From 674aefcd17059705cb60b18e0aceed11ea720b5d Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Mon, 27 Aug 2018 14:28:55 +0200 Subject: [PATCH] [meta] Update README - Add info about the device filter --- README.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/README.md b/README.md index 1d3d1b9e..9e931645 100644 --- a/README.md +++ b/README.md @@ -70,6 +70,12 @@ The `DXVK_HUD` environment variable controls a HUD which can display the framera Additionally, `DXVK_HUD=1` has the same effect as `DXVK_HUD=devinfo,fps`. +### Device filter +Some applications do not provide a method to select a different GPU. In that case, DXVK can be forced to use a given device: +- `DXVK_FILTER_DEVICE_NAME="Device Name" Selects devices with a matching Vulkan device name. + +**Note:** If the device filter is configured incorrectly, it may filter out all devices and applications will be unable to create a D3D device. + ### Debugging The following environment variables can be used for **debugging** purposes. - `VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation` Enables Vulkan debug layers. Highly recommended for troubleshooting rendering issues and driver crashes. Requires the Vulkan SDK to be installed on the host system.