#include "d3d10_view_srv.h" #include "../d3d11/d3d11_device.h" #include "../d3d11/d3d11_view_srv.h" namespace dxvk { HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::QueryInterface( REFIID riid, void** ppvObject) { return m_d3d11->QueryInterface(riid, ppvObject); } ULONG STDMETHODCALLTYPE D3D10ShaderResourceView::AddRef() { return m_d3d11->AddRef(); } ULONG STDMETHODCALLTYPE D3D10ShaderResourceView::Release() { return m_d3d11->Release(); } void STDMETHODCALLTYPE D3D10ShaderResourceView::GetDevice( ID3D10Device** ppDevice) { GetD3D10Device(m_d3d11, ppDevice); } HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::GetPrivateData( REFGUID guid, UINT* pDataSize, void* pData) { return m_d3d11->GetPrivateData(guid, pDataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::SetPrivateData( REFGUID guid, UINT DataSize, const void* pData) { return m_d3d11->SetPrivateData(guid, DataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10ShaderResourceView::SetPrivateDataInterface( REFGUID guid, const IUnknown* pData) { return m_d3d11->SetPrivateDataInterface(guid, pData); } void STDMETHODCALLTYPE D3D10ShaderResourceView::GetResource( ID3D10Resource** ppResource) { GetD3D10ResourceFromView(m_d3d11, ppResource); } void STDMETHODCALLTYPE D3D10ShaderResourceView::GetDesc( D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc) { static_assert(sizeof(D3D10_SHADER_RESOURCE_VIEW_DESC) == sizeof(D3D11_SHADER_RESOURCE_VIEW_DESC)); m_d3d11->GetDesc(reinterpret_cast(pDesc)); if (pDesc->ViewDimension > D3D10_SRV_DIMENSION_TEXTURECUBE) pDesc->ViewDimension = D3D10_SRV_DIMENSION_UNKNOWN; } void STDMETHODCALLTYPE D3D10ShaderResourceView::GetDesc1( D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc) { static_assert(sizeof(D3D10_SHADER_RESOURCE_VIEW_DESC1) == sizeof(D3D11_SHADER_RESOURCE_VIEW_DESC)); m_d3d11->GetDesc(reinterpret_cast(pDesc)); if (pDesc->ViewDimension > D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY) pDesc->ViewDimension = D3D10_1_SRV_DIMENSION_UNKNOWN; } }