#include "d3d10_input_layout.h" #include "../d3d11/d3d11_device.h" #include "../d3d11/d3d11_input_layout.h" namespace dxvk { HRESULT STDMETHODCALLTYPE D3D10InputLayout::QueryInterface( REFIID riid, void** ppvObject) { return m_d3d11->QueryInterface(riid, ppvObject); } ULONG STDMETHODCALLTYPE D3D10InputLayout::AddRef() { return m_d3d11->AddRef(); } ULONG STDMETHODCALLTYPE D3D10InputLayout::Release() { return m_d3d11->Release(); } void STDMETHODCALLTYPE D3D10InputLayout::GetDevice( ID3D10Device** ppDevice) { GetD3D10Device(m_d3d11, ppDevice); } HRESULT STDMETHODCALLTYPE D3D10InputLayout::GetPrivateData( REFGUID guid, UINT* pDataSize, void* pData) { return m_d3d11->GetPrivateData(guid, pDataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10InputLayout::SetPrivateData( REFGUID guid, UINT DataSize, const void* pData) { return m_d3d11->SetPrivateData(guid, DataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10InputLayout::SetPrivateDataInterface( REFGUID guid, const IUnknown* pData) { return m_d3d11->SetPrivateDataInterface(guid, pData); } }