT_R32G32B32A32_UINT); ENUM_NAME(DXGI_FORMAT_R32G32B32A32_SINT); ENUM_NAME(DXGI_FORMAT_R32G32B32_TYPELESS); ENUM_NAME(DXGI_FORMAT_R32G32B32_FLOAT); ENUM_NAME(DXGI_FORMAT_R32G32B32_UINT); ENUM_NAME(DXGI_FORMAT_R32G32B32_SINT); ENUM_NAME(DXGI_FORMAT_R16G16B16A16_TYPELESS); ENUM_NAME(DXGI_FORMAT_R16G16B16A16_FLOAT); ENUM_NAME(DXGI_FORMAT_R16G16B16A16_UNORM); ENUM_NAME(DXGI_FORMAT_R16G16B16A16_UINT); ENUM_NAME(DXGI_FORMAT_R16G16B16A16_SNORM); ENUM_NAME(DXGI_FORMAT_R16G16B16A16_SINT); ENUM_NAME(DXGI_FORMAT_R32G32_TYPELESS); ENUM_NAME(DXGI_FORMAT_R32G32_FLOAT); ENUM_NAME(DXGI_FORMAT_R32G32_UINT); ENUM_NAME(DXGI_FORMAT_R32G32_SINT); ENUM_NAME(DXGI_FORMAT_R32G8X24_TYPELESS); ENUM_NAME(DXGI_FORMAT_D32_FLOAT_S8X24_UINT); ENUM_NAME(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS); ENUM_NAME(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT); ENUM_NAME(DXGI_FORMAT_R10G10B10A2_TYPELESS); ENUM_NAME(DXGI_FORMAT_R10G10B10A2_UNORM); ENUM_NAME(DXGI_FORMAT_R10G10B10A2_UINT); ENUM_NAME(DXGI_FORMAT_R11G11B10_FLOAT); ENUM_NAME(DXGI_FORMAT_R8G8B8A8_TYPELESS); ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UNORM); ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB); ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UINT); ENUM_NAME(DXGI_FORMAT_R8G8B8A8_SNORM); ENUM_NAME(DXGI_FORMAT_R8G8B8A8_SINT); ENUM_NAME(DXGI_FORMAT_R16G16_TYPELESS); ENUM_NAME(DXGI_FORMAT_R16G16_FLOAT); ENUM_NAME(DXGI_FORMAT_R16G16_UNORM); ENUM_NAME(DXGI_FORMAT_R16G16_UINT); ENUM_NAME(DXGI_FORMAT_R16G16_SNORM); ENUM_NAME(DXGI_FORMAT_R16G16_SINT); ENUM_NAME(DXGI_FORMAT_R32_TYPELESS); ENUM_NAME(DXGI_FORMAT_D32_FLOAT); ENUM_NAME(DXGI_FORMAT_R32_FLOAT); ENUM_NAME(DXGI_FORMAT_R32_UINT); ENUM_NAME(DXGI_FORMAT_R32_SINT); ENUM_NAME(DXGI_FORMAT_R24G8_TYPELESS); ENUM_NAME(DXGI_FORMAT_D24_UNORM_S8_UINT); ENUM_NAME(DXGI_FORMAT_R24_UNORM_X8_TYPELESS); ENUM_NAME(DXGI_FORMAT_X24_TYPELESS_G8_UINT); ENUM_NAME(DXGI_FORMAT_R8G8_TYPELESS); ENUM_NAME(DXGI_FORMAT_R8G8_UNORM); ENUM_NAME(DXGI_FORMAT_R8G8_UINT); ENUM_NAME(DXGI_FORMAT_R8G8_SNORM); ENUM_NAME(DXGI_FORMAT_R8G8_SINT); ENUM_NAME(DXGI_FORMAT_R16_TYPELESS); ENUM_NAME(DXGI_FORMAT_R16_FLOAT); ENUM_NAME(DXGI_FORMAT_D16_UNORM); ENUM_NAME(DXGI_FORMAT_R16_UNORM); ENUM_NAME(DXGI_FORMAT_R16_UINT); ENUM_NAME(DXGI_FORMAT_R16_SNORM); ENUM_NAME(DXGI_FORMAT_R16_SINT); ENUM_NAME(DXGI_FORMAT_R8_TYPELESS); ENUM_NAME(DXGI_FORMAT_R8_UNORM); ENUM_NAME(DXGI_FORMAT_R8_UINT); ENUM_NAME(DXGI_FORMAT_R8_SNORM); ENUM_NAME(DXGI_FORMAT_R8_SINT); ENUM_NAME(DXGI_FORMAT_A8_UNORM); ENUM_NAME(DXGI_FORMAT_R1_UNORM); ENUM_NAME(DXGI_FORMAT_R9G9B9E5_SHAREDEXP); ENUM_NAME(DXGI_FORMAT_R8G8_B8G8_UNORM); ENUM_NAME(DXGI_FORMAT_G8R8_G8B8_UNORM); ENUM_NAME(DXGI_FORMAT_BC1_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC1_UNORM); ENUM_NAME(DXGI_FORMAT_BC1_UNORM_SRGB); ENUM_NAME(DXGI_FORMAT_BC2_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC2_UNORM); ENUM_NAME(DXGI_FORMAT_BC2_UNORM_SRGB); ENUM_NAME(DXGI_FORMAT_BC3_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC3_UNORM); ENUM_NAME(DXGI_FORMAT_BC3_UNORM_SRGB); ENUM_NAME(DXGI_FORMAT_BC4_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC4_UNORM); ENUM_NAME(DXGI_FORMAT_BC4_SNORM); ENUM_NAME(DXGI_FORMAT_BC5_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC5_UNORM); ENUM_NAME(DXGI_FORMAT_BC5_SNORM); ENUM_NAME(DXGI_FORMAT_B5G6R5_UNORM); ENUM_NAME(DXGI_FORMAT_B5G5R5A1_UNORM); ENUM_NAME(DXGI_FORMAT_B8G8R8A8_UNORM); ENUM_NAME(DXGI_FORMAT_B8G8R8X8_UNORM); ENUM_NAME(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM); ENUM_NAME(DXGI_FORMAT_B8G8R8A8_TYPELESS); ENUM_NAME(DXGI_FORMAT_B8G8R8A8_UNORM_SRGB); ENUM_NAME(DXGI_FORMAT_B8G8R8X8_TYPELESS); ENUM_NAME(DXGI_FORMAT_B8G8R8X8_UNORM_SRGB); ENUM_NAME(DXGI_FORMAT_BC6H_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC6H_UF16); ENUM_NAME(DXGI_FORMAT_BC6H_SF16); ENUM_NAME(DXGI_FORMAT_BC7_TYPELESS); ENUM_NAME(DXGI_FORMAT_BC7_UNORM); ENUM_NAME(DXGI_FORMAT_BC7_UNORM_SRGB); default: return std::to_string(Format); } } std::string GetFormatFlagName(D3D11_FORMAT_SUPPORT Flag) { switch (Flag) { ENUM_NAME(D3D11_FORMAT_SUPPORT_BUFFER); ENUM_NAME(D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER); ENUM_NAME(D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER); ENUM_NAME(D3D11_FORMAT_SUPPORT_SO_BUFFER); ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURE1D); ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURE2D); ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURE3D); ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURECUBE); ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_LOAD); ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE); ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON); ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT); ENUM_NAME(D3D11_FORMAT_SUPPORT_MIP); ENUM_NAME(D3D11_FORMAT_SUPPORT_MIP_AUTOGEN); ENUM_NAME(D3D11_FORMAT_SUPPORT_RENDER_TARGET); ENUM_NAME(D3D11_FORMAT_SUPPORT_BLENDABLE); ENUM_NAME(D3D11_FORMAT_SUPPORT_DEPTH_STENCIL); ENUM_NAME(D3D11_FORMAT_SUPPORT_CPU_LOCKABLE); ENUM_NAME(D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE); ENUM_NAME(D3D11_FORMAT_SUPPORT_DISPLAY); ENUM_NAME(D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT); ENUM_NAME(D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET); ENUM_NAME(D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD); ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_GATHER); ENUM_NAME(D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST); ENUM_NAME(D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW); ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON); ENUM_NAME(D3D11_FORMAT_SUPPORT_DECODER_OUTPUT); ENUM_NAME(D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT); ENUM_NAME(D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT); ENUM_NAME(D3D11_FORMAT_SUPPORT_VIDEO_ENCODER); default: return std::to_string(Flag); } } std::string GetFormatFlagName2(UINT Flag) { switch (Flag) { ENUM_NAME(D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD); ENUM_NAME(D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS); ENUM_NAME(D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE); ENUM_NAME(D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE); ENUM_NAME(D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX); ENUM_NAME(D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX); ENUM_NAME(D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD); ENUM_NAME(D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE); ENUM_NAME(D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP); ENUM_NAME(D3D11_FORMAT_SUPPORT2_TILED); ENUM_NAME(D3D11_FORMAT_SUPPORT2_SHAREABLE); ENUM_NAME(D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY); default: return std::to_string(Flag); } } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { Com device; if (FAILED(D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &device, nullptr, nullptr))) { std::cerr << "Failed to create D3D11 device" << std::endl; return 1; } D3D11_FEATURE_DATA_THREADING featureThreading = { }; D3D11_FEATURE_DATA_DOUBLES featureDoubles = { }; D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT featureMinPrecision = { }; D3D11_FEATURE_DATA_D3D11_OPTIONS featureD3D11Options = { }; D3D11_FEATURE_DATA_D3D11_OPTIONS1 featureD3D11Options1 = { }; D3D11_FEATURE_DATA_D3D11_OPTIONS2 featureD3D11Options2 = { }; D3D11_FEATURE_DATA_D3D11_OPTIONS3 featureD3D11Options3 = { }; D3D11_FEATURE_DATA_D3D11_OPTIONS4 featureD3D11Options4 = { }; if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_THREADING, &featureThreading, sizeof(featureThreading)))) { std::cout << "D3D11_FEATURE_THREADING:" << std::endl << " DriverConcurrentCreates: " << featureThreading.DriverConcurrentCreates << std::endl << " DriverCommandLists: " << featureThreading.DriverCommandLists << std::endl; } if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_DOUBLES, &featureDoubles, sizeof(featureDoubles)))) { std::cout << "D3D11_FEATURE_DOUBLES:" << std::endl << " DoublePrecisionFloatShaderOps: " << featureDoubles.DoublePrecisionFloatShaderOps << std::endl; } if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT, &featureMinPrecision, sizeof(featureMinPrecision)))) { std::cout << "D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT:" << std::endl << " PixelShaderMinPrecision: " << featureMinPrecision.PixelShaderMinPrecision << std::endl << " AllOtherShaderStagesMinPrecision: " << featureMinPrecision.AllOtherShaderStagesMinPrecision << std::endl; } if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &featureD3D11Options, sizeof(featureD3D11Options)))) { std::cout << "D3D11_FEATURE_D3D11_OPTIONS:" << std::endl << " OutputMergerLogicOp: " << featureD3D11Options.OutputMergerLogicOp << std::endl << " UAVOnlyRenderingForcedSampleCount: " << featureD3D11Options.UAVOnlyRenderingForcedSampleCount << std::endl << " DiscardAPIsSeenByDriver: " << featureD3D11Options.DiscardAPIsSeenByDriver << std::endl << " FlagsForUpdateAndCopySeenByDriver: " << featureD3D11Options.FlagsForUpdateAndCopySeenByDriver << std::endl << " ClearView: " << featureD3D11Options.ClearView << std::endl << " CopyWithOverlap: " << featureD3D11Options.CopyWithOverlap << std::endl << " ConstantBufferPartialUpdate: " << featureD3D11Options.ConstantBufferPartialUpdate << std::endl << " ConstantBufferOffsetting: " << featureD3D11Options.ConstantBufferOffsetting << std::endl << " MapNoOverwriteOnDynamicConstantBuffer: " << featureD3D11Options.MapNoOverwriteOnDynamicConstantBuffer << std::endl << " MapNoOverwriteOnDynamicBufferSRV: " << featureD3D11Options.MapNoOverwriteOnDynamicBufferSRV << std::endl << " MultisampleRTVWithForcedSampleCountOne: " << featureD3D11Options.MultisampleRTVWithForcedSampleCountOne << std::endl << " SAD4ShaderInstructions: " << featureD3D11Options.SAD4ShaderInstructions << std::endl << " ExtendedDoublesShaderInstructions: " << featureD3D11Options.ExtendedDoublesShaderInstructions << std::endl << " ExtendedResourceSharing: " << featureD3D11Options.ExtendedResourceSharing << std::endl; } if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS1, &featureD3D11Options1, sizeof(featureD3D11Options1)))) { std::cout << "D3D11_FEATURE_D3D11_OPTIONS1:" << std::endl << " TiledResourcesTier: " << featureD3D11Options1.TiledResourcesTier << std::endl << " MinMaxFiltering: " << featureD3D11Options1.MinMaxFiltering << std::endl << " ClearViewAlsoSupportsDepthOnlyFormats: " << featureD3D11Options1.ClearViewAlsoSupportsDepthOnlyFormats << std::endl << " MapOnDefaultBuffers: " << featureD3D11Options1.MapOnDefaultBuffers << std::endl; } if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS2, &featureD3D11Options2, sizeof(featureD3D11Options2)))) { std::cout << "D3D11_FEATURE_D3D11_OPTIONS2:" << std::endl << " PSSpecifiedStencilRefSupported: " << featureD3D11Options2.PSSpecifiedStencilRefSupported << std::endl << " TypedUAVLoadAdditionalFormats: " << featureD3D11Options2.TypedUAVLoadAdditionalFormats << std::endl << " ROVsSupported: " << featureD3D11Options2.ROVsSupported << std::endl << " ConservativeRasterizationTier: " << featureD3D11Options2.ConservativeRasterizationTier << std::endl << " MapOnDefaultTextures: " << featureD3D11Options2.MapOnDefaultTextures << std::endl << " TiledResourcesTier: " << featureD3D11Options2.TiledResourcesTier << std::endl << " StandardSwizzle: " << featureD3D11Options2.StandardSwizzle << std::endl << " UnifiedMemoryArchitecture: " << featureD3D11Options2.UnifiedMemoryArchitecture << std::endl; } if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS3, &featureD3D11Options3, sizeof(featureD3D11Options3)))) { std::cout << "D3D11_FEATURE_D3D11_OPTIONS3:" << std::endl << " VPAndRTArrayIndexFromAnyShaderFeedingRasterizer: " << featureD3D11Options3.VPAndRTArrayIndexFromAnyShaderFeedingRasterizer << std::endl; } if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS4, &featureD3D11Options4, sizeof(featureD3D11Options4)))) { std::cout << "D3D11_FEATURE_D3D11_OPTIONS4:" << std::endl << " ExtendedNV12SharedTextureSupported: " << featureD3D11Options4.ExtendedNV12SharedTextureSupported << std::endl; } for (UINT i = UINT(DXGI_FORMAT_UNKNOWN); i <= UINT(DXGI_FORMAT_BC7_UNORM_SRGB); i++) { DXGI_FORMAT format = DXGI_FORMAT(i); UINT flags = 0; std::cout << GetFormatName(format) << ": " << std::endl; if (SUCCEEDED(device->CheckFormatSupport(format, &flags))) { for (uint32_t i = 0; i < 32; i++) { if (flags & (1 << i)) { std::cout << " " << GetFormatFlagName(D3D11_FORMAT_SUPPORT(1 << i)) << std::endl; } } D3D11_FEATURE_DATA_FORMAT_SUPPORT2 support2 = { }; support2.InFormat = format; if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT2, &support2, sizeof(support2)))) { for (uint32_t i = 0; i < 32; i++) { if (support2.OutFormatSupport2 & (1u << i)) { std::cout << " " << GetFormatFlagName2(1u << i) << std::endl; } } } } else { std::cout << " Not supported" << std::endl; } } return 0; }