#pragma once #include #include "vulkan_loader.h" namespace dxvk::vk { inline VkImageSubresourceRange makeSubresourceRange( const VkImageSubresourceLayers& layers) { VkImageSubresourceRange range; range.aspectMask = layers.aspectMask; range.baseMipLevel = layers.mipLevel; range.levelCount = 1; range.baseArrayLayer = layers.baseArrayLayer; range.layerCount = layers.layerCount; return range; } inline VkImageSubresourceRange makeSubresourceRange( const VkImageSubresource& subres) { VkImageSubresourceRange range; range.aspectMask = subres.aspectMask; range.baseMipLevel = subres.mipLevel; range.levelCount = 1; range.baseArrayLayer = subres.arrayLayer; range.layerCount = 1; return range; } inline VkImageSubresourceLayers makeSubresourceLayers( const VkImageSubresource& subres) { VkImageSubresourceLayers layers; layers.aspectMask = subres.aspectMask; layers.mipLevel = subres.mipLevel; layers.baseArrayLayer = subres.arrayLayer; layers.layerCount = 1; return layers; } inline VkImageSubresourceLayers pickSubresourceLayers( const VkImageSubresourceRange& range, uint32_t level) { VkImageSubresourceLayers layers; layers.aspectMask = range.aspectMask; layers.mipLevel = range.baseMipLevel + level; layers.baseArrayLayer = range.baseArrayLayer; layers.layerCount = range.layerCount; return layers; } inline VkImageSubresource pickSubresource( const VkImageSubresourceLayers& range, uint32_t layer) { VkImageSubresource subres; subres.aspectMask = range.aspectMask; subres.mipLevel = range.mipLevel; subres.arrayLayer = range.baseArrayLayer + layer; return subres; } inline VkImageSubresource pickSubresource( const VkImageSubresourceRange& range, uint32_t level, uint32_t layer) { VkImageSubresource subres; subres.aspectMask = range.aspectMask; subres.mipLevel = range.baseMipLevel + level; subres.arrayLayer = range.baseArrayLayer + layer; return subres; } inline bool checkSubresourceRangeOverlap( const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) { return a.baseMipLevel < b.baseMipLevel + b.levelCount && a.baseMipLevel + a.levelCount > b.baseMipLevel && a.baseArrayLayer < b.baseArrayLayer + b.layerCount && a.baseArrayLayer + a.layerCount > b.baseArrayLayer; } inline bool checkSubresourceRangeSuperset( const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) { return a.baseMipLevel <= b.baseMipLevel && a.baseMipLevel + a.levelCount >= b.baseMipLevel + b.levelCount && a.baseArrayLayer <= b.baseArrayLayer && a.baseArrayLayer + a.layerCount >= b.baseArrayLayer + b.layerCount; } inline VkImageAspectFlags getWritableAspectsForLayout(VkImageLayout layout) { switch (layout) { case VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT: case VK_IMAGE_LAYOUT_GENERAL: return VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: return VK_IMAGE_ASPECT_COLOR_BIT; case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL: return VK_IMAGE_ASPECT_DEPTH_BIT; case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL: return VK_IMAGE_ASPECT_STENCIL_BIT; case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL: case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: return 0; default: Logger::err(str::format("Unhandled image layout ", layout)); return 0; } } inline uint32_t getPlaneCount(VkImageAspectFlags aspects) { // Use a 16-bit integer as a lookup table. This works because // plane aspects use consecutive bits in the image aspect enum. const uint32_t shift = (aspects / VK_IMAGE_ASPECT_PLANE_0_BIT) * 2; const uint32_t counts = 0xffa5; return (counts >> shift) & 0x3; } inline uint32_t getPlaneIndex(VkImageAspectFlags aspect) { // Works for up to PLANE_2_BIT due to enum poperties return aspect / VK_IMAGE_ASPECT_PLANE_1_BIT; } inline VkImageAspectFlagBits getPlaneAspect(uint32_t plane) { return VkImageAspectFlagBits(VK_IMAGE_ASPECT_PLANE_0_BIT << plane); } inline VkImageAspectFlags getNextAspect(VkImageAspectFlags& mask) { if (likely(mask & (VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))) { // Depth-stencil isn't considered multi-planar return std::exchange(mask, VkImageAspectFlags(0)); } else { VkImageAspectFlags result = mask & -mask; mask &= ~result; return result; } } template struct ChainStruct { VkStructureType sType; T* pNext; }; template void removeStructFromPNextChain(T** ppNext, VkStructureType sType) { while (*ppNext) { auto pStruct = reinterpret_cast*>(*ppNext); if (pStruct->sType == sType) { *ppNext = pStruct->pNext; return; } ppNext = &pStruct->pNext; } } } inline bool operator == ( const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) { return a.aspectMask == b.aspectMask && a.baseMipLevel == b.baseMipLevel && a.levelCount == b.levelCount && a.baseArrayLayer == b.baseArrayLayer && a.layerCount == b.layerCount; } inline bool operator != ( const VkImageSubresourceRange& a, const VkImageSubresourceRange& b) { return !operator == (a, b); } inline bool operator == ( const VkImageSubresourceLayers& a, const VkImageSubresourceLayers& b) { return a.aspectMask == b.aspectMask && a.mipLevel == b.mipLevel && a.baseArrayLayer == b.baseArrayLayer && a.layerCount == b.layerCount; } inline bool operator != ( const VkImageSubresourceLayers& a, const VkImageSubresourceLayers& b) { return !operator == (a, b); } inline bool operator == (VkExtent3D a, VkExtent3D b) { return a.width == b.width && a.height == b.height && a.depth == b.depth; } inline bool operator != (VkExtent3D a, VkExtent3D b) { return a.width != b.width || a.height != b.height || a.depth != b.depth; } inline bool operator == (VkExtent2D a, VkExtent2D b) { return a.width == b.width && a.height == b.height; } inline bool operator != (VkExtent2D a, VkExtent2D b) { return a.width != b.width || a.height != b.height; } inline bool operator == (VkOffset3D a, VkOffset3D b) { return a.x == b.x && a.y == b.y && a.z == b.z; } inline bool operator != (VkOffset3D a, VkOffset3D b) { return a.x != b.x || a.y != b.y || a.z != b.z; } inline bool operator == (VkOffset2D a, VkOffset2D b) { return a.x == b.x && a.y == b.y; } inline bool operator != (VkOffset2D a, VkOffset2D b) { return a.x != b.x || a.y != b.y; }