diff --git a/src/d3d11/d3d11_features.cpp b/src/d3d11/d3d11_features.cpp index f206e517..bbaf697f 100644 --- a/src/d3d11/d3d11_features.cpp +++ b/src/d3d11/d3d11_features.cpp @@ -107,7 +107,7 @@ namespace dxvk { m_gpuVirtualAddress.MaxGPUVirtualAddressBitsPerProcess = 40; // Marker support only depends on the debug utils extension - m_marker.Profile = Instance->extensions().extDebugUtils; + m_marker.Profile = static_cast(Instance->extensions().extDebugUtils); // DXVK will keep all shaders in memory once created, and all Vulkan // drivers that we know of that can run DXVK have an on-disk cache.