#pragma once #include "d3d10_util.h" namespace dxvk { class D3D11DepthStencilState; class D3D11Device; class D3D10DepthStencilState : public ID3D10DepthStencilState { public: D3D10DepthStencilState(D3D11DepthStencilState* pParent) : m_d3d11(pParent) { } HRESULT STDMETHODCALLTYPE QueryInterface( REFIID riid, void** ppvObject); ULONG STDMETHODCALLTYPE AddRef(); ULONG STDMETHODCALLTYPE Release(); void STDMETHODCALLTYPE GetDevice( ID3D10Device** ppDevice); HRESULT STDMETHODCALLTYPE GetPrivateData( REFGUID guid, UINT* pDataSize, void* pData); HRESULT STDMETHODCALLTYPE SetPrivateData( REFGUID guid, UINT DataSize, const void* pData); HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( REFGUID guid, const IUnknown* pData); void STDMETHODCALLTYPE GetDesc( D3D10_DEPTH_STENCIL_DESC* pDesc); D3D11DepthStencilState* GetD3D11Iface() { return m_d3d11; } private: D3D11DepthStencilState* m_d3d11; }; }