From 8b8be7c2bf5d7dbaa5c6398e4bdae16aed521151 Mon Sep 17 00:00:00 2001 From: Robin Kertels Date: Sun, 10 Mar 2024 16:36:02 +0100 Subject: [PATCH] [d3d9] Fix stream count in Reset --- src/d3d9/d3d9_device.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d3d9/d3d9_device.cpp b/src/d3d9/d3d9_device.cpp index 5b862c05..21e81173 100644 --- a/src/d3d9/d3d9_device.cpp +++ b/src/d3d9/d3d9_device.cpp @@ -484,7 +484,7 @@ namespace dxvk { // Unbind all buffers that were still bound to the backend to avoid leaks. EmitCs([](DxvkContext* ctx) { ctx->bindIndexBuffer(DxvkBufferSlice(), VK_INDEX_TYPE_UINT32); - for (uint32_t i = 0; i < DxvkLimits::MaxNumVertexBindings; i++) { + for (uint32_t i = 0; i < caps::MaxStreams; i++) { ctx->bindVertexBuffer(i, DxvkBufferSlice(), 0); } });